Diablo 3 delayed into early 2012; beta extended
It's rarely surprising, but always slightly upsetting, when Blizzard delays a game, as has just happened to Diablo 3. The index finder workout game is now slated to launch in "early 2012."
Though a lucky few got to start playing Diablo III this week when beta invites began going out, the unlucky masses not in the beta will have to wait even longer. Blizzard announced this morning that the clicktastic action-RPG has been delayed into "early 2012."
"While this news might not be a complete surprise, I know that many of you were hopeful that Diablo III would ship this year. We were too," Blizzard president Mike Morhaime explained in the announcement. Blizzard has said since February that it hoped to launch in 2011, but never committed to it.
"However, this week we pulled together people from all of the teams involved with the game to decide whether we felt it would be ready before the end of December, and we grudgingly came to the conclusion that it would not."
"Ultimately, we feel that to deliver an awesome Diablo sequel that lives up to our expectations and yours as well, we should take a little more time and add further polish to a few different elements of the game," he said.
The closed beta test will be extended accordingly, and Blizzard intends to invite more people than originally planned. That's some small consolation, at least. If you want a shot at getting into the beta, which you surely do, be certain you've opted-in through your Battle.net profile.
If you're still waiting by your inbox for an invite to land, you can satisfy your loot lust a little with the thrilling item database, which includes all of Diablo III's magic, rare, legendary and set items.
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Alice O'Connor posted a new article, Diablo 3 delayed into early 2012; beta extended.
It's rarely surprising, but always slightly upsetting, when Blizzard delays a game, as has just happened to Diablo 3. The index finder workout game is now slated to launch in "early 2012."-
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Sure, but SC2 multi is very unforgiving for any sort of AFK or inattentiveness, and it really needs a pause.
D3 multi or SP you can just take a few steps back and/or town-portal if you need to step away for a bit.
I'm not saying people wouldn't appreciate a pause option on top of that, it's just less critical than pausing in SC2 since there's no way of safely stepping out of the action in SC2.
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This is what I'm thinking, I mean first they say no mods, then always online drm, perfect for a console, will require an xbox live gold account because you'll definitely want to use the multiplayer, and now they say how well it works with a controller? Well no shit, so did gauntlet legends, which was exactly what a friend of mine, who is older and never played pc games since he was in the marines years ago, said.
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I still really wonder about one thing that the beta doesn't touch on.
The rune system replacing skill points. Sure, you get cool stuff unlocking almost every level up to 30, but then after that the only way to improve your skills will be to find better runes. Chances are you'll find better runes... fairly often? But they'll be different colors, so your favorite triple disintegration beam attack is now a disintegration sphere that circles you and provides melee retaliation (or whatever) that totally changes the skill, which up to this point was your primary attack.
There's only 7 levels of runes, and the 7th level is only available in Inferno difficulty, so that leaves 6 levels of runes for the 3 other difficulty levels, so that's level 1 and 2 runes in normal, level 3 and 4 in nightmare, and level 5 and 6 in Hell, so after level 30 when all your skills and slots have finished unlocking, I think character progression is going to feel incredibly slow.
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Has anyone read that article from rock paper shotgun about the Diablo III DRM? http://www.rockpapershotgun.com/2011/09/22/how-diablo-iiis-drm-will-affect-you/
Seems like a totally fucked up system for single player I hope it gets fixed or changed somehow.-
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Yeah, but I think its a bit sensational coming from RPS. First off, he calls it "DRM" when that's maybe 1/3 of Blizzard's motivation for online-only. Secondly, his disconnect and data loss was almost certainly due to the beta server being taken down, but that's probably the most shocking part of his article. He didn't seem inclined to verify whether that is something we should be concerned about after its released.
The online-only bit is still worth bringing up to people who were unaware of it before, despite being a dead-horse for anyone following D3 closely. But that's tied to the lack of pause and he treats it like a unique surprise, but no-pause is fairly normal for online-only multiplayer games.
The big deal here is that existing fans don't view the Diablo franchise as an online-only multiplayer game that also permits soloing. Many fans like their demon hacking and loot whoring during brief snippets of time, regardless of internet access, and whether they might be interrupted at a moments notice.
I'd be more interested to see an article discussing the long-term impact of this online-only change will have on the Diablo community, rather than yet another knee-jerk bit. -
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I know COD fanboys who would never go near a PC for gaming who are looking forward to Diablo3 more than anything that's on the horizon. I guarantee you Diablo will end up selling more than either Skyrim or BF3, and I wouldn't be surprised if it ended up selling more than both games combined in the long run.
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I disagree about Diablo 2 not maintaining a large active fan base. It's not the official esport of an entire nation, sure, but it's managed to have a very healthy community for a decade old game, and the Diablo 3 hype is definitely bringing the less active Diablo players out of the woodwork again.
As for Torchlight, sure, not having the Blizzard name behind it hurt. But I think the more important factor was a combination of no multiplayer and lackluster items. The economy is what kept Diablo 2 going for 10 years strong, and no game since Diablo 2 has been able to equal its loot system in terms of diversity, breadth, and depth. These two things are symbiotic, and gave the game its very impressive lifespan.
Torchlight was a great game, and one of the few games I've managed to finish recently, but I've been playing Diablo 2 for 10 years because of the amazing replayability. I'm looking forward to Diablo 3 for the same reason, and I'm sure a lot of others are as well.
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