Batman: Arkham Asylum coming to Mac

Feral Interactive is handling a port of Batman: Arkham Asylum, set to hit October 13 for $39.99.

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If you're a gamer who doesn't own a PC, PlayStation 3, or Xbox 360 -- first of all, what are you doing here? But second, good news! You can finally play one of the hottest games of 2009, Batman: Arkham Asylum. It will release on October 13 for $39.99, just a week before Arkham City hits. You can even grab it as a direct download from the Mac App Store.

The press announcement doesn't tease any added features for the Mac version, but the port is being handled by Feral Interactive -- the studio that handled the OSX versions of Dirt 2, Borderlands, and Lego Indiana Jones 2. Suffice to say, they know their way around a Mac.

Even if a bit late, Arkham Asylum is still worth picking up if you've somehow missed out on the game. It received critical praise across the board with its responsive combat and stealth mechanics. Of course, you could probably pick up the console or PC versions for cheaper, without waiting a month, but it's none of our business how you spend your money.

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From The Chatty
  • reply
    September 15, 2011 1:45 PM

    Steve Watts posted a new article, Batman: Arkham Asylum coming to Mac.

    Feral Interactive is handling a port of Batman: Arkham Asylum, set to hit October 13 for $39.99.

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      September 15, 2011 1:51 PM

      No Wii version? :/

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      September 15, 2011 2:03 PM

      This is why I will never own a Mac. Good games come out YEARS after PC release, and even then the selection is still extremely limited.

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        September 15, 2011 2:12 PM

        You know you can just bootcamp a Mac and it will work fine.

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          September 15, 2011 2:19 PM

          Or I could just buy a Windows PC and save myself a shit load of chew. Oh, and gain a shit load of functionality.

          Mac's are shit :(

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            September 15, 2011 3:47 PM

            they're the only machines that can natively run all three major OS flavors. apple provides the best dual-boot software to make partitioning, installing, and later deleting, your windows installation take a handful of clicks and zero hassle.

            they are easily the most agile machines on the market.

            what planet are you from?

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              September 15, 2011 3:52 PM

              I'd agree with you if the need to run MOSX existed. It doesn't, ergo, a lot of the want to use it is sapped from anyone who just wants to game. It doesn't make much sense to get a Mac and only use it for Windows (or Linux) because you will be paying a premium and you will be limited to the hardware choices that Apple provides. He's posting from a planet where gamers can build computers themselves for ultimate agility and lower prices.

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                September 15, 2011 3:59 PM

                a lot of the want to use it is sapped from anyone who just wants to game.

                yeah, but i'm not discussing gaming as a motivation. the statement on trial is "gain a shit load of funtionality" which is axiomatically nonsensical. as for ultimate agility: building a tower that is compatible with OS X would require the builder to stick--mostly, as there are some community drivers--with hardware supported by Apple.

                price was not in the equation.

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                  September 15, 2011 4:09 PM

                  i'm not discussing gaming as a motivation.

                  Then why are you posting? Don't you know where you are?

                  Here's the real issue.

                  as for ultimate agility: building a tower that is compatible with OS X

                  You're pegging running MOSX as the ultimate in agility. I'm not. I'd wager he isn't either. The shit load of features that you get with any pc and its drivers, its marketed peripherals (and their resultant drivers), the game library and loads of other utilities available to increase your usability and enjoyment of that experience is in my mind, and in the mind of anyone I believe visits this site regularly, a very good measure of equipment agility indeed. If you were only after speed, something I don't think you were referring to, you can easily get that with a Linux install, at the expense of a lot of driver/peripheral functionality obviously.

                  And price was definitely in his equation.

                  Or I could just buy a Windows PC and save myself a shit load of chew.

                  For the record, I'm a recovering Mac user, and in fact it wasn't that long ago that the Mac was my sole computer platform. I well know the pride involved in just having a different computer. I learned a lot more about computers once I got my first Mac and it still has a special place for me. (Can't bring myself to get rid of an old G4 that I modded into a huge ATX Thermaltake tower.) But for a gamer in the 21st century thus far, I cannot in good conscience recommend a Mac to anyone.

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                    September 16, 2011 12:31 AM

                    Endymion is pretty much spot on. I suppose I should have been more detailed in my initial post.

                    Price is very much an issue to a part-time worker/student like me, being able to change out my hardware without worrying too much about compatibility is important to me.

