Assassin's Creed Revelations to include first game on PS3
The PS3 version of Assassin's Creed Revelations will include a special system-exclusive bonus: the original Assassin's Creed game from 2007.
How do you fill up the extra space offered by Blu-ray? Just shove more games onto it, apparently. The PS3 version of Assassin's Creed Revelations will include a special system-exclusive bonus: the original Assassin's Creed game from 2007.
Altair, the protagonist from the first game, makes a reappearance in Revelations, meaning fans will be able see the beginning--and potentially, end--of his story.
Sony has sweetened many of their high profile third-party offerings over the years, by including additional games on the Blu-ray disc. Dead Space 2, for example, included a PlayStation Move-enhanced version of Dead Space Extraction.
"Whether being introduced to the award-winning original Assassin’s Creed for the first time or going back to relive the start of the epic journey, players will be drawn into the secret war between Templars and Assassins in ancient Jerusalem," the Ubisoft press release reads.
The press release notes that the deal is available on "day one copies," meaning this offer may be limited to the first few million copies of the game that are printed. So... don't delay?
Assassin’s Creed Revelations will be available on November 15, 2011.
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Andrew Yoon posted a new article, Assassin's Creed Revelations to include first game on PS3.
The PS3 version of Assassin's Creed Revelations will include a special system-exclusive bonus: the original Assassin's Creed game from 2007.-
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AC1 still has the most 'assassin'-like gameplay of the series, where you investigate your targets, plan your line of attack, and attempt to execute it. It's flawed, because many of the clues from the early objectives don't really help where they should (I'm thinking of the first Jerusalem target, where you can't actually do anything with the information that he has a ceiling escape hatch), but it's more than 'go between markers and complete missions as ordered'.
Then there's the very different cities with some interesting viewpoints, a much more interesting philosophy battle between the Assassins and Templars, and unlike in AC2 the short blade and thrown knives are actually useful.
Not that I think it's overall better than AC2/AC:B, but it does have unique gameplay within the series and a number of good things to make it a worthwhile game.-
AC1 still has the most 'assassin'-like gameplay of the series...
More like the only one in the series. In AC2 and above the game play was dumbed down or streamlined. Build up to assassinations through exploration and discovery was hacked down to "here's your target get him."
Then there is the change from a sync bar(health) was replaced with general Life bar that can be refilled at anytime. The life bar makes no sense if the main character is replaying events. The main character(Desmond) is never in real danger in the Animus. Included with this fail in logic is the armor upgrades.
I'm not saying AC1 is the best or AC2 and above are bad.
AC1 is a assassin game.
AC2 and above are hack and slash action games.
AC2 and above are very different games from one.
I hope that in AC3 there is more a blend of the two to bring back the flow of assassinations from #1 and the action from AC2.
My biggest issue with this franchise is that it was supposed to be a Trilogy.
We shouldn't have multiple sequels to a sequel to stretch out the life of an IP. The way things are going AC3 will have at least 4 sequels, and one will be a real time strategy game. In the mix the plot will be completely forgotten.
As for what they could do for AC1 they could finally release the game in 1080p which was only available on PC(I don't count the consoles up scaling)-
The single biggest upgrade they could give to the console versions of AC1 would be to introduce the PC version's added mission types. There's a bit more variety in it, and considering one of the biggest complaints about AC1 was the repetitive nature of learning about your target, it might go down a little better with the PC's extras.
I kind of agree about the lack of forward momentum in having new places, people and times to discover in AC:B/R, but I also kind of disagree, and think that they're very much worthwhile endeavours on the side. However, what they really need is to make them full-on edutainment. Picking through the games' conspiracy and rewritten history to learn a little about the Third Crusade and Renaissance Italy has taught me more about such interesting times than my school's history classes ever did, and if they had a proper "Here's the Assassin's Creed timeline and how it differs from reality; look at how incredibly fascinating the events and important people were in real life" thing, in addition to better research on the Animus database entries, it'd genuinely be an unrivalled learning experience.
(Along those lines, everyone should read Geop's 'Let's Play' of AC1 from the SA forums. He's great at discussing the motivations behind and events of the Third Crusade while playing through the game, along with other historical trivia like the architecture in the cities, the religious icons, their economies, and things like that. Overall, probably the best history lesson you'll ever enjoy. http://lparchive.org/Assassins-Creed/ ((And he's in the middle of doing the same for AC2 and the Renaissance on the Something Awful 'Let's Play' forum)) )
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