Rage preview
Unlike most high-profile games, Rage has not been shrouded in mystery. Its developer, id software, has been candid about its premise and its gameplay. Perhaps that's why getting access to the first two hours of the single player campaign felt entirely uns
Click to see brand new Rage screenshots
Click to see brand new Rage screenshots
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Andrew Yoon posted a new article, Rage Preview.
Unlike most high-profile games, Rage has not been shrouded in mystery. Its developer, id software, has been candid about its premise and its gameplay. Perhaps that's why getting access to the first two hours of the single player campaign felt entirely uns-
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It's scary how close you got with that: http://www.youtube.com/watch?v=O4gqsuww6lw
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Why did you guys get an hour less to play than Giantbomb? http://m.giantbomb.com/news/rage-the-first-three-hours/3544/
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I think they have a cool idea with the co-op. They are taking side-stories and background stories from the overall story arc and fleshing them out a bit with the co-op missions. These missions are specifically designed for co-op.. so they have potential to be more entertaining than just playing the SP game with another person. They also seemed to hint that these co-op missions are something which could be added to with DLC.. so they could keep pumping out side co-op missions.. and if they are fun and sell well, they will probably keep making them. I think it sounds great to me.
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What about those sexy inverse-kinematics? http://www.penny-arcade.com/comic/1999/07/23/
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It's too bad there was no way for me to further develop that relationship--your character suffers from the antiquated "silent protagonist" syndrome. Given how "realistic" the world is meant to be, it's entirely unbelievable that you'd speak no dialog. It's uncanny, really.
A silent protagonist may not be realistic, but it's really the only way to go imo. I've found that in action fps games, every time your character opens his or her big fat mouth, a derp-fest spews forth. It's pretty embarrassing.