                    Mac's come native with MacOS (as far as I undestand it?) and yes I'm sure I could partition and dual boot with Windows, etc, etc, but as a chap above said, if I want to game and gaming is my prime motivation (I think given that I'm commenting on a game forum about games I didn't need to infer this) then it's far easier and cost effective to just stick with Windows.

                    As for functionality, I was referring to Windows 7 64 compared to MacOS, as far as I can see Windows gives me more.

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            September 16, 2011 1:29 AM

            So how are you liking Gears 3? Red Dead Redemption? L.A: Noire? Oh they're not out on the PC yet. Well at least you got GTA IV just a year after it was released. Take that, Mac!

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      September 15, 2011 2:40 PM

      Don't listen to them :) I am happy to see a AAA developer making ports for those of us who are sick of paying M$ for a windows licence so that we can use it as game emulator. These people put a lot of work bringing the Unreal engine to the Mac as well as the updates necessary to the Tomb Raider engine so that we can have Deus Ex. Someone out there has to have a shop where Mac coders can work on something besides iphone games. Well done Feral.

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        September 15, 2011 4:10 PM

        I was just about to make post agreeing with you, and then you pulled that "M$ windoze game emultator" kind of bullshit and I couldn't help but cringe. I love Mac Gaming, and I am a 100% full time OS X user, with a fast Mac Pro rig perfectly capable of running the latest Mac games.

        Anyway, I will agree with the part that I think Feral is doing a pretty good job, I hope they seriously reconsider Steamplay though, because it really hurts their games by limiting them to other stores (MAS and Amazon Digital being the two best places to buy).

        The negativity in this thread is really pathetic, yes Mac games take awhile to get ported, and I hope that changes, but there are people out there trying to improve Mac gaming, that is a good thing for EVERYONE, regardless of which platform you are on, it means games are more available for everyone to enjoy, and as a gamer I very much endorse ports (so long as they are good ones).

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          September 15, 2011 4:12 PM

          It's heartening to see them doing the deed, but it's just depressing how the catalogue on the whole has shrank as much as it has. Seemed that business was actually all right, even with the porting headaches, right up until the first x86 Mac announcement. At least that's my memory of things at the time.

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            September 15, 2011 4:24 PM

            I think things have been getting better, but the biggest problem is lack of communication from the studios behind the games. A company like id Software used to be able to just pop out a Mac port in no time at all, and they would tell everyone about the Linux and Mac versions in advance. But with a game like RAGE, they took a step back because of limitations and had to focus on getting the game shipped. Add Zenimax into the equation, with more QA work involved than ever before, and you end up with the chance of a Mac port basically not happening until after the game ships.

            I would imagine a lot of companies go through the same thing, they get a certain budget to make the game and it's just not possible to squeeze in a port. It's not until a company like Feral comes around and offers up some money and resources to make it happen that we actually start to see something happen. But they aren't a very big company so sadly they can't just pop them out overnight, it takes many months to do.

            Thankfully for some games that use the same engine, they can crank out more than one at a time, so we are getting Batman:AA next month and Dues Ex:HR probably a month or two after. Considering Dues Ex just came out on the PC, that isn't a bad turn around for that game.

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      September 15, 2011 2:41 PM

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        September 15, 2011 2:56 PM

        [deleted]

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          September 15, 2011 4:17 PM

          From what I understand, whatever platform you play the game on determines which company makes the money (I guess if you play on both then it gets split). The biggest problem isn't the profit sharing, it's that companies like Feral who buy the rights to port and distribute the Mac version don't like to have to work out deals with the other major publisher to let them put it into Steamplay. As far as I know when a game is put on Steam, whoever puts it up first is the one that owns the rights to distribute it on Steam, and for a Mac port to come along, they have to then work with that rights holder to let Steamplay work. It's a legal mess of agreements and profit controllers that can be a total mess.

          So basically Feral avoids all the bullshit and finds their money on the Mac App Store, which seems to be doing well even despite that Apple takes 30% (though I would guess that Steam is similar with Valve's cut).

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        September 15, 2011 3:24 PM

        The upside, though, is that it should be available through the Mac App Store. Not quite as good, but better than the alternatives.

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          September 15, 2011 4:27 PM

          Now that they added delta updates, the Mac App Store is pretty good for games now. It lacks the features Steam does, but there is no serious DRM, no CD keys (up to 5 computers at a time can even install & play with the same app or game). It lack Steam's features, but it's not a terrible deal if all you do is play games on OS X and don't care about Steamplay.

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