Modern Warfare 3 on PC to support dedicated servers
At Gamescom, Activision announced that Call of Duty: Modern Warfare 3 will support dedicated servers on PC, and the console versions are getting their own dedicated Call of Duty Elite app.
Call of Duty: Modern Warfare 3 will support dedicated servers on PC, Activision announced at Gamescom 2011. The server interface will be similar to the one found in the original Modern Warfare, before the company scrapped that structure in an effort to counter hacks and cheaters.
Word came from the semi-official blog One of Swords, citing a Eurogamer interview and a tweet from Sledgehammer VP Glen Schofield. The addition of dedicated servers came from fan demand, after the solutions in Modern Warfare 2 and Black Ops received numerous complaints from internet naysayers.
"The big announcement today is that we're supporting dedicated servers for PC, which is really cool," said Beachhead's Noah Heller.
Beachhead is currently at work on the Call of Duty Elite service, which Heller also shared more details about. "We're also doing a console app," he said. "So right there on PS3 and 360 you can jump out of the game into the app and communicate with your clan or do whatever you need to do before running back into the game."
This should heal some of the wounds from not getting a PC beta. Modern Warfare 3 is set to launch on November 8 for PC, PlayStation 3, and Xbox 360.
-
Steve Watts posted a new article, Modern Warfare 3 on PC to support dedicated servers.
At Gamescom, Activision announced that Call of Duty: Modern Warfare 3 will support dedicated servers on PC, and the console versions are getting their own dedicated Call of Duty Elite app.-
-
-
-
-
or seen this http://j.mp/oq7XE5
-
-
How does removing dedicated servers help with hacks and cheaters?
If anything it improves the ability for the community to self regulate itself as admins on the dedicated servers can actually ban hackers as they seem to be the only thing actually stopping them from running extremely rampant.
...unless they mean it helps merely because you'll never play with the same hacker twice so it simply removes all hope of ever combating them.
BTW it's not cool to jump on the band wagon after the fact. -
-
Isn't it sad that they put back the very feature PC gamers bitched about in an attempt to make them happy, and they can still find something to complain about?
I mean yeah we can still potentially find fault in how they implement it and we shouldn't just settle for anything because it's just good to have it on the PC at all, but we don't know any of that and you're still bitching.-
Perhaps it had something to do with having the feature removed in the first place.
Sometimes you have to take things further then 'oh drat, they did something bad again' in order to get your point across. You can eat shit all you want, some of us choose to do other things besides take it up the ass though.
There is so much more they could be doing to make games better besides re-adding old features. Sadly, people like you are just happy with that. Way to set the baseline low.-
They took it out and people complained.
Now they're putting it back in and people are... still complaining.
I'm not saying you have to pull an Apple Fanboy thing and pretend like they just now invented the feature, but complaining that they do X and then when they stop doing X because of your complaining and you continue to complain, you're not being constructive.
As for making games better, this is the wrong series for that sort of thing.-
You're very constructive too aren't you?
They already re-introduced dedicated servers with CoD:BLOPs so what would have been more informative would have been more details on how differently they are going to implement it. They mention it's going to be similar to the one in MW1 but that's about it. Most likely we'll pay Gameservers to rent a server that we won't have much control over. One of the main reasons why PC gamers complained about the lack of dedicated servers is because it removes the ability for modders to create mods to the server, be it server admin tools/maps/GunGame and whatnot. Having the ability for us to rent heavily locked servers from Gameservers doesn't target the original complaint but rather just allows them to say "You want dedicated servers, you got dedicated servers. Just pay for it!".-
Were BLOPS servers just like BC2? (i.e. you rent it but you have very little control, no mod support)
I do think the BC2 approach is better than nothing, because having a fixed location to go to is a big part of what builds a community, but I'd love to see either one of the big FPS franchises reverse their direction on the modding issue. (It would pressure the other one to do the same, I'd think.)
-
-
I honestly see this from both points. People just complain too much about every little thing. This was one thing though that wasn't broken, the they willingly broke, both Activision and EA. I understand wanting to be paid legitimately for your software, but you don't win it when you treat your legitimate paying customers as thieves.
"We bought back what you wanted!" is great, but people are calling them out on their shitty decision. We wouldn't have had issues if they didn't fuck it up in the first place. We should be thankful that they are fixing what they broke, but I think they knew what they were doing and they deserve some criticism for it.
-
-
-
-
-
-
Dedicated servers aren't going to save this game from being a shitfest if it still has one of those moronic spam maps. You know a few months after the game's released the only servers still running are going to be like "Team Fuckface | CircleJerk 24/7"
Don't get me wrong. I love fast paced chaotic matches, but when you condense it down and put into a tiny, simple little map, it makes the game boring. I miss the massive battles 40+ player battles on large maps we used to get with Modern Warfare and even World at War. -
-
Interesting development; too bad it's attached to a single-player campaign that I don't care about anymore (I got sick of Jesse Stern's writing near the end of CoD4 and tuned it out; I read the reviews of MW2 tearing the storyline a new one; "Oscar Mike! Oscar Mike!").
What this doesn't specify is whether the developer console is available to PC clients, and whether client-side elements can be changed (FOV 90, for example), and whether the developer console is available in single-player (it wasn't there in MW2 or Black Ops).
Before this announcement, I was thinking about this before: why not support both matchmaking and dedicated servers? Matchmaking for easy pick-up-and-play for those intimidated by server lists; servers for those who want more control, fairness, security, and stability.
It would be interesting to hear the deeper story behind what made them turn around completely from the events of October 17, 2009.-
Haha. "Oscar Mike! Zero one niner sighted at the l-zed. It's one-eighty-sixed. Requesting weapons free, over." "Uhh, be advised, be advised to always be advised, over." "Commands got their hand up they're arse! Everything's FUBAR! Roger-alpha."
The Modern Warfare single player campaigns are hyper exaggerated military bro fantasy lands where everyone talks like that and no one acts logical. Then you die and you get a quote from Dick Cheney. It's kinda fun to turn your brain off and blast through them as fast as possible on the lowest difficulty though. -
If it's anything like all the CoD games from IW prior to MW2, I'm willing to give it a spin. I'm hoping genuinely PC alll around, console, leaning, and the like.
I'm curious about what changed their minds as well. How much of the MW2 craptastic model was Activision and how much was West/Zampella? Based on some of the tweets, I'm curious if this model is going to be like Blop's dedi server model, more like EA's recent ones, or geuine dedi servers where the files are available to the community. I'm really hoping it's the latter. I'm getting tired of getting the short end of the stick because I'm a legitimate day one buying customer.
-
-
Shack MW3 players, lets hit the ground running in this one and get some kind of team going for leagues. I miss doing that (RTCW) and hope that something like this still exists. Leagues? Clans? Skrims? Shit like that? I'll pay for our server. If I'm retarded and you guys already have a crew for such things, ignore this post.
-
-
-
Like Archvile said, why not give the option to both crowds. Vanilla servers, official and player run, could be put into a matchmaking queue and servers with customer rules would be put in their own section. I love dedicated servers with vanilla rules while some like these custom, crouch only servers. I hated it when the admins took a shit because I sprinted 2 steps when their servers didn't have much mention of what the rules are.
-
-