Borderlands 2 announced: new classes, guns
"All-new characters, skills, environments, enemies, weapons and equipment" are promised for the sequel to Gearbox Software's shooter RPG Borderlands.
A sequel to Gearbox's co-op shooter RPG Borderlands is on its way to PC, Xbox 360 and PlayStation 3, the developer and publisher 2K Games have announced. Borderlands 2 promises "all-new characters, skills, environments, enemies, weapons and equipment."
Borderlands 2 will return to the planet of Pandora, probing "unexplored new areas," secrets, mysteries, and all that jazz in an "an ambitiously crafted story." (Hopefully, Gearbox's ambitions include not throwing its hands up and shrugging its shoulders when it comes to the end of the sequel.)
Details on Borderlands 2 will be dished in this month's issue of Game Informer magazine, including unveiling the first of its new classes. The game will also be on show at Gamescom in Cologne, Germany from August 17-18, and will be at PAX Prime on August 26-28.
The original Borderlands sold an impressive 2 million copies in two months following its October 2009 release. New areas, weapons, and enemies were added in four $10 downloadable content packs, which were all bundled with the base game in its Game of the Year Edition.
Borderlands 2 is slated to launch some time during Take-Two's 2013 fiscal year, which runs from April 1, 2012 through to March 31, 2013.
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Alice O'Connor posted a new article, Borderlands 2 announced: new classes, guns.
"All-new characters, skills, environments, enemies, weapons and equipment" are promised for the sequel to Gearbox Software's shooter RPG Borderlands.-
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I've heard that, at one point in time at least, Steam only really did server/client multiplayer matches, and couldn't really do peer-to-peer.
This is reportedly why Dawn of War II required both Steam and GFWL - Steam was used for its updating/DRM features, while GFWL was used for its multiplayer features.-
This is correct. Steamworks did not have a matchmaking component when they had to make the decision on what service to use. That's why they went with Gamespy.
Crysis 2, on the other hand, has EA to deal with. EA, being retarded, requires all their developers to use the crash-tastic DICE framework (no offense to the DICE guys, but you suck at making server broswers/matchmaking frameworks and UIs) or Gamespy.
Crysis 2 opted for Gamespy.
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The general skill modifiers were similar, but what they let you do were pretty different. With Mordecai (hunter), you could make him a badass pistol guy or a super sniper, and you could use the bird to be your personal healer, an attack dealer, or to make phat loot drop. With Lilith (siren), you could have super SMG powers, or you could have incredible melee attacks. You could basically completely change the use of your character depending on how you utilized the skills. I don't think the skill trees are nearly as identical as you think.
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I just mean it seemed like most of the skills were generic stat modifiers that had the same overall effect. Like, maybe the sniper had +5% to sniper rifle damage. But the other classes had +5% to pistol damage, or rifle damage, or whatever. The overall effects of the skills seemed very generic.
Then again its been awhile since I've played.
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5) Make loot have a larger effect on your effectiveness than your level.
Meaning i want to be able to plow through shit easily when i find an awesome gun, then as i level into my super awesome gun and get too attached to drop it start doing progressively worse until i pick up another awesome gun. They removed that ebb and flow from borderlands by making your level the a huge factor in determining how much damage you do, and it has always bothered me.
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It'd be nice if we could do a Fable-like thing and invest money to buy land/businesses that return income. The economy definitely broke with the Knoxx DLC and money no longer became useful, especially since the best weapons were almost always loot, not vendor-sold. They could do a lot to make money relevant by having vendors sell items and components that are necessary.
I just want to know how much I actually have in B1. I estimate I've got around two billion dollars. -
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Borderlands was fun for me but mostly because of the co-op support. They probably have my money, but it won't be full price if the game launches in the condition the first one did. Took literally HOURS getting into a game with a couple of friends, and even then "consolitis" had to be cured with extra effort. The gamespy system was just utterly bad. I also hope the environments are a little more varied this time around.
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i'm gona get me one! Loved the first one. played it on console so can't join in with all the PC version hate.
Such a good blend of RPG and FPS and i can't wait to see what they add to it!
Coop was some of the most fun i have had until our levels seperated by 10+ and then nobody could play each other and i couldn't finish the DLC :( -
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But will it support voicechat this time? The PS3 version has the most broken voicechat I've encountered.
Gearbox posted this note on their forum:
CS-08. Voice chat or microphone audio skips or speeds up
Platform: PS3
Status: This issue has been identified. A fix has not yet been released.
Workaround: Change your headset output to your TV. Switch to a voice input device that does not use Bluetooth and have the players you are communicating with do the same.
http://forums.gearboxsoftware.com/showthread.php?t=116264
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Pitchford made the mistake of trying to defend the game on here, which was a battle he'd never win.
That said, I also enjoyed it a lot. My co-op friends abandoned me early on in the experience because real life has a way of preventing you from playing a game for 8+ hours a day, so I had to finish it single player and it was still a good time.
The FOV issue was fixed by a mod, and really easy to apply. I don't understand how that one issue draws so much ire, when a game like Fallout 3 that needs several mods to look presentable on PC (mainly HUD fixes) but that game doesn't get shit on by the Shack
I think there's just a universal hatred for Randy and I'm not a part of it, so I enjoyed the game guilt free
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It's sad how hyped I was for the first: http://www.shacknews.com/chatty?id=20788667
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borderlands has no shortage of faults... i had the opportunity (thanks to the shack!) to play it during a press day before release, and my level of super-hype for the game went down dramatically even after just an hour or so of play. however, i still got it because im a sucker for slot-machine-loot-games and over time the game grew on me...
even now borderlands is the game that my friends and i wind up playing more than anything else on the weekends. there's just something about the insane encounters we run into that keeps us coming back to it... no two ways about it, the game is damn fun in co-op. if they can reproduce (and improve) on that experience, im sure ill log hundreds of hours in this one too... -
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