Rage: PC performance not perfect, but greatly improved
We take a second look at Rage--this time on the PC--to see if the video driver issues that plagued the game's release for many people have been addressed.
When id Software released Rage a week ago, a significant number of users reported problems with getting the PC version to run properly. My written assessment and subsequent video review of the Xbox 360 version of the game were quite positive, but I've also put about nine hours into the PC version since launch. While the post-release patches have markedly improved the PC experience for me, some issues remain.
For the sake of full disclosure--and because, as with all PC games, one's experience can vary a great deal based on individual system performance, drivers, and configuration--I'm running the PC version of Rage with an i7 2600 chipset, 8GB of RAM, and using a Radeon HD 6950 video card.
When I first fired up the PC version Rage on launch day, I was dismayed by consistent and extreme texture pop-in around the periphery of my view. It was incredibly distracting, to the point that after about twenty minutes, I'd had more than enough. The video below, posted in the Steam forums shortly after launch is a fairly accurate representation of what I experienced on Rage's first day.
Other users reported "artifacts, frame rate issues, and audio stuttering," as other issues they experienced with the launch version of the game. After quick post-launch investigation, it was noted by ATI/AMD that the currently available Rage drivers were outdated, and they pushed out a new hotfix later that day. Nvidia users were also encouraged to download the latest beta drivers.
After applying the initial AMD Catalyst Rage performance driver update, the issues of texture pop-in vanished for me. That said, I noticed the manifestation of irregular quick hitches in frame-rate, and very noticeable and consistent problems with screen-tearing. Though infrequent and difficult to consistently replicate, I also experienced a couple of crashes.
By now, I'm sure some of you are asking why I didn't just use Rage's in-game menus to tweak my graphics settings to improve performance. It's because when Rage shipped, it didn't include the option to adjust much more than screen resolution and brightness. Much like trying to create an engine that's effective at assessing the performance capabilities of individual PC configurations, the road to hell is paved with good intentions.
id Software explains the initial decision to structure the engine this way in the patch notes for the most recent Rage update, which added more user-facing performance settings to the PC version this past Saturday.
"Due to popular demand for more video and graphics options, this patch updates the video settings menu and exposes several quality and performance settings," the recent patch notes read, in part. Among the additions are the ability to adjust things like VSync, anisotropic filtering, texture cache size, and field of view options.
Given the pre-patch glitchiness I experienced, I was surprised to find that after Saturday's patch, I'm able to run the game with all of the available settings maxed. With the exception of a couple of areas, enabling VSync has all but eliminated the screen-tearing issue. The tiny frame rate hitches have disappeared, the on-screen action is now blazing fast--whether in a vehicle or on-foot--and I've only suffered one seemingly random crash in the last five or so hours of play.
It's still not 100% perfect--the textures on flapping banners in dungeons now flicker a bit--but it's a relatively minor annoyance that doesn't really impact the vast majority of the experience. I was, however, heartened to find this specific issue mentioned in Saturday's patch notes, and that it's a known driver-related issue that they're currently trying to fix. In fact, if you're all patched up with the latest drivers, but are still experiencing some issues with Rage, the recent patch notes also explain a few possible more in-depth workarounds, and shed some light on many of the known issues that folks have reported.
If you're thinking about picking up Rage for the PC, I'd recommend doing some research first. (Unfortunately, without a demo, there's no way you can properly "test drive" the game yourself.) The game is running well enough now that I'd recommend that someone with a similar system configuration to pick it up but, you'll need to decide if you think your system can handle the game effectively.
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Jeff Mattas posted a new article, Rage: PC performance not perfect, but greatly improved.
We take a second look at Rage--this time on the PC--to see if the video driver issues that plagued the game's release for many people have been addressed.-
I didn't have any problems with the game other then the fact that it was terrible. Obvious console port and the fact that you can't change ANY settings. You get low medium or high for graphics, can't change anything else. Any no toggle zoom, no "hardcore" PC player wants to hold down zoom.
Love how they tried to make is so that the textures load where you look, failed horribly.-
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This is a huge pet peeve of mine. IF they're going to make a console port or multi platform game, let PC users take advantage of what they have at their disposal. I mean for fucks sake, there was no excuse for PC fallout 3 to have size 50 fonts at a resolution of 1920x1200. And at 1080p having 3 items at a time appear in your inventory forcing you to scroll down. And binding actions? Yeah, I have an entire fucking 101 key keyboard to bind shit to, but I can only bind 8 things. Perfect...all of this because of not taking an extra 2 weeks to tailor A PC release to the PC.
Rage suffers the same shit. -
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You say the game is terrible, based on the fact that you can't change any settings (which was later patched in)? What does that have to do with the actual game itself? Did you even play it or am I just feeding the troll?
Also, I love that since you prefer toggle zoom you assume everyone (excuse me, "hardcore players") prefer it as well. Face palm.-
The game is terrible because in the end, its a first person shooter with nothing new to the table. I have in the past been a huge id fanboy but now since they only care about $$$ and xbox 360, I'll pass on a 10 hour single player game. 60$ for a 10 hour sp rage experience versus skyrim. 60$ rage vs 41$ BF3. You tell me. ID has forgotten everything about their roots (PC tailored games that push the limit with great multiplayer). Fact of the matter is that they suck at making story based single player, always have - always will - they should just leave that to other developers.
