Gran Turismo 5 Spec 2.0 detailed, DLC teased

Gran Turismo 5 is getting a significant update later this month. The free "Spec 2.0" update adds a number of new features, including improved physics, AI, and new vehicles.

19

Polyphony Digital's Gran Turismo 5 has been receiving numerous incremental updates since its launch last year. However, series creator Kazunori Yamauchi has been promising a major update for quite some time. Dubbed "Spec 2.0," the free update adds a number of a new features, and attempts to address "the feedback we've received from all our players."

Yamauchi has revealed that the upcoming 2.0 patch--scheduled for release later this month--will include a new opening movie, "improved physics and AI," and a number of new vehicles.

On Twitter, he's revealed that Spec 2.0 will offer a simplified interior view for all standard cars, and the ability to change the weather. You can also save multiple car settings, and even save mid-race for endurance races. Replays now have a fast forward and rewind feature, and the photo travel feature has been expanded with the ability to take photos of cars together with your avatar. You'll also be able to take photos at the NASCAR Pit Scene stage.

The online features have been expanded, allowing you to narrow down car types, and shuffle races. In addition, the B-Spec remote race feature has also been expanding, with a new graph display showing changes in race rankings.

Spec 2.0 will add eleven 2011 model NASCAR vehicles, and the Nissan GT-R N24 Schulze Motor Sport (pictured above). Finally, Yamauchi promises "improved UI response and usability" as well as support for the Logitech G25/G27 steering wheel.

In addition to the free Spec 2.0 update, Gran Turismo fans will finally be able to pony up some cash for downloadable content. Yamauchi explains that there are multiple packs in the works: "we’re preparing a racing car pack, a course pack, and a racing gear pack." These add-ons are expected to arrive one week after Spec 2.0 launches, with more details to be unveiled soon.

Update The PlayStation.Blog has also announced a price drop for Gran Turismo 5. It is now available for $39.99.

Andrew Yoon was previously a games journalist creating content at Shacknews.

From The Chatty
  • reply
    October 5, 2011 7:15 AM

    Andrew Yoon posted a new article, Gran Turismo 5 Spec 2.0 detailed, DLC teased.

    Gran Turismo 5 is getting a significant update later this month. The free "Spec 2.0" update adds a number of new features, including improved physics, AI, and new vehicles.

    • reply
      October 5, 2011 7:18 AM

      right when flopza is released? weird timing

    • reply
      October 5, 2011 7:22 AM

      [deleted]

    • reply
      October 5, 2011 7:28 AM

      You can also save multiple car settings, and even save mid-race for endurance races.

      Finally.

      • reply
        October 5, 2011 7:36 AM

        thank God

      • reply
        October 5, 2011 7:41 AM

        [deleted]

        • reply
          October 5, 2011 9:24 AM

          I did all of them in single sittings up to the first 24 hour race. Fuck that. But, when I can save mid-race, I'll go back and finish them.

      • reply
        October 5, 2011 11:45 AM

        Kinda defeats the point.

        • reply
          October 5, 2011 2:35 PM

          How so? It's still just a game, and better on the hardware than pausing for dozens of hours if you have to stop playing for whatever reason.

          • reply
            October 5, 2011 2:51 PM

            Also, I skipped over the root and assumed this was a newly announced Forza 4 feature, because it's the only racing game that's relevant right now with the demo out and release soon.

            That sucks. I don't give a shit about what they add to GT5.

    • reply
      October 5, 2011 8:59 AM

      I might finally pick this up. But then, maybe I will wait for a Greatest Hits edition. So many other games to be playing right now.

      • reply
        October 5, 2011 9:29 AM

        Sony *just* announced a price drop to $40. Maybe they heard what you were saying?

      • reply
        October 5, 2011 3:12 PM

        Don't do it, the core design of the game is crap. It's GT4 in HD with some spit and polish. The menus specifically. I know that shouldn't matter but because of how SHITTILY DESIGNED it is, you're in the menus more than fucking racing.

        Loading

        Loading

        Loading

        Loading.

