GameFly to launch digital client for PC games
GameFly plans to make a dramatic entry this coming holiday into the digital market for PC games.
GameFly, the subscription-based video game rental service, plans to make a dramatic entry this coming holiday into the digital market for PC games. The company announced plans to debut an online digital store for PC games within a digital client that includes a number of other features, such as "Unlimited PC Play." GameFly subscribers will have access to "a large and ever-growing collection of titles" for the Windows/Mac that can be downloaded and played as many times as they want.
Users of the client will able to catalog their video games and create personal customized game libraries to share. In addition, GameFly subscribers will be able to manage their queues for game rentals. The client also includes a store where anyone, including non-subscribers, can pre-order upcoming new release games and purchase used games.
The new desktop client will offer up-to-date news and information streams with the latest in the video game world. The Shacknews.com feed will be part of the mix, as well as a deep collection of HD trailers, videos, and screenshots. Users will have a customizable online identity and be able to engage other users as part of the client's social features.
A closed beta for the client will begin on September 8, with codes being handed out to GameFly members at an event in Los Angeles. The public launch for the client is planned to take place in the holiday season for the United States and United Kingdom.
[Disclosure: Shacknews.com is part of GameFly Media, a wholly owned subsidiary of GameFly, Inc.]
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Shack Staff posted a new article, GameFly to launch digital client for PC games.
GameFly plans to make a dramatic entry this coming holiday into the digital market for PC games.-
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I predict a battlefield of exciting comments that are all well thought out and based on intelligent thought and clever arguments.
I understand where GameFly is going with this, but I don't see why I'd ever have a reason to install something like that on top of what I already have - Steam and a web browser.
But I applaud your efforts of getting shacknews out there by including it in the program.-
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To be fair, the only reference to rentals in the article was being able to manage them - I doubt they'll have a PC rental system, probably just a way to manage their existing rental system for console games - But now it's in your face and on your desktop in a neat little app. However, if they are doing something like OnLive, then power to them.
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Steam has a ever-growing collection of titles that can be downloaded and played as many times as they want too.
If it really is how you read it, then it will be something different and a worth-while investment (From the consumer point of view, that is), but I'm still not sure if it's something that is going to attract a huge market unless they really nail the interface. It took Steam years to get a decent UI, I'm fairly convinced the only reason that survived through the bad years was because HL2 and Counter-strike required it to play.
I wish them every luck, but the interface has to be nailed upon release-
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Another service that rhymes with Gameflap has been doing it for years. They are typically not the newest or biggest releases, though, so it will be interesting to see what kind of agreement Gamefly has been able to work out with publishers for things like Rage or Batman: Arkham City.
PS: The other service is, imo, something of a blight on PC gaming with numerous troubles, like not telling you until after they had your years subscription that it didn't work on 64 bit systems (fixed now, I think, but I'm not going back). This is the kind of thing Gamefly has to avoid if they want to be successful.
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I would. Every action of theirs has been to the betterment of the community at large:
* They were the first to take digital sales seriously, funded and built up the systems and resources necessary to create a digital platform.
* Out of the box they launched with automated updates, file verification and game portability
* They released their SDK to allow other developers (and indy developers) a good framework for development.
* Continues to update all of their games, treating them as platforms instead of discrete products.
* Brought an integrated friendslist to the PC
* Released Steamworks (a multiplayer framework which includes game invites, matchmaking and server hosting) FOR FREE
They have not done a single anti-consumer act.-
They also:
* Offer the lowest fees to publishers/developers (somewhere between 20-30%, which is significantly lower than any other store [according to Derek Smart] and retail])
* Introduced the idea of sales and sale pricing to digital content (something places like iTunes and Zune still do not do)
* Hire mod makers and developer teams and give them Valve resources to polish their work
* Coordinate sales and events with Indy developers to help promote their games (Summer of Games, Potato Pack)-
Most importantly they don't fuck with and lie to developers, the way the XBLA team can promise the world to various devs and then end up kicking them down the line. It's hard to make out through all their PR marketing talk but the Hydrophobia guys seem to have had a far more straightforward experience with Steam than they did with Microsoft, Frictional was told not to even consider an XBLA release on account of costs and Microsoft's own attitude toward their game, and Team Meat were very frank about how they feel re: XBLA.
