Batman: Arkham City sells 2 million in first week
Batman: Arkham City has sold 2 million copies, from 4.6 million shipped, putting it on track to match or top Arkham Asylum's sales.
We're in the early stages of blockbuster season, as triple-A titles muscle for your gaming dollars, and Batman is coming out swinging. Batman: Arkham City has sold 2 million copies in its first week on the market, of a total 4.6 million shipped.
The LA Times reports that the strong 2 million units sold doesn't scratch record-holders like Call of Duty, but puts Batman on track to match or top the previous game. Arkham Asylum sold 4.3 million copies in total, while Arkham City has shipped more than that in its first week and already sold almost half of them.
"The true test for any game is what the players think and we have been thrilled by their reaction to Batman: Arkham City," said Rocksteady game director Sefton Hill. "The team at Rocksteady put every ounce of effort into making the best Batman experience we possibly could, so we are overwhelmed by the incredible feedback from the community."
These sales figures only include the PlayStation 3 and Xbox 360 versions, of course, since the PC version ships in mid-November.
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Steve Watts posted a new article, Batman: Arkham City sells 2 million in first week.
Batman: Arkham City has sold 2 million copies, from 4.6 million shipped, putting it on track to match or top Arkham Asylum's sales.-
After the whole Catwoman DLC debacle, there was no way I was ever buying this game new, but after playing it from Gamefly, Rocksteady really outdid themselves. This game is excellent, and it's great to see they made a good bit of money off it from people who aren't bothered by all these "online pass" scenarios.
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They had debuted Catwoman at E3 and billed her up as an awesome playable character, then a week before release pulled a good old bait n' switch and locked her behind not only an online pass/first-time buyer wall, but since this was a single-player only game, someone without internet buying this game for the same price as someone with internet would miss out on that content, which shouldn't have been stripped out in the first place.
Like I said, the game is excellent, but buying it new means me supporting this practice, directly or indirectly, and I couldn't do that. Good on them for making some decent money though.-
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There's a subthread missing here where I explained why I simply told him to shut up.
I don't particularly care whether or not he supports their practices. My beef was he simultaneously blew the practice way out of proportion while inventing a non-existent class of people simply to justify his outrage. That warrants the "god shut up" response. -
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Because it was an additional 15 minutes of setup before I could play, it's a core part of the experience that was obviously intended to be there from the beginning and which some people won't get (artistically that's just bad), etc. Take your pick. I'm not saying it's evil, but it is a move that turns me off. Batman was a big enough release that I was willing to bend and grab it anyway, but for other games it would definitely be a consideration when choosing to buy the game - I'd rather not support systems like this financially. I also don't buy Ubisoft games on PC, and won't until they get rid of their stupid DRM system, even though it hasn't affected me personally.
Considering that most used game buyers probably don't even know they're going to be missing it I seriously doubt the end result is even worth it. It'll just have used game buyers puzzled as to why Catwoman is on the box when she only shows up out of the blue a few times with no context.-
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Don't get me wrong -- I actually like Catwoman's playstyle better than Batmans, but a core part of the experience? Catwoman has three segments in the main storyline that really don't add much of anything to the overall plot. Without those parts, Catwoman would just be at two points in the game w/o additional information, but I don't think anything is lost w/o it.
Maybe there's more in the missions outside of the game...? I haven't played those.
Now, the decision you make while playing her is pretty funny if you take the obviously wrong one, but still...
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i will agree that it was mildly annoying that i had to download a 300mb patch on release day for the DLC, i hardly felt like i was being raped. you go ahead and vote with your dollars, clearly it will make little difference.
or fuck, go ahead and buy the game used from gamestop and they'll give you the code anyway.-
How come "voting with your dollars" is seen as proud and effective when someone's promoting a shitty, obscure title, as if one sale matters, yet doing the same with a bigger release is laughable and ineffective?
I don't mean you specifically, but it's like fanboys of smaller titles are saying "Yeah! Every sale counts man!" while on bigger titles they say "Who cares!? We don't need your sale".
It's somewhat hypocritical.
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Yeah, dude. Greed. It's not like a retardedly low percentage of video games are profitable or anything.
( http://www.joystiq.com/2008/11/24/study-just-4-of-games-making-a-profit/ ) -
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