Rage review
With an impressive pedigree of games like Doom and Quake, developer id has quite the reputation. Does Rage hold up?
Rage, a racer and a FPS wrapped in Mad Max’s dusty, leather jacket
[Rage review is based on a copy of the Xbox 360 version of the game, provided by the publisher. Rage is also available on PC and PlayStation 3.]
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Jeff Mattas posted a new article, Rage review.
With an impressive pedigree of games like Doom and Quake, developer id has quite the reputation. Does Rage hold up?-
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I wrote up my thoughts after a PC playthrough: http://www.shacknews.com/chatty?id=26834039#item_26834039
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I have a feeling this is like day1 of any tech, only the people with a computer purchased yesterday will benefit but this engine will continue to age gracefully for 3-5 years in a few games and DLC. I think Carmack had to make a choice, release something that runs great on today's hardware but looks like Unreal3 and doesn't age well or take the leap and invest in the future.
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Does everyone forget that id has never been about creating great games? All of their games have really just been tech demos of their engines. John Carmack invented friggin volumetric lighting, pushed the boundaries on graphics cards, and put PC gaming on the map with technological advancements...not gameplay.
Rage is just their gateway to licensing their engine, just like every other game they've ever released. How many games were made off the Doom and Q1-2-3 engines?-
TLDR: Tech demo: No. Console port? Yes.
While I agree that idTech5 will be on the market in the near future (and I can't wait till a more robust studio picks it up and makes something with it), I don't believe Rage, or any other id title is "just a tech demo. Tech demos don't pay John Goodman for voice acting...just saying.
I decided to steer clear of Rage on PC for a few reasons, and I'm glad I did: my outdated PC and driving games in general I prefer more on an analog stick and not WASD. But the main reason being the abundance of Xbox to PC ports (*cough MW2 ). This is no different, and Carmack himself shows regret for doing so.
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Fixed my texture problems with someone's custom ini file. Apparently Rage doesn't auto-detect graphics card memory correctly.
Graphical glitches are about stamped out now, but performance is weird. I get some slowdowns from texture-swapping, kinda similar to how Oblivion would take a second to load a new area, and when that happens the frames drop to 1-5 fps for a moment, then back up to 60ish. Annoying as hell. -
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