James Cameron says Avatar 'perfect' for an MMO
James Cameron shares thoughts on an Avatar MMO, and his thoughts on 3D naysayers.
Avatar creator James Cameron feels the franchise is perfectly suited for an MMORPG, and thinks it could be used to flesh out the world and its unknown life forms. The filmmaker shared thoughts recently on how an MMO set on Pandora will work alongside the sequels, along with his push for 3D adoption.
"I think Avatar is a perfect IP for an MMO," Cameron told IGN. "It's a very, very big world and based on the first film, you might not sense that, but we're talking about an entire planet, an entire alter world, and in fact a universe that has other planetary bodies, as well, and other cultures, other life forms.
"Eventually people will see enough scope to be able to see how the MMO will work, but that's going to have to be launched... the timing of that is going to have to be carefully orchestrated with the release of the second and third film because we don't want to be giving away elements before the fact."
The first film also went a long way toward turning skeptics of 3D around, but that enthusiasm seems to have waned recently. Cameron seems unphased, and still believes 3D is the future. "I think all of these arguments about what should and should not be in 3D are going to go away because frankly we see in 3D. You're hardwired for 3D. All life on earth is hardwired for 3D, not just human beings." He predicts that in five years, we'll be "demanding" 3D throughout media. "If it's not [3D], it's going to feel like it's in black and white."
[Screenshot from Avatar: The Game.]
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Steve Watts posted a new article, James Cameron says Avatar 'perfect' for an MMO.
James Cameron shares thoughts on an Avatar MMO, and his thoughts on 3D naysayers.-
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WoW is easy. The end game stuff has some challenge. In terms of difficulty, WoW has NOTHING on the original EQ. I'm talking a raid of 6 groups of 6 wiping out just walking into a zone at 10pm. Having to wait until 2am to get a rez in the plane of hate by an uber guild that someone was connected to. Or wiping out at the bottom of lower guk at 3am and there's no one around to drag you or rez you (although inviz undead was a sanity saver). OR camping for stupid golden efreeti boots for 22 hours with the guild. While EQ didn't have permadeath if you didn't get back to your body you could lose your items. None of this stay on the road stuff. We're talking griffins and giants roaming the entire zone of a semi noob area.
Yeah. Wow has nothing on the difficulty scale. -
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Haha it was so so bad. I bought it because I worked on the film and hey why not but damn was it terrible. It was especially fun to me that bows were hitscan weapons so the arrow hit immediately after you fired, but it still showed an animated arrow flying through the air. Needless to say, this animated arrow was not actually indicative of anything worthwhile.
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When James Cameron talks in terms of some length of time, he's talking out his ass. When we were working on Avatar, he told some interviewer that his real-time display of the mocap, which looked pretty decent if I do say so myself, was akin to a 1980's video game.
This was met with lols and wtfs when the article came out and people at work read it. It also spawned an internal Motion Builder splash screen that was basically the first zapper level of Bayou Billy but edited with Avatar characters instead. -
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Stereoscopic 3D is NOT the kind of 3D the human is "hardwired" for. Our eyes and brain are constantly looking out for focal depth differences, you do not get that because its a projection on a surface. Even if all movies will be 3D, I will still get a headache after 15-20 minutes, just from watching.
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Apparently everyone, including James Cameron, has forgotten the original plan - MMO first followed by a movie
James Cameron's Game Theory
Get kids hooked on a multiplayer game, then show them the movie
http://www.businessweek.com/magazine/content/06_07/b3971073.htm
Yeah, back when Avatar was known as Project 880, the idea was to put out an MMO first, get people all interested in the universe, then release the movie. The MMO was going to be a prequel. Never happened of course, though I do wonder how far they got with the idea (i.e., did it ever even leave the "wild idea" phase?)
By the way, this is an interesting article on the differences between the leaked "scriptment" of Project 880 and the movie Avatar would eventually become.
http://www.chud.com/21969/project-880-the-avatar-that-almost-was/ -
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It has some great potential, that's for sure. Keep in mind, people, that Cameron hires the best artists in the industry to design his Avatar movies - which means there are tons of design elements that are completely flushed out by the time the game developers get their hands on it (another batch of highly imaginative men and women).
If they can marry the best concept artists in the industry with the best game developers in the industry, they could make a virtually living, breathing alien world (that make sense?).
The problem is, to do this MMO justice they would need to create one hell of an expansive universe, so that players can play the game however they please, have room to explore and not feel 'stuck' reliving some movie moment. Like Star Wars Galaxy. You could play the entire game as a dancer in some bar if you wanted to. If Cameron's game forces you to either be a marine or an Na'vi, that could get stagnant FAST.-
Trouble is, there's still quite a gap in the understanding of each others industries, especially in Hollywoods old guard. Movie producers don't know much about the game industry, therefore they'll license movie games to whichever studio has the safest sounding pitch, rather than look at which studios produce the best work artistically.
I reckon this'll change as the next generation, who all grew up with games, become the Hollywood establishment.
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