Diablo 3 to include real money item auctions
When Diablo 3 launches, players will be able to buy and sell any and every item in the game through real money auction houses.
When it eventually releases, Diablo III will include player to player auctions of in-game items for real money. Blizzard's Rob Pardo introduced the unprecedented plan with four key motivations behind it. He said that players want it, and that if they [Blizzard] didn't offer it, outside companies would. Because this system will be regulated, he said that this then ensures a great experience both for buyers and sellers. Shifting focus to how it integrates with the game, Pardo explained that the random nature of getting items in Diablo perfectly suited having such an auction system. And finally, he said that they expect it to add a great deal of depth and fun to the game long-term.
The real money auction house will operate at an account level, meaning players can feed items into it from any of their characters. Much like other online auction services, Blizzard will take a fee from both the seller and buyer on every transaction. Listing fees will be a flat amount, with the threshold set such to encourage a baseline quality of items to be worth it to try and auction. A fee will also be processed at the time of sale to cover the logistics of handling the trade. To give players a chance to try it out, Pardo said that there will probably be a certain number of free listings to start with.
Sellers will face an important decision at the time of sale. Proceeds can be taken as an electronic credit to the seller's Blizzard account. Doing so, however, locks that money into the Blizzard store system and it cannot be converted to cash. A second option will be offered to receive the proceeds from a sale in cash. This payout will be handled by a third party payment provider who will charge a separate transaction fee for this service. Pardo said that they are close to announcing the company which will be handling the cash side of the system but the contracts are not finalized yet.
Diablo 3 will also include a traditional auction house using the in-game gold system. Like the real money version, it too will be at account level, allowing universal access for all the characters a player creates. Pardo also said that at this time Blizzard has no intention of creating a store to directly sell power items to players but cosmetic items have been considered.
From the financial perspective it's easy to see Blizzard's motivation for instituting an auction for cash system. Gold farming boomed in World of Warcraft, creating an extremely lucrative business that Blizzard didn't see a dime from. At the same time, combatting the efforts of those outside profiteers cost Blizzard valuable resources. From the player's standpoint, it's much more difficult to gauge the impact on the game. Pardo repeatedly said that the designers of the system expect it work smoothly because the large number of players and broad, random selection of items will work to keep the marketplace balanced. However, he admitted the team will need to monitor thing closely as it's something that's never been done before.
We'll have to wait for the final retail release to see how it works out. Due to the planned character wipe at the end of the beta, only the in-game gold auction house will be in the beta. Until then, though, there's certain to be plenty of discussion around this provocative decision.
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Garnett Lee posted a new article, Diablo 3 to include real money item auctions.
When Diablo 3 launches, players will be able to buy and sell any and every item in the game through real money auction houses.-
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There is nothing wrong. There is already a market of people making money doing this unofficially. If you were blizzard you will do it too.
It wont be filled with gold farmers now because in the case that this game makes gold farming easy and there are a lot of them then it will dilute the price downwards, so there is very little reward for farming.
You aren't forced to buy anything, and its just an extra option. I'm not planning to buy anything.
If your argument is that it is misrepresentative of skill/time played since people will just be able to buy their way up, well, this would happen anyway externally so it is actually an improvement, because this way the prices will at the very least be lower and hence a lower barrier to entry if it comes down to outbuying each other.
No matter how you spin it, this is a good thing.
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Yet another thing that gamers will bitch about, along with the online DRM, yet will buy the game anyway.
The only thing that bothered me about this whole presentation is that the game looks kinda crap. Not a lot of enemies on screen, and it all looks WoW-ized. I'm very much leaning towards a no-buy. With Battlefield 3 and SW: TOR, I doubt I'd have the time to worry about D3 anyway.-
If they bitch then they must have missed the part where they said they're still including an in-game currency AH still. So, this real world thing is optional and only serves to stop people from going to third party auction sites for this sort of thing.
Basically, it changes nothing but I'm sure people will overlook this.
