Madden NFL 12 Review
The Madden series has settled into a pattern of adding flashy new features to bring players back for another run, instead of improving the core football game. Flashes of promise here and there offer some excitement, but the game remains stuck one step awa
Madden NFL 12
[This Madden NFL 12 review is based on a final Xbox 360 version, provided by publisher Electronic Arts.]
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Garnett Lee posted a new article, Madden NFL 12 Review.
The Madden series has settled into a pattern of adding flashy new features to bring players back for another run, instead of improving the core football game. Flashes of promise here and there offer some excitement, but the game remains stuck one step awa-
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I'm pretty happy with 12 having not bought it last year. I think the tackling improvements have a bigger impact on the game then you give credit for.
I have to agree that there are nagging issues that just dont go away from year to year. backfield players tend to have some super human ability to cross the entire width of the field to make a play on a ball that they absolutely have no business doing. Linebackers make miraculous interceptions on passes moving way too fast for them, etc... -
How long has it been since Peter Moore went to EA Sports? I was just thinking... what if they have been working on a whole brand new reboot for Madden since he got there... at the same time another team is just working on iterations of the old engine? That would take some time to reboot the whole franchise from scratch and make a whole new Madden? Definitely a long longer than the one year between releases of the game. I'm not saying this is happening but I can't help but wonder if maybe in the background somewhere they are working on a totally re-done Madden and they are just going to push it out one year and blow everybody's mind. It just seems like Peter Moore is too smart and too good to be supporting these minor updates to the franchise. I really expected him to come in and shake things up a bit more.
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Yeah, I hope the many years of Madden serves as a warning to the whole industry about exclusivity and IP agreements. Probably not though. They probably see it and think "oh man, what if WE could get an exclusive deal like that!" At least I can hope that the NFL and other licensors could get a sense of how much money they are losing by giving out exclusive access. (See the last quote here for why: http://www.shacknews.com/article/69894/no-porsches-in-forza-4-thanks-to-ea)
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how much money are they losing though? Prior to the exclusivity Madden and NFL2k5 were the only sim games that sold in volume, I think Blitz had kind of died out by then. If EA paid more for an exclusive contract than the sum of the prior contracts to EA and 2k then the NFL of course profited more from the exclusivity.
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It's impossible to know, it's like an alternate history comparison. But there's no question that the NFL is an amazingly strong brand. Competition among developers would probably keep both the EAs and the smaller developers trying to bring new things to the game, advertising more, etc.
Right now I think gamers just expect the Madden series to be on auto-pilot and when the new product comes out, they buy it more out of excitement for the new NFL season than out of excitement for whatever new things this year's game is bringing with it. At that point, the NFL is bringing the revenue to EA moreso than EA bringing revenue to the NFL.
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I'm certainly not arguing it wouldn't be better for us if the exclusivity was gone (I was a 2k diehard when the deal was signed). Madden really struggled in the transition to 360 and product quality fell significantly (as did sales). They got a new dev team in Madden 10 and I think they've been doing a good job overall both on the yearly front and communicating on their multiyear deliverables.
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they could make one without an NFL affiliation (and I think they did?) but non-licensed sports games traditionally sell like shit so unless you can make it for fairly cheap and pray for good pickup via word of mouth and stuff it's pretty much going to be doomed :(
what I really want is EA to revive the Mutant League series though :(
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I agree with the reviewer regarding all the crap with the cut-scenes, and this and that. After every play it seems you have to hit the button so many times to just get to the stupid play calling. Then there is the play calling where it has way too many options. I wish you can customize the play calling to where you choose what you want and eliminate the other options. For me, I want to choose "by formation" and then see the plays and choose and BAM get back to the game. I don't need "madden's choice" and all the extra garbage.
Madden just keeps getting worse for me. I want the simplistic football games of the past but with the flair of the next-gen systems. Now we have way too much drama with the game. It seems they want it to be too much like what you watch on TV these days.
Just give us "real players" and tecmo bowl please! Madden can die with the rest of their football franchise. -
Setting up the "Madden 12 CAG PS3 Online Franchise" id love if a few guys from shacknews were on it too. Heres the link to request a team http://www.cheapassgamer.com/forums/showthread.php?t=302606
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Well, with no competition this is what you get, so no need to qq since there is nothing you can do other than not buy. But, I've said it in the past, and I'll say it here again, free ideas for EA on this turd of a game.
1) We need full stat tracking and achievements (number of tackles, solo tackles, completions, runs > x ... you could have hundreds that every play might get you close to accomplishing something). Maybe the game has that already, but two years ago it did not (or, it was so pathetically implemented it was not noticeable).
2) How about integrating the game INTO THE NFL FANTASY EXPERIENCE! Who the hell cares about franchise or other garbage 99% of the playerbase ignore. I want the game to either allow me and my friends, who will be doing the official NFL fantasy league to a) conduct the draft online, b) trade online, c) setup a full league where we not only play each other in the fantasy game BUT WE PLAY OUR TEAMS IN MADDEN.
2.5) Setup tons of achievements in the fantasy game THAT I CAN ADD AS ADDITIONAL THINGS WE CAN WIN ON...passes completed, first down, tackles, sacks etc. Every week, who ever has the most of X gets another $2 or so.
There, just two things that would make me buy another MAdden and I won't until they are implemented and implemented well.
When does that exclusivity contract run out? Other devs would have had the above years ago.-
Isn't the whole crux of Garnett's complaints that they keep adding silly candy like you're suggesting instead of fixing fundamental on field problems? You basically just asked for more cheevos more cheevos more cheevos... and some gambling tied to cheevos...
In any case, online franchise has a whole web based view akin to fantasy football stuff and inludes mobile apps for access on the go. You can do a fantasy draft in Madden instead of using real teams and have been able to for ages. Asking for Madden to act as an additional thing to gamble on is just never going to happen.-
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yeah I get it, you don't know anyone about Madden or its userbase. Madden has been a football sim for ages as best the technology allows, same as 2k was in the 2000s. Franchise mode, owner mode, superstar mode, online franchise, all for sim functionality. Just go play Blitz and bet $2 on which one of your bros can make the most big hits in a game.
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