Rage video review
By now you've already ready the Rage review from Shacknews staff writer Jeff Mattas. Today, we present our first video review, featuring some additional thoughts from Mattas on id Software's latest game.
By now you've already read the Rage review from Shacknews staff writer Jeff Mattas. Today, we present our first video review, featuring some additional thoughts from Mattas on id Software's latest game.
Despite a few hiccups throughout the experience, Mattas was positive on Rage, writing: "In spite of its shortcomings, fans will be pleased to note that id Software still has what it takes to still make meaningful and fun contributions to the genre they created. All told, Rage delivers an incredibly solid experience that’s an arcade racer and a FPS wrapped in Mad Max’s dusty, leather jacket."
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Shack Staff posted a new article, Rage video review.
By now you've already ready the Rage review from Shacknews staff writer Jeff Mattas. Today, we present our first video review, featuring some additional thoughts from Mattas on id Software's latest game.-
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This game is so bad though. The attention to detail is horrible. Sure the landscapes look awesome...at a distance, but imo they skipped in SO many areas.
Right off the bat, you are presented with a couple different views that when looked at are barren of detail. Look up close in the first room you enter and you see horrible mapping and blurred textures that took me out of the game right away. Then you open the door and it helps somewhat to pull you in, until you actually look at the sky. A textured mess that doesn't move, I could spend all day out there and there would be no movement of the light(a common Id theme, they like to paint the textures with what they deem should be the shadow cast ala Doom 3 in 2004).
Then you get to the next scene and you see a buggy move in awkward movements towards you and you enter a vehicle that is driven by a poorly modeled joe with a poorly modeled and textured dashboard. When the vehicle takes a HUGE turn, the wheel is still pointed straight....ugh. Some bad voice acting happens(he makes it sound like you are going to be in danger due to what you are wearing and then...nothing). You get to his garage and you look down at what you can only imagine was supposed to be a crushed beer/pop can on the WOWZA horrible texture of a ground, to look around and see the same horrible textures all around.
Scene happens then you get on the quad and you can't move your head around to see anything but forward....Done....I'm not even interested anymore(which I'm sure you aren't in my rant since it's so long).
This looks like Quake 4(which I liked for it's time) done in 2011 tech...GTFO.
You want an engaging game, Deus Ex:Human Revolution. Now that game has attention to detail! -
Just made it to Wellspring. Holy. Shit. The graphics are so good, and the framerates are so smooth I can't play very long before my eyes are nearly bleeding. And my graphics card is 3 years old (GTX 260).
The graphics are so good it's actually distracting. I love it. The sound effects are crisp and clear as well - walked through the sheriff's office and I could hear the ticking of the air conditioning - it totally brought me back to some lost childhood memory and I could almost feel the cold air coming out of it. Amazing. Also, the shotgun is totally worth the $60 spent on this game!
The neatest part about the graphics, and most unlike other games, is that these graphics look best when moving. I've never really seen this effect in a video game before - usually I have to stand still to admire the scenery.
I only just started this game, but I know I'm going to be sad when I get to the end of it. -
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The video is up on YouTube so you can grab the embed code there: http://www.youtube.com/watch?v=uID-5aKRzmc
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Not only that, but most of these clips looked identical to ones that I saw in pre-release official teaser footage. The fight w/ the tentacle guy, the turret-bot thingy that climbs over the box, a few shots of you throwing the boomarang thing at guys as they run at you... Shouldn't the video review have video of you actually playing the game?
(sorry if this is actually you playing, but it looks more like clips from the teasers for the most part...)
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Great job on this, guys. I have two suggestions:
#1: Shorten the Shacknews intro. I know it's important to brand these, but try to keep your audience's interests in mind. They want to see it start up to the interview as fast as possible. (The worst of these are Screwattack and Gametrailers, both have huge and obnoxious intro trailers). 1-2 seconds is just about perfect.
#2: At the start you're talking over game dialogue. Try to always 100% mute game dialogue when you're talking. It's very difficult to hear your dialogue if you have a hearing aid even with 70% muted game audio. The hearing aid picks it all up, and it's distracting for people with good hearing or spergy-types. :)
All in all, this was great to see. DO MOAR! -
1.) it's pronounced "id" like in "LID" without the L.
2.) Dislike the static-style intro and outro sound, not that awesome.
3) NOT A SINGLE WORD ABOUT THE HORRIFIC PC PROBLEMS?!
Cmon guys, it's not like you ran that news -_-
On the other hand: Good decision to throw us video reviews!
Have you ever thought about implementing a rating system?-
Our review was only based on the Xbox 360 version, as that was the only version provided to us for review. We've run stories about the PC issues; however, cannot speak to them as we did not play that version for review.
This information is also available in the comments of the original written review.
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