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Of course, it's completely 100% optional to use this, as there are gold-only auction houses. NO OMG WORLD IS COMING TO AN END WE CAN'T HAVE THE OPTION
Diablo 2 had this same feature. It was called the internet, and Blizzard thinks since people are going to do this anyway, they should probably have a cut of it. It's beyond me why they haven't started one for WoW while they're at it.-
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But it looks like you can play on the real money AH without ever spending anything yourself. Sell a few items yourself and get a balance, and use that to buy other real money items from your own sales. So you can hang out in the "good" AH and participate in the economy for no money output so long as you sell more than you buy.
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I think the two auction houses is the best way for Blizzard to stay out of the economy and just let the market determine the real world value of in-game gold. If Blizzard were to set that price, and if they only had one auction house (that dealt in gold), Blizzard would constantly be trying to adjust their price of gold so that people who choose not to spend real money aren't getting cheated.
For example, if Blizzard set the price of gold too low, then the prices of items would increase and people whose only income comes from playing might not be able to keep up. I would assume they could just make gold selling items, but perhaps that isn't something they want to get involved in.
I'm very intrigued to see how this works out. Blizzard leading the way for better or worse.
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I actually don't mind the idea, if you're serious, play hardcore mode. All gear has a level restriction anyways. My concern is if it will become mandatory to buy gear in order to stay with the curve in arena, knowing it not a serious mode or part of the game it would still kind of suck for it to turn into that.
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I'm much more distressed by the fact that it will require a persistent internet connection to play, and that it will store all characters on blizzard servers.
http://www.gamasutra.com/view/news/36266/Blizzard_Reveals_Plans_for_Real_MoneyPowered_Diablo_III_Auction_House.php -
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Nearly everything that drops on the ground, including gold, can be traded with other players directly or through the auction house system. Aside from certain quest items, there will be very few (if any) items that will be “soulbound” to your character and therefore untradable. We are also planning to allow players to buy and sell characters in the auction house at some point in the future and will have more details to share on that at a later date.
they finally did it, I hope this happens to all the blizzard games. -
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Danger, danger Will Robinson!
Red flag, cross the line, turning point...
Whatever happened to Blizzard's ideology that items that are for sale have no impact on gameplay... so players can't essentially 'ebay' their characters? All the game I know of that allow you to exchange real world money for in game items are all terrible with the exception of TF2. However, in TF2 it's quite easy to get said items by in game means and you aren't at a disadvantage if you don't have them (even the base items are still pretty good).
This is a step in a very wrong direction.
"He said that players want it, and that if they [Blizzard] didn't offer it, outside companies would."
Another company is going to make a Diablo 3 and sell items in it? ...or are they attempting to say they have absolutely no control over their world and gold sellers that operate in it?
The former is hard to believe and the later will always have gold sellers operating illegally outside of their means for cheaper then anyone that works inside of it.
"At the same time, combatting the efforts of those outside profiteers cost Blizzard valuable resources."
It's tough fucking shit being the good guy and standing up for things in the world. I'm sorry that underhanded means of making business generate a lot of money. Drug and firearm trades are definitely lucrative too.
"However, he admitted the team will need to monitor thing closely as it's something that's never been done before"
No, you know what? It's going to spiral completely out of control. As soon as people start putting a value on an item in real world money and they DEVALUE it, then they can come back and bitch about how much worse it is and that what they have isn't what they bought. With in game currency you can say tough shit, but when people spend actual money on something it definitely rubs them the wrong way when you spit on it.
This is a huge balancing issue and this is one of the reasons Blizzard didn't put items up for money in the first place. Even if they don't sell the items themselves, what they're doing is the same thing, they're just trying to pretend they have no hand in what happens besides skimming the coughers.
Oh, and I'm still waiting to see the 'premium' maps pop up on SC2 for sale. All I've seen so far is a couple decent maps that were made before SC2 launched and that are still being played and a bunch of DotA, zombie, tower D, and protect the guy clones. It's funny how everyone forgot about what Blizzard was going to do and it just kinda disapeared without anyone noticing.-
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TF2 is not a RPG. Items in TF2 are easily acquirable by people outside of spending money and their most profitable item are hats.
