Why The Old Republic doesn't have a release date
BioWare's James Ohlen suggests that the lack of a release date for Star Wars: The Old Republic is to assure a smooth launch. By being cautious to set a date once it's fully ready, they hope to stave off launch bugs and server crashes.
The $150 Collector's Edition is the #2 seller on Amazon right now.
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Steve Watts posted a new article, Why The Old Republic doesn't have a release date.
BioWare's James Ohlen suggests that the lack of a release date for Star Wars: The Old Republic is to assure a smooth launch. By being cautious to set a date once it's fully ready, they hope to stave off launch bugs and server crashes.-
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Legitimately, BioWare has been doing a good job with their message on SWTOR over the last three months or so. Before that, their message was unclear and the game did not look good in trailers.
Now they've been covering the instances (flash points), classes and talents well. The end game is still a major concern. Following the Blizzard example,you should be talking about your plans for that a year out, since you need time to roll out the content, and it should be in testing before release. (They discussed their PvP/Raid end game in 2003, and introduced Onyxia and MC into the beta testing November 7th, 2004, a few weeks before launch. It was pushed into the retail client once the raids were well tested and tuned).-
Yes, they have definitely stepped it up - which was needed because I agree, their prior marketing for the title was horrendous. I'm not even talking about quantity here - the game was still far out so there wasn't a whole lot to say - but the quality of the previous materials really suffered.
Personally, I'm not terribly worried if there isn't a plethora of end-game content available until a month or two after launch - because of the individual class stories, there's a lot of immediate replay value in simply re-rolling once you hit max level.
Slight sidejack - but some of my favorite time spent in WoW was pushing through MC early as a guild and running through LBRS/UBRS when they were all still extremely tough. -
I agree. I seriously could not have cared less about this game until a week ago... but with the Comic Con panel discussion and then Friday's new flashpoint dev walkthrough video, I'm just about peeing my pants in anticipation. I even lowered myself to preordering because of their talk of staggering the launch (and guaranteed beta weekends next month don't hurt either).
I haven't been this excited about a game in a VERY long time.
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According to their community manager that was fake.
http://twitter.com/#!/Rockjaw/status/98770332214759424 -
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Let me just translate this for you....
We don't want to give a specific release date until we're absolutely certain that when we launch the game it'll be a smooth launch and a bug-free experience
"In other words, we want to make sure Blizzard has as little notice as possible so they don't play and try to steal our thunder." -
You're darn right I pre-ordered it. The $89 EAOrigin download, so on release day it comes right to me. Maxed out my credit card doing it too. They can take as much time as they like, IMHO. After that disastrous cut-and-rush that ruined what was Knights of the Old Republic 2, which was an awesome game until you came to the crunch time hacks, I want them to take their time to make Old Republic as flawless as possible, especially since this is my first foray into paid MMORPGs (that's right I defied the WoW crackpipe and am ready to smoke this one ;p)
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