Dota 2 launch expected next year, beta soon
Gabe Newell doesn't think Dota 2 will launch this year, and the payment model is still undecided. There's good news, though: Valve expects to begin stress testing "a few weeks" after Gamescom.
As well as showing off Dota 2 this week at Gamescom with a tournament bearing a top prize of $1 million, Valve's also sharing a few more details on its launch plans. While the game will most probably end up pushed into 2012, Valve says that stress testing may begin in only a few weeks.
If you fancy playing in the beta, you can sign up now to have a shot. Stress testing is expected to begin in "a few weeks following Gamescom," Valve told Joystiq. Standard Valve Time rules will naturally apply, though.
After an invitation only-beta, Dota 2 will then go into public beta, Valve co-founder Gabe Newell told Eurogamer. "We'll just go into progressively wider and wider distribution. I don't think it'll be shipped until next year," he said. Dota 2 was originally slated to launch in 2011.
As you'd expect from both Valve and Dota, that certainly won't be the end of it. "With a game like this, you just keep shipping. You add new heroes. You try out new game modes. You are constantly tweaking item and hero balance. It's very much an ongoing thing," Newell explained.
Valve still hasn't decided whether it'll be a regular paid game or free-to-play, like Team Fortress 2 recently became.
"We don't know. We don't have plans yet," Newell said. "The problem isn't to figure out what your monetization strategy is. If you have something with a super careful monetization strategy and it sucks, it doesn't matter."
"The most important thing is to do something that resonates well with the existing Dota players and creates a vehicle for new players to join into the community. That's the hard problem. That's the interesting one to solve."
Valve's Gamescom Dota 2 tournament is in full swing now, with the first day teething problems of lag seemingly solved. Select games are streamed live, as per the schedule. Games are appearing in glorious 1080p on Youtube after they've been played; find them by looking for matches marked "View (Replay)" on the schedule.
So far, Dota 2 looks like a very slick, and hugely attractive port of classic Dota from Warcraft III: The Frozen Throne, albeit without the full hero lineup yet. One notable addition is a "player excitement" monitor used to track players' pulse and perspiration, though this hasn't been hooked up for any matches so far. That will be one of the fruits of Valve's long-running interest in biometrics.
Here's yesterday's Na`Vi vs. Scythe match, featuring the top two teams from Group D:
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Alice O'Connor posted a new article, Dota 2 launch expected next year, beta soon.
Gabe Newell doesn't think Dota 2 will launch this year, and the payment model is still undecided. There's good news, though: Valve expects to begin stress testing "a few weeks" after Gamescom.-
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could be an interesting strategy that during a big new years sale they offer DOTA2 for free (just during the sale) and make everything you accomplish get you "free stuff" in DOTA2.
Then have it paid for 6 months to a year and go FTP full time.
That is assuming it is done in time for a big new years sale -
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It would depend on what you mean by "everything". I'll assume you aren't talking about skins.
It would cost an assload if you were to buy them all with cash off the bat. But you do earn currency that can unlock heroes just by playing the game, so someone who plays hundreds of games wouldn't need to buy them all wish cash.
But even them, yeah it would be a lot. I think over the life of the game I've spent like $200 on it? Worth it to me because I've put more hours in to LoL than pretty much any other game. -
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Oh come on. There is a ton of strategy in LoL picks, and if you're talking about serious play then no, you can't pick the same heroes as the other team; it's draft just like dota and HoN. All tournament games are draft, and all ranked games are draft.
There aren't a lot of hard counters in LoL like Dota has, which is a matter of opinion if that's better or worse, but there is definitely a ton of strategy in creating a balanced team that counters the enemy picks. -
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I think you can take plenty of issue w/ it (and this is coming from someone who quite enjoys LoL).
Negative effects of LoL limited character model:
- Tons of mirror matches of current week's F2P characters
- Expensive characters tend to rape in pub games because no one knows wtf they do (unless they were recently free for a week)
- New players get attached to a hero only to find out he costs 6200 IP (a couple weeks of games for a newbie worth unless you drop $$$) to use after his free week
Given how much they are catering towards existing DOTA fanbase, limiting hero selection like LoL seems very unlikely. -
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"Valve still hasn't decided whether it'll be a regular paid game or free-to-play, like Team Fortress 2 recently became."
Not again *grimace*, loved counter strike till valve started marketing and charging for it... innovation+fun seems to disappear quickly when $$$ get involved. So why is it that every cool free thing that becomes popular, gets bought and infested by some corporate company? while also losing what made it cool to me in the first place! sigh... well, i suppose at the end of the day its just another copy of a good idea anyway.
(For what its worth I do like valve + their games, but the remade alien swarm ran like garbage on my p.c. and didn't look that much better than the original. -which ran perfectly... just a little frustrating.)