    • reply
      October 5, 2011 9:33 AM

      Gran Turismeh

      • reply
        October 5, 2011 9:37 AM

        'improved UI response and usability'

        I really hope that's code for 'no longer takes for fucking ever to select and/or restart an event'.

    • reply
      October 5, 2011 11:42 AM

      Too little, too late :|

    • reply
      October 5, 2011 11:50 AM

      I'm all for those other features, but why even mention new cars when it's just some NASCAR and another GTR.

      BOOOORING.

      Why is my Lancia Stratos still a standard car :(

      • reply
        October 5, 2011 2:23 PM

        The lasers picked up too much rust during the scanning process.

        • reply
          October 5, 2011 4:25 PM

          your just jealous because you can't control the awesome.

    • reply
      October 5, 2011 2:56 PM

      That's nice, but I went back to Forza 3, and now Forza 4 is just around the corner. Gran Turismo has been dethroned. Maybe in 2026 when Gran Turismo 6 comes out the series will be relevant again, but probably not.

    • reply
      October 5, 2011 3:10 PM

      Does it add less shitty load times? Better audio? Consistent graphics between cars and tracks? What about fun, does it add any fun?

      • reply
        October 5, 2011 3:14 PM

        Do you want me to engage this thread? Also, have you heard the tire screech in Forza 4 yet? You'll love it. (Sarcasm!) And then they violated the Ferrari engine.

        • reply
          October 5, 2011 3:25 PM

          Stop defending shite, I was right before it came out and I was right after. I successfully predicted precisely what occured. There is _no_ way they threw all the GT4 code out, the game is just too fucking similar.

          Forza is just so much better than GT now, the only flaw in Forza is them slowly making the cars easier to drive each game, that is a concern.

        • reply
          October 5, 2011 4:11 PM

          Racing game sounds are pretty hard to model correctly without potentially sounding zany. I remember people making fun of GT5's tire squeal sound, but then I loaded up Prologue a while ago, and said, "WHOA, Prologue's tire sounds are even worse!". I also remember the V8 engine sound for the Audi R8 4.2 sounding like a Tron lightcycle, and most of the other V8 engine cars sounded goofy; the V8 sounds were improved in GT5, but they still don't sound like actual V8 engines. Contrast that with the BMW E60 M5, the Lexus LFA, and the Nissan R34 Skyline, which sound pretty damn close to videos of the actual cars (possibly because Polyphony took direct samples of those engine sounds, instead of tying them to "generic V10 sound" or "generic turbo'd inline-six sound").

    • reply
      October 5, 2011 3:59 PM

      I still play this religiously, 100% offline, even though there are the issues with only a few races being worthwhile for "farming points" at some point, but most of my gameplay in the past few weeks has been either drifting on Clubman Stage Route 5, or nerding out on GT500 cars.

      Yeah, it is GT4 with about 200 high-quality cars, it's janky, its online component apparently doesn't hold a candle to Forza 3, and doesn't provide the same level of customizability as Forza 3, but it is an unabashedly Japanese racing game. Improving the menu load times would be pretty awesome, as I miss the fast loads in GT5 Prologue (even though I really can't go back to Prologue's wonky FOV, physics, and analog stick steering threshold after having played GT5 for a while).

      This apparently makes me weird, but I care less about challenge races, online races, and all the other social sharing stuff, and more about the cars and how they drive. Yes, Polyphony definitely needs to restructure the racing events and add rewind / quicksave like almost all the other racing games, but they do NOT need to "clone Forza", no matter how loud the fanboys and haters are screaming for it.

      • reply
        October 5, 2011 4:21 PM

        Yes, Polyphony definitely needs to restructure the racing events and add rewind / quicksave like almost all the other racing games, but they do NOT need to "clone Forza", no matter how loud the fanboys and haters are screaming for it.

        Where did this come from?

        I'm pretty sure that restructuring the racing events and adding rewind would make it much more Forza-esque than it's ever been. Part of what makes Gran Turismo an "unabashedly Japanese racing game" is its unabashedly Japanese level grind. All the Forza-like additions to the racing won't take away the fact that you're going to have to play the game for months and months and months before you get anywhere near completing it.

Hello, Meet Lola