Mass Effect 3 multiplayer: first-look
BioWare has released the first screens of the newly announced co-op mode for Mass Effect 3, showcasing the various alien races coming together to fight in the "galactic war."
Mass Effect 3 multiplayer screenshots
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Andrew Yoon posted a new article, Mass Effect 3 multiplayer: first-look.
BioWare has released the first screens of the newly announced co-op mode for Mass Effect 3, showcasing the various alien races coming together to fight in the "galactic war."-
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The whole "Beside the fact we are a game developer we also are a TV station"-marketing is so boring and doesn't even boost my expectation. It's just pouring money down the drain.
Also the interviews are so boring! Realy, you want to bring the experience to a new level? Wow no other designer ever tried that in a successor. -.- Just show us the game in a well cut trailer! Over the last years we final have a clue how games are made. And telling us you had different design processes is obvious.
Anyhow I can stop my rant now and say that it still looks good (from what you saw from the game).
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I think this sounds very cool. They seem to be trying a new twist on things, and I am looking forward to trying it.
For those saying, "SP-ONLY. WANT GOOD ENDING!!", did you get the exact ending you wanted on your first ME2 play-through? There were some surprises at the end, and unless you looked it up, you may not have gotten the ending you wanted. I appreciated that they tried something new, and as a result, I loved ME2's climax.
I think the rationale presented here makes sense. The various galactic races are coming together to fight the common enemy. Plus, this sounds more like a cooperative mode, as there is no mention of an adversarial mode. Plus who would be the adversaries? Cerberus? So, it makes it seem to be a complement to the Single-player, which sounds good to me.
Plus, I enjoyed the combat in ME2. I used a sniper rifle through the whole game, and it was just fun. Going co-op with a friend (or friends?) could be a great time. Especially if there are still classes and you can work together.
tl:dr, I'm excited.-
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Considering that everyone on my team survived, yeah, I'd say I got the exact ending I wanted first time through. Wasn't that hard really.
I don't like the idea that my SP experience NEEDS to be shaped by MP. I almost never play MP and I'm not interested in MP. Trying to shove it down my throat by making it have an impact on my SP experience just pisses me off.
Now, if they keep their MP peanut butter out of my SP chocolate, I'll just ignore the MP and everything will be fine. But I still think it feels like they're shoving MP in there just for the sake of shoving it in there. Here's hoping "If you want to do a really complete single player playthrough, you can absolutely get to the highest level of success in the end-game." is true.
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I would have preferred the option of sending an invite to a friend and granting them control over one of my party members. Drop in drop out campaign coop.
What Bioware is talking about here still has the stink of a horde mode. They say coop missions but since your coop character is totally custom I doubt the missions will have much of a story element beyond go here and kill everything. That's essentially horde mode which is wasted on a Mass Effect game. If gamers want to play horde mode they'll stick with Gears 3 or Halo's Firefight mode or whatever MW3 is going to call their horde mode. -
hey so we're putting multiplayer in mass effect
BUT BUT THAT HAS NO CONNECTON TO A SINGLEPLAYER RPG
oh cool cuz we're tying it into the storyline and gameplay of the singleplayer
BUT BUT IF I DON'T WANT TO PLAY MULTIPLAYER NOW I WON'T BE ABLE TO GET THE BEST ENDING IN SINGLEPLAYER YOU'RE FORCING ME TO PLAY MULTIPLAYER
well actually you can achieve the best ending either through completion of singleplayer content or by playing multiplayer
BUT BUT BUT MULTIPLAYER BALANCE CHANGES WILL FUCK UP MY SP EXPERIENCES LIKE IN OTHER CO-OP GAMES
no sweat. the co-op isn't a drop in version of the campaign, it's a separate mode with completely different balance
BUT BUT YOUR RESOURCES AND TIME SHOULDN'T BE SPENT ON THIS SHIT! NOW THE SINGLE PLAYER IS GOING TO BE SHORTER
that's why we got an entirely separate studio, in a different city, to do the multiplayer portion... there's no crossover here, and no resources have been 'stolen' by multiplayer
BUT BUT BUT CALL OF DUTY SOMETHING SOMETHING WAAAAAH