Dead Island DLC delay due to 'polishing of the main game'
Dead Island's wave survival mode DLC 'Bloodbath Arena' has missed its planned September launch due to the time spent working on the base game post-launch, it's been explained.
Dead Island devotees may have noticed that the zombastic action-RPG's survival mode downloadable content 'Bloodbath Arena' missed its planned September launch. According to an official explanation and apology, this delay is down to time spent polishing the game post-launch.
"We are working hard to make the Bloodbath Arena DLC available as soon as possible. However, due to further polishing of the main game the finalization of the DLC code has been delayed," said an updated on the official Dead Island Facebook on Friday.
"We know that many fans are eagerly waiting for it and apologize for any inconvenience. We expect to announce a release update next week." That's this week now, of course.
Bloodbath Arena will add a wave-based survival mode which uses your campaign characters and boasts online leaderboards. There will also be a new weapon to use against those poor, innocent zombies, the delightfully-named "brain wave bomb."
Those who pre-ordered Dead Island will get the Bloodbath Arena DLC for free, while it'll cost $10 for everyone else.
-
Alice O'Connor posted a new article, Dead Island DLC delay due to 'polishing of the main game'.
Dead Island's wave survival mode DLC 'Bloodbath Arena' has missed its planned September launch due to the time spent working on the base game post-launch, it's been explained.-
-
-
-
Truly open world games are by their nature buggy. With all the thousands of things that can go wrong, some are bound to.
And Obsidian took good care of Fallout NV. I make no excuses for Oblivion and Fallout 3 though, Bethesda sometimes likes to shit the bed and then buy a new bed instead of cleaning the sheets.-
-
-
-
Yes I did, Pussy Galore. It's no more their nature than any other game; you're spouting nonsense.
I'm guessing you did not play Fo3. Had you played it, and it was buggy as hell, then you would have been a lot less willing to put up with the bugginess of FNV. I only paid $10 for FNV and the bugs irritated me enough that I stopped playing after about 10 hours.-
-
-
The sad thing is, is that you bought one buggy Bethesda game, and then thought "Man, let me try that again, on a platform that inherently restricts the amount of updates they can put out to fix any issues that arise."
It's dumb. Not saying they didn't need some better Q&A, but it's like that old saying, the one about "Doing the same thing and expecting new results"?
-
-
-
It was just a better game (FO:NV) that is.
And it's a consoles owner's fault because WHY would ANYONE play a FPRPG with a huge modding scene on a console? It's just dumb. And they rarely get title updates, ESPECIALLY from companies that lead with PC development...like, I don't know, Bethesda and Obsidian.
-
-
-
-
-
-
-
-
-
-
-
-
I would almost argue, based on my limited experience with the feature and by seeing others comments on it, that it is one of the few co-op games that you can play with randoms online and have a fulfilling experience. It's better with friends, obviously, but compared to, say, L4D where some randoms will kick you for any little flaw in your gameplay style....
-
-
-
-
-