Sony: PlayStation Home is the 'easiest point of entry' for indie console development
Why do developers make games for PlayStation Home? Director Jack Buser told me that "A lot of developers start at Home" because "Home tends to be one of the easiest points of entry for content creation on PlayStation."
Bootleggers, a F2P FPS for Home
-
Andrew Yoon posted a new article, Sony: PlayStation Home is the 'easiest point of entry' for indie console development.
Why do developers make games for PlayStation Home? Director Jack Buser told me that "A lot of developers start at Home" because "Home tends to be one of the easiest points of entry for content creation on PlayStation."-
-
-
I resent the design of statements like this:
We've had 23 million downloads of Home. It's a very active service, so the traffic is extremely high."
The reader is led to believe that not only is it active, it's 23 million users active!
I downloaded it, sure, and I removed it the same night. I laughed and shook my head at the reality that I had to stand in a virtual line to play a game at the arcade.
I am willing to give Home another shot when they roll out the updated version, but only to see if they actually get it now.
As for indie developers... they're still going to have to learn more complex languages than LUA if they want to reach a larger audience.