PlanetSide 2 will be free to play
PlanetSide 2 will be free to play, SOE's John Smedley confirmed.
PlanetSide 2 will be free to play, SOE's John Smedley confirmed. This shouldn't be too surprising, given Sony Online Entertainment's admission that PlanetSide 2 was originally planned as a free-to-play update to the original game, before turning into a "full-fledged sequel."
"The game will be F2P. What form will it be? We're still working that out," Smedley said.
The outspoken CEO went to PlanetSide forums (via Gamasutra) to clarify details on a loosely translated interview that originated from a Chinese gaming website. While confirming the game will be F2P, he also added a clue: "we like League of Legends a lot." So, will PlanetSide 2 offer a rotating selection of weapons in some way? Tribes: Ascend is also experimenting with the LoL-inspired F2P model.
So when will fans be ready to play the game? "When it's ready and we are proud of it," Smedley said. "I did in fact say we are aiming for late this year or early next year. No further comment about that."
-
Andrew Yoon posted a new article, PlanetSide 2 will be free to play.
PlanetSide 2 will be free to play, SOE's John Smedley confirmed.-
-
I think they can (and will) do more than cosmetic upgrades. For instance your default might be an allowance of 3 custom load-out slots where you can get the option to have more if you pay for them. You won't necessarily be unbalanced but you'll have more variety as far as gameplay goes. IMO cosmetic upgrades will only appeal to a few people and it won't be enough to pay for the development and ongoing profit.
I hope it works out because it really sucked when the player population started dwindling after Core Combat in PS1-
Higby mentioned an idea revolving around the skill training system. I think he said that, since your skill training is accelerated while you're playing, they could make an option for people with less time to play that they give a "paying" option where your skills train at full speed all the time, not just when not playing.
There's a bunch of things they could do, customization included.
-
-
-
-
-
-
-
-
MERCFOX1's REDDIT AMA INFO "DUMP OF DOOM" ITT:
A bunch of this information has been out for a while, but some extra details were posted from Higby, Creative Director on PS2.
- Spawn on squadmember will not work indoors and is not intented to be the primary way to spawn. (HOLLLLLY SHIIITTTTT \m/!!!!)
- Higby is a huge fan of the original certification process, so they're staying as true to that as possible.
- Day and night cycles are IN
- Locational damage is IN
- Weather system (with gameplay affecting details) is IN
- Many vehicles from PS1 made the port over
- BR20 is "current max, not final max"
- Cross-empire chat is not currently restricted (awesome, I can't wait for the hate tells YESSSSSS)
- Customizable MAXes
- Not a current plan for recertification (I spent a minute thinking about this, and if you train up certs over time, this may not be an issue) (Later comments confirm that this won't be an issue)
- "no bfrs"
- "suck it, barney"
- Higby really likes boats and sea combat (SUCK IT, BF3) (Probably won't be launch though)
- Classes will be recognizable (shoot for the medic!)
- You may be able to heal yourself without a discrete medic (through medkits), but they're still working on it
- SIMULATED BALLISTICS!!!!!
- XP system is largely the same, with an Assist system to alleviate KS issues
- You do NOT need leadership skills to head an outfit (lol Outfit leader quits, everything crashes)
- NO PLANS FOR PRONE!!!!! (PS1 didn't have prone so no big deal here)
-
-
-
-
I think I just read something where, based on your Battle Rank, you can pick from a number of the "trained certs" to slot which will affect you. Higher BR means you can slot more certs, but if you can't slot certs you haven't trained.
Higby quote: Battlerank is character based, unless you never actually participate in combat you'll be BR 20 (our current max, not necessarily our final max) long, long before you max out a skill tree. Once you're BR 20 the entire skill tree will be open to you.
Not sure what this entirely means, since the last two sentences seem like they're diametrically opposed, but my description is my understanding, so far.
-
-
-
-
-
btw, the weather system in the current PS is actually pretty badass for how old it is.
Besides the kickass snow storms in the beta, I was playing about 2 months ago, and there was a thunderstorm on Cyssor near the tech plant Faro we were fighting over - and a huge lighting strike bolted across the sky which made my whole screen flash white and go blind for a split second.
I was actually pretty surprised and taken back by it, because they must have put it in after I stopped playing originally. I'll be excited to see what they do with the new engine. -
This sounds AWESOME! valcan_s horns approved! \m/
I really hope they go all out on the environmental aspects to really make you feel like you're on an alien world. I'm really happy to hear about the day and night cycles, weather effects, etc. Those things make me so happy, since it was the little touches that really made PS1 so immersive for its time. They need to differentiate themselves from BF3 and MW3 as much as possible, and that's an excellent area to begin.
Not so hot on no recertification, although I assume it will be a Pay-for feature... -
-
-
-
-
-
I think the anger from some MMO players about F2P is sometimes pretty overblown. Asia has been doing it for years without any major problems. As long as the micro-transactions don't amount to more than what one would pay for a traditional MMO over the course of their time with the game (and doesn't unbalance it) it shouldn't be a problem for most. Actually, it seems you can get the ability to tailor some of the content to your likes/dislikes if anything.
does that make sense or am I delusional? -
-
-