Max Payne 3's debut trailer
Here it is, the very first trailer for Max Payne 3. The long-in-development action game from Rockstar is coming out in March, and this video gives us a first look into how it's come along.
Here it is, the very first trailer for Max Payne 3. The long-in-development action game from Rockstar is coming out in March, and this video gives us a first look into how it's come along.
Yes, bald and bearded Max is still in the game, drinking his troubles away in Sao Paulo, Brazil. While the change of scenery may offend some fans, the return of Max Payne's incredible theme song, along with the noir-inspired narration, goes a long way in reviving our nostalgic memories of the first games.
-
Andrew Yoon posted a new article, Max Payne 3's debut trailer.
Here it is, the very first trailer for Max Payne 3. The long-in-development action game from Rockstar is coming out in March, and this video gives us a first look into how it's come along.-
-
-
-
Mostly I was disappointed by this art style. It's so... middle-of-the-pack. Nowadays they could easily accomplish a Max Payne game that looked almost like the cutscenes themselves, but instead they went for the Uncanny Valley 'realistic' lighting and objects. Which not only means it looks the same as everything else out there (aside from the protagonist himself), but it means they're probably forced to make it basically play the same as everything else or the idiots will complain that they were 'tricked'.
I'll be pleasantly surprised if it turns out to have similar gameplay to the original (and I would even support making it a bit easier, since the originals were extremely quicksave-heavy if you weren't good at them), because I'm expecting a lot of concessions to modern identikit cover-shooter conventions.-
-
See, this is why I often think about asking a mod to allow a name change. I get friggin' zombie names lording their lack of numbers over me.
Anyway, regarding your point, are you saying that the weird interaction of light and shadow on curved surfaces that this trailer shows does not, for you, cause a feeling of repulsion and a complaint from your stomach that it kinda feels a little queasy? Because it does for me. And that's pretty much the textbook definition of entering the Uncanny Valley. It might not be the Polar Express or a Japanese plastic-faced robot, but it's on the downward slope.
-
-
-
-
-
-
-
I think it looks pretty good but it doesn't seem to have the same feel as the other 2 games, one thing I hope they put back in the game are the actual animations of the guns firing, ie chamber/slide animations, minor I know but when they ditched the animations in the second game I immediately noticed they were missing.
-
-
-
-
-
-
-
-
That's it? It kinda feels like a lame ripoff of Max Payne rather than a sequel. Maybe its just the trailer, but the dialogue was weak. Take away the music and title and it's hardly recognizable as a Max Payne game at all.
Fuck, the movie felt more like the original games than this and it wasn't so good.
Ugh.. I'll try to keep an open mind. I can't fathom Rockstar winning many people over that had reservations to begin with with this trailer. *crosses fingers* -
-
-
There were plenty of scenes at night and in different locations. So what if they left New York, fuck. I think Brazil at night is much more fucked than NY. Give it a chance.
I have been enjoying slowing down the video and pausing to see the little things that are there
1. Super detailed guns, bullets and casings, serial numbers!
2. Environmental destruction is based on the bullets not hitboxes from what I see. This is what makes Max Payne different from most games, each bullet had actual physics, and with Euphoria it's going to be amazing. The glass breaking in many scenes shows this along with enemy reactions to bullets.
3. There are plenty of Maxs! open your eyes, there are so many Max models because the story skips all throughout a timeline, there was a beat up and bandaged Max, bald, original, and strong and bearded. I'm excited to see how Max has changed as a character after the events of the first two games. As many say the story was pretty closed, which is good that it's something different than using the same ideas again.
The action scenes looked great, there are plenty of examples of the great MP gameplay throughout such as the tracing sniper bullet, dives, a cool shot to the head takedown that happens after a reload and may be the new reload move, bullet traces, etc etc.
Looks like Max Paynes unique gameplay fundamentals to me!
-
-
-
-
-
I'm interested. I know it's not Remedy making the game, but it's not like Rockstar is new to this whole game production business. They have given me the GTA IV series, Red Dead Redemption, and LA Noir this generation, and I have loved every one for different reasons. That's enough for me to give the benefit of the doubt.
-
"It's true what they say about the fall and the sudden stop at the end.
I'd lain here in the snow while the lurid chain of scenes that had led me here kept playing in my head, a rerun of my own private snuff movie, a memory of my corpse. Alone at my own wake. Thinking in metaphors again.
The femme fatale was gone. Only a sour taste remained of the kiss that killed me.
This was a late goodbye. Thirteen years after I'd gotten my revenge, it had finally caught up with me. It'd been a long time to bear the pain.
My blood painted the snow red -- a gruesome slushie -- dissolved all the scattered painkillers, and leisurely dripped down to the sewer, mingling with the bile of the city, becoming one with it.
I can see them now, my wife and my baby. Honey, I'm home."
Guess Remedy's ending isn't canon anymore then? -
Come go and see, will not regret it Oh look
http://www。benzlogo。com -
Looks pretty good, but still early to tell. I want to see more gameplay shots that aren't as quick cut. For fun, here's a Max Payne 1 trailer for comparison: http://www.youtube.com/watch?v=GW5m8nBAeAg Looks pretty similar to the MP3 trailer structure-wise, but shows more gameplay.
-
-
It does kinda suck but at the same time we are getting games now that focus a lot on art design and more efficient texture management, we are not getting bad looking games, just a clear struggle for more detail. Gameplay also gets better as a result, since people expect that more than good graphics.
-
Must see: http://www.youtube.com/watch?v=RIhjtSY-nxg
While we're on topic... -
Damn.
I didn't get much out of that. I'd wait for a review to see if the mood of the originals is recaptured, but there's almost no gaming websites worth reading any more that aren't sycophantically shilling for the industry.
I actually want this to be good, but I'm getting a Kane and Lynch On Holiday vibe from this rather than a Max Payne one.
I want to be wrong.