Battlefield 3 dev talks inspiration vs originality

Battlefield 3 executive producer Patrick Bach explains DICE's philosophy behind creating a new engine for Battlefield 3, and where inspiration from other games comes into play.

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As EA's answer to the blockbuster Call of Duty franchise, Battlefield 3 was bound to invite some comparisons. Electronic Arts made no effort to hide the fact, even using "Above and Beyond the Call" as the slogan for the upcoming shooter. Now as the game is on the verge of release, executive producer Patrick Bach has explained some of the philosophy that went into building a new entry in the series.

"How do you get inspired, but not stealing, or borrowing too much, from other sources?" Bach said in a Gamasutra interview. "I think the important part there is to have a vision of where you want to be in two years, five years, rather than looking at 'what did we do last year, and how can we improve on that?' Because if you only look at what you did, then you will only get a small kind of version plus point one."

He says that taking building something new is risky, especially economically. "Us building a new engine to build this game -- if you look at it from a monetary perspective, it's stupid, and why would you do that? We could have built this game on the Bad Company 2 engine. But then you wouldn't get this. You would get something that felt more like Bad Company 2, maybe, and I think that wouldn't be beneficial for anyone. You want to be inspired by other things, yet you want to create something unique. But unique doesn't equal good, so you need to do both."

Bach explains that modern military shooters run the risk of feeling the same, and they've tried to differentiate Battlefield 3 with a few choice elements. "We focus a lot on the physicality, the presence in the world, the animations, getting it to look and play in a more physical way than we've ever seen before. And again, to do that, we need to create technology to support that."

Battlefield 3 is due tomorrow for PC, PlayStation 3, and Xbox 360.

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  • reply
    October 24, 2011 2:00 PM

    Steve Watts posted a new article, Battlefield 3 dev talks inspiration vs originality.

    Battlefield 3 executive producer Patrick Bach explains DICE's philosophy behind creating a new engine for Battlefield 3, and where inspiration from other games comes into play.

    • reply
      October 24, 2011 2:20 PM

      Well I'll hand it to Patrick Bach, if you're going to take on a giant (COD/Activision) stand in front of it and punch it in the face. "Above and Beyond the Call" and "...rather than looking at 'what did we do last year, and how can we improve on that?' Because if you only look at what you did, then you will only get a small kind of version plus point one" is punching that giant in the face. I look forward to BF3 and MW3 for different reasons, I believe both games will have their strengths and great titles.

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      October 24, 2011 2:26 PM

      Blah blah blah "we looked at the truckloads of money the other games made and we decided to abandon our loyal hardcore base for the twitter/social/casual hoards that will make us, like, super super rich. Fuck you!"

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        October 24, 2011 2:29 PM

        [deleted]

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          October 24, 2011 6:58 PM

          Nah its not just that, the map design, the feel of the entire game couldn't be further away from what I loved in BF1942 and BF2 and I'm not alone. Still working in the industry after tw shutdown? After 11 in, im out doing other things

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      October 24, 2011 4:04 PM

      all in all BF3 is quite a good sequel to BF2. The battlelog I am still no fussed on, I would much rather all this built into the game than on some website, but you take the good with the bad. If companies didnt try something different we would all still be playing text adventures on the vic 20.

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      October 24, 2011 7:01 PM

      [deleted]

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