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Most of those are business to business agreements and don't directly benefit the customer over other services.
anti-consumer acts:
* If you have a problem making a purchase, Valve blocks your access to all your purchases in the pass until your complete the purchase via the original transaction. Spend $5000 buying 200 games, have a problem buying a $3 indie game using a gift visa card you can't recharge? Tough shit, you've lost everything and you can't get it back. EVERY OTHER DIGITAL SERVICE if you have a problem with making a purchase, all it means is you can't buy that game. Imagine in real life if I go to Best Buy and cant complete a purchase, does this give Best Buy the right to break in my house and take back everything I bought from them?
* Valve's VAC will identify devices for the disabled (such as virtual keyboards) as cheats and block people's accounts. They have none about this problem for YEARS and done nothing about it.
*I use every digital service in the US and Valve's customer service is by far the slowest to respond. Normally it takes weeks if ever. One except. I had an issue with mass effect 2 and within the hour they shot back that its EA problem,
* You have to run the steam client in order to play any of your purchases. Even gametap doesn't do that anymore.
* Steam's offline mode doesn't really work and isn't to far from Ubisoft's DRM.
* Automatic game updates up until recently meant redownloading the entire game which blows for people who have bandwidth caps and you have to disable update for each game individually. -
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I don't like the idea of all my games going away with no recourse if something unexpected happens with my credit card, or if I should get falsely flagged for cheating or whatever. Not a common occurrence to be sure but it's a much suckier potential low than I expose myself to with individual purchases at retail. Hardly enough to stop me from buying on Steam, but that possibility is there
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Why? When has Gabe or the Valve team ever given any indication that they are not doing this for the betterment of the community?
Every interview, and more importantly, action they have ever done has been to make things better for developers, publishers and gamers.
They give developers access to steamworks, for free. Developers also get Steamchat/voice integration for free just for getting on Steam.
They give publishers real-time feedback about income and sales, something (according to DSmart) no one else matches.
They give gamers an outstanding service that is free. They even released one of their best games for free.-
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Their culture. That's why I'm pointing out to you. Everything Valve has ever discussed or done has been about making gaming better for their customers. When they were alone in the market they were doing sales and getting friends lists in and improving.
Their culture is to make things better, damn the costs.-
You seem to like Steam and Valve alot and that's fine. However, they're still a business and will continue to do things as a business. This makes me treat them like any other business.
There seems to be this absolute obsession with Steam/Valve. I do believe that they do some things more or less better than their competitiors, but I see plenty of room for improvements, and the best part is that they are improving their service. However, this absolute love affair that steam has to be the one and only digital service w/o giving another service a chance to be #2 or #3 is disappointing in many ways.
I'm with the person above. I really don't think we should have to log into 5+ different accounts to play our games (including multiple accounts on for different games that uses the same service -- I'm looking at you bnet), but a little competition is always nice. Besides, Gamefly is a third party service. Unless they make some kind of agreement withthe developers/publishers, there shouldn't be a problem, unlike the situation we have with origin now.
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I would prefer that all my digitally bought games be placed in a single pool. These digital services get accessed to this pool of games. That way I can access my games using my preferred service while maintaining the option of possibly buying games on another service.
But we don't live in this utopia world
/sad panda
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I guess this means Valve is really onto something with Steam. I mean between this, the EA/Origin thing, and the fact that GameStop - a company which has all but abandoned PC retail gaming - purchased Impulse, it must mean that Valve is making such a shit ton that we're now seeing everyone wanting to get in on the action.
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Although I stopped console gaming, I loved GameFly when I did and it was worth every penny. Now if I can actually rent PC games which is what I understand here and on the GF site, this is Golden and I would start my sub up immediately. There are very few games I find replay joy in so this would be a win/win for me.
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Don't know why they wouldn't include all the information that's in the press release about this:
"Gamers will have unprecedented flexibility in how they want to consume games, whether it is renting discs by mail from a library of over 8,000 titles, downloading any of the more than 1,500 Windows/Mac games for sale, pre-ordering new console and PC releases or buying used games – all managed via the desktop client."
Notice it says "for sale" after the Windows/Mac games, not "for rent." -
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