The BASE items in TF2, you get when you start the game, are still also very usable and still some of the best in the game. New items are balanced around it. Items in a RPG like this aren't balanced around a couple items, there is a perpetual gear escalator.
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I seriously wonder if this is going to make the game fall under gambling rules and restrictions, given that the loot drops in the game are effectively games of chance.
If the money you get from a sale can only be used to buy items from the store, they're probably ok (would be the equivalent of f2p microtransactions) but if you can take out money, some gov't somewhere will be all over this. -
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Diablo is not and likely will not be something to be competitive about. When playing with people that optimize their characters, they will be 10-30% better at whatever probably.
But it doesn't matter. At all.
The only way it would matter is if you were a competing item seller and mob kill rate was a direct reflection on how much money you made.
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I don't think anyone will get rich off this. Now that it's legit there will be far more people participating and the prices will be fair. The only downside in my mind is that it allows rich players to bypass everything the game is about and just have all the best loot without having to play at all. I don't much care about that for co-op but I sure hope they figure out gear balance in PvP.
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yep. blizzard is wisely planning this. in the "skip as much as possible" era, they are going to allow it to happen rather than fight it. immediate gratification people will buy up loot, characters, whatever - in the interest of reducing their efforts.
might as well enable poopsockers to cash out and blizzard gets a cut along the way.
kiddos that never want to put any effort into games will swipe that credit card without hesitation. everyone wins. -
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PvP is going to be bullshit no matter what if they let people use whatever gear they want. If it's not rich boys with twinked characters it's 13 year olds farming all day for the rarest uber loot. I really hope they have a PvP mode that's gear-regulated, i.e. give everyone a choice from a few standard sets to play in.
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I think Blizzard was supposed to do this with battlegrounds in WoW. I don't know if they ever got around to doing it though. It seems easy enough to give the items a 'gear score' and that would give you an average. Then maybe compute win/loss ratio and factor it in with the gear in the PVP match making.
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well this should help a bit, if they leverage wow's client/server technology to verify items and such.
but you are correct, people bitch at both ends of the spectrum. the poopsocking highschool and college kids get all this shit, and people complain. then they can sell it to adults that have jobs and see the opportunity to bypass a lot of stuff... and then people still complain.
at least it will be legitimized and not duped and hacked up. maybe i can quit my job and play diablo 3 all day all night and sell loots and characters omfg
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I'm really conflicted about this. On one hand people were already paying real money to buy items from 3rd party websites (I've actually done this myself). On the other hand, I feel like this basically turns the game into Ebay. Why spend 4 hours MFing loot when you could just fire up the auction house and drop some cash.
I guess I'm worried part of me will just take the "pay for loot route" they make it easily available in game, therefore I won't actually be _playing_ the game, I'll just be searching for items in their auction-house browser.-
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well since it will be tied to REAL money, there will be an upgrade to buyer's remorse. I'm sure there will be an item that has an "oopsie" on it, like some uber purple weapon that has no level requirement and it will go for a bazillion real dollars for a while.... then it gets fixed. just like in WoW, but the first folks bought it with real money and the item has changed and can't be used on their level 1 characters anymore
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Also, just reading more about it, apparently you can put money in through Battle.net, but you can't take money out through Battle.net. You have to go through a "3rd party" to withdraw money. That's kind of weird, especially since it seems like they want to say "this stuff is going to happen anyway, we just want to give people a secure environment to do it in".
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Probably paypal.
The Battle.net store has a mechanism to charge your cc directly, but doesn't have one to deposit money into your bank account. I doubt Blizzard wants to setup the infrastructure necessary to handle direct bank transfers, anyway, and (afaik) they already have a dealie with paypal, so...
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One of the best franchises of all time is now ruined. Sure, we can look at it as though there doing something good here since stuff is sold online anyhow, but anyone with a half a pebble in their head can figure out just how bad this will ruin the gaming experience. Face it people, Diablo is dead and it seems to be a steady trend across the board.