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Not every game has to bring 'something new' to the table. The game is a quasi-open ended FPS game with some RPG elements, has awesome controls and great visuals. If you bought the game expecting something other than what it was clearly marketed as, then that's your own fault and not the fault of Id.
I love how you directly compare the playtime of a single player FPS with that of an open-ended RPG known for being enormous. ~10 hours is average to long for a FPS campaign, not including the multiplayer and coop campaign that you intentionally forgot to mention.
Also, because you found BF3 for sale (posted yesterday I might add) and bought Rage at full price - somehow that's ID's fault?
I'm not saying Rage was GOTY by any means, but if you people have some crazy ass expectations going into it don't be surprised if it doesn't live up to it.
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I have the same card and it runs fine after I followed this http://forums.bethsoft.com/index.php?/topic/1239628-ati-hd-xxxx-and-dualcore-cpu-problem-solved/
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I probably spent 2 hours trying to get the game running the day I got it. Somehow, despite the patches and hotfixes, updating actually made things worse, and I'm currently running an ATI driver from 2 months ago, which as given me the best result so far.
That said, I'm enjoying the game... Luckily, I'm able to do it for longer than 10 minutes at a time, unlike the first few days. -
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It can't be loading those textures from the hard drive, not if they're immediately available just a frame or two later, can it? I think davinci was on here the other day explaining how it should just be one frame of latency, the way they do it.
But if it IS loading from disk, of course an SSD would help.-
I am running a full install of the game off of an SSD, but I don't really think that will affect you too much. I didn't try it off of my mechanical hard drive, so I can't tell if you if it is any better or not. I think it is much more important that you either have a fast graphics card, or a fast CPU with multiple cores.
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On my nVidia setup I've had no problems other than screen tearing. At release I had to use the nVidia control panel to force on Vsync to fix it. The update just allowed me to do it in the game.
I'm really enjoying the game, It's a very solid shooter and smooth as silk, just like all Id games. The genre is tired and overdone, but I'm having fun and I'll finish it. I probably won't go back to it or do a whole lot of side missions, but I'm still having a blast. -
Sorry Id Fanbois. Q3 was the last good game they put out i paid full price for. I'll pick up Rage when it's under $10. When will you learn? Sure Carmack knows his stuff, but his company forgot that games are supposed to be fun. I spent way too many hours playing their games, but my momma didn't raise no fool, the old gray mule ain't what it used to be. Sad, but I don't blame them for chasing the console money carrot, got to keep the lights on!
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My sentiments exactly. I had a lot of problems with this at launch in Europe (the 7th). But after installing the 2nd preview 11.10 driver from AMD (for my 6870) and installing the patch, in addition to adding some tweaks to a cfg file in the base dir (basically forcing vsync eventhough id claims it's broken on AMD), the game is all smooth sailing now with no crashes after hours of gaming. I maxed all the settings in the menus and put on 4x AA and max AF. The game looks and feels awesome now. The only times there are slowdowns, is sometimes while driving in the wastelands, fighting other buggy's. But of course, I could just turn down AA if I want it at 60fps all the time. The only ugly thing now, is the upclose textures, but guess that will never be "fixed".
I can't get over how fun this FPS is. I read a lot of the reviews and were prepared for the worst. But after getting the game stable and not having to reconfigure the controls every time, it's now fun as hell. Old school FPS in a "modern" setting with a lot of fun elements and smart design decisions all the way (rarely you have to backtrack while on a mission on foot - yay zipline). I'd say it's one of the most fun linear FPS I've played in years.
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for those insisting it's not a console port, I'd like to point you to a quote in Carmack's recent kotaku interview:
http://pc.ign.com/articles/119/1199237p1.html
makes it pretty clear in my mind that the lead dev platform was not the PC-
So in spite of the fact that they've made it very clear that their main dev platforms were PCs, and that they developed for the three platforms simultaneously, you're still going to stand by your statement that "the lead dev platform was not the PC"?
So, what... based on a hunch or something? Based on a feeling? Do you think id is lying?
I just don't get all the "port" commentary. It's like the term has no meaning anymore. There was a time when "port" meant "the game was developed for platform x, and now we're going to 'port' it to platform y." Now it seems the term has been hijacked to mean "the game doesn't favor my platform preference primarily, so it is a 'port.'" -
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Guys, i'm playing on a Q6600, with a 8800GT and i'm running at 1900x1200.
It is probably the best looking game on my rig, the performance they have gotten out of my min spec box is amazing. Yes the textures pop in if I do a quick 180, but I never do that when i'm playing so I don't notice it.
Great game in my opinion. -
Rage question: Does anyone else have a serious issue with frame rate going to shit when entering a new area? I'll drive around and when I hit a new area, it goes down to maybe 8 FPS for about a minute and then it revs back up to 60ish. It's awful when your driving as you'll hit this a lot as new areas load. Once you're in an area, the game is great it's the loading a new area FPS drop that's awful...
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http://www.traynier.com/software/steammover
That's the one I use. There are others, I do believe some shacker even made one. But this one worked for me.
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Some of the tweaks gave me framedrops, but I don't know which. When id patched in the options, I removed the tweaks and used the ingame menu. There's a little bit more popin but performance is better, no framedrops. Might not be the same thing though because it was very minor for me to the point I wasn't even sure it actually happened.
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