Gran Turismo 5 Spec 2.0 detailed, DLC teased
Gran Turismo 5 is getting a significant update later this month. The free "Spec 2.0" update adds a number of new features, including improved physics, AI, and new vehicles.
Polyphony Digital's Gran Turismo 5 has been receiving numerous incremental updates since its launch last year. However, series creator Kazunori Yamauchi has been promising a major update for quite some time. Dubbed "Spec 2.0," the free update adds a number of a new features, and attempts to address "the feedback we've received from all our players."
Yamauchi has revealed that the upcoming 2.0 patch--scheduled for release later this month--will include a new opening movie, "improved physics and AI," and a number of new vehicles.
On Twitter, he's revealed that Spec 2.0 will offer a simplified interior view for all standard cars, and the ability to change the weather. You can also save multiple car settings, and even save mid-race for endurance races. Replays now have a fast forward and rewind feature, and the photo travel feature has been expanded with the ability to take photos of cars together with your avatar. You'll also be able to take photos at the NASCAR Pit Scene stage.
The online features have been expanded, allowing you to narrow down car types, and shuffle races. In addition, the B-Spec remote race feature has also been expanding, with a new graph display showing changes in race rankings.
Spec 2.0 will add eleven 2011 model NASCAR vehicles, and the Nissan GT-R N24 Schulze Motor Sport (pictured above). Finally, Yamauchi promises "improved UI response and usability" as well as support for the Logitech G25/G27 steering wheel.
In addition to the free Spec 2.0 update, Gran Turismo fans will finally be able to pony up some cash for downloadable content. Yamauchi explains that there are multiple packs in the works: "we’re preparing a racing car pack, a course pack, and a racing gear pack." These add-ons are expected to arrive one week after Spec 2.0 launches, with more details to be unveiled soon.
Update The PlayStation.Blog has also announced a price drop for Gran Turismo 5. It is now available for $39.99.
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Andrew Yoon posted a new article, Gran Turismo 5 Spec 2.0 detailed, DLC teased.
Gran Turismo 5 is getting a significant update later this month. The free "Spec 2.0" update adds a number of new features, including improved physics, AI, and new vehicles.-
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Stop defending shite, I was right before it came out and I was right after. I successfully predicted precisely what occured. There is _no_ way they threw all the GT4 code out, the game is just too fucking similar.
Forza is just so much better than GT now, the only flaw in Forza is them slowly making the cars easier to drive each game, that is a concern. -
Racing game sounds are pretty hard to model correctly without potentially sounding zany. I remember people making fun of GT5's tire squeal sound, but then I loaded up Prologue a while ago, and said, "WHOA, Prologue's tire sounds are even worse!". I also remember the V8 engine sound for the Audi R8 4.2 sounding like a Tron lightcycle, and most of the other V8 engine cars sounded goofy; the V8 sounds were improved in GT5, but they still don't sound like actual V8 engines. Contrast that with the BMW E60 M5, the Lexus LFA, and the Nissan R34 Skyline, which sound pretty damn close to videos of the actual cars (possibly because Polyphony took direct samples of those engine sounds, instead of tying them to "generic V10 sound" or "generic turbo'd inline-six sound").
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I still play this religiously, 100% offline, even though there are the issues with only a few races being worthwhile for "farming points" at some point, but most of my gameplay in the past few weeks has been either drifting on Clubman Stage Route 5, or nerding out on GT500 cars.
Yeah, it is GT4 with about 200 high-quality cars, it's janky, its online component apparently doesn't hold a candle to Forza 3, and doesn't provide the same level of customizability as Forza 3, but it is an unabashedly Japanese racing game. Improving the menu load times would be pretty awesome, as I miss the fast loads in GT5 Prologue (even though I really can't go back to Prologue's wonky FOV, physics, and analog stick steering threshold after having played GT5 for a while).
This apparently makes me weird, but I care less about challenge races, online races, and all the other social sharing stuff, and more about the cars and how they drive. Yes, Polyphony definitely needs to restructure the racing events and add rewind / quicksave like almost all the other racing games, but they do NOT need to "clone Forza", no matter how loud the fanboys and haters are screaming for it.-
Yes, Polyphony definitely needs to restructure the racing events and add rewind / quicksave like almost all the other racing games, but they do NOT need to "clone Forza", no matter how loud the fanboys and haters are screaming for it.
Where did this come from?
I'm pretty sure that restructuring the racing events and adding rewind would make it much more Forza-esque than it's ever been. Part of what makes Gran Turismo an "unabashedly Japanese racing game" is its unabashedly Japanese level grind. All the Forza-like additions to the racing won't take away the fact that you're going to have to play the game for months and months and months before you get anywhere near completing it.
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