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I'M TAKING MY COMPUTER TO BLIZZARD'S OFFICE AND WILL PERSONALLY DROP MY PANTS, PLACE MY COMPUTER AT THEIR FEET, TURN AROUND, AND DROP A GIANT SHIT ON SAID COMPUTER. I WILL EXPLAIN TO THESE IDIOTS THAT THIS IS A SYMBOLIC GESTURE, MEANING THAT THIS IS WHAT THEY HAVE DONE TO HUMANITY AND ALL OF GAMING. I WILL HAVE THE CITY COUNCIL DRAFT A RESOLUTION DECLARING THAT DAY TO BE "THE DAY THAT BLIZZARD KILLED THE DIABLO FRANCHISE". I'LL THEN CHOP OFF MY OWN LEG, HOBBLE DOWN TO THE COUNTY COURTHOUSE, HAVE MY NAME LEGALLY CHANGED TO WIRT, THEN KILL MYSELF.
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This does solidify the "Diablo died when Blizzard North closed down" attitude. Over two years ago, that cry came out when the first videos of "WoW-palette Diablo 3" were released. Now that there's no single-player offline, and there's a freemium economy, it's not the same type of game as Diablo 1, in many ways. It's a locked-down quasi-MMO that forbids user-created content.
Diablo 1 ain't coming back; the closest thing will be Torchlight 2.-
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It's more like a revolution in Diablo than an evolution of Diablo. Some core things are changing with this revision that shake things up considerably.
When taken as a whole, each of these pieces of news aren't considerably shocking:
1) No mods makes sense if they're trying to mitigate content control issues
2) Always online makes sense if they're trying to tightly control the content market
3) Real-world money AH house raises the stakes for the content market, too, so 1 and 2 are put into perspective.
This also tells me Blizzard will heavily crack down on people trying to patch in support for outside servers (someone mentioned this), and perhaps some other developments, like a referral system, inspired by other in-game economy models and games.-
That said, I don't want a WoW-like Action RPG.
I would highly suggest that people more interested in traditional ARPG stuff gravitate towards Torchlight 2 and even invest in some modding. With the multiplayer framework, and an already-robust modding community for T1, I imagine we will see some mature content for T2 that could even rival D3.-
The game is wow-like because they are adding an auction house that will probably be no more then another menu in battle.net?
It looks and plays like diablo. how is it any less of an ARPG then torchlight or even diablo 2 for that matter?
You guys are trying to argue that the gameplay changes because of features being added to battle.net. it makes no sense at all.
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Hahahahaha. What do you suggest they do? People have proven to be VERY willing to spend money for gold/items already. Enough so that they are willing to be BANNED for it.
Why would Blizzard continue to fight on the wrong side of that battle? People are throwing money at this. Why not take a cut? I don't blame them at all. I actually kinda like this, because now I can sell stuff for real money too, even if it only pays for lunch. -
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Well Blizz can always give a double standard of their commitment to quality games:
From Blizzard in 2007: The game's Terms of Use clearly states that all World of Warcraft content is the property of Blizzard Entertainment, and Blizzard does not allow 'in-game' items to be sold for real money. Not only do we believe that doing so would be illegal, but it also has the potential to damage the game economy and overall experience for the many thousands of others who play World of Warcraft for fun ... While we can understand the temptation to purchase items for real money, we feel that players can find ample equipment and money for their characters within the game through their own adventuring and questing.
Hrmm, oh wait, I am sorry, D3 does not apply right? Pfffffttttt, nice going Blizz. -
The more I think about it, the more I think the problem is with the psychology of Diablo's gameplay. It's really the convenience the proposed auction house that I see as the problem. Before you'd have to go to d2sale.com or something, search for items, enter your paypal info, check your email to get the name of the game + password, login with your mule, go to the game and pick up the items, logoff and bring your mule into another game with your character...
It was kind of a pain in the ass. Now you'll just be in a D3 game, click the "auction house button", search for items, and then click "buy it now!" only to have the item immediately dropped in your inventory.
Written another way by PC Gamer:
"I have a different concern. To me, the pleasure of Diablo is finding these items – that nerdy thrill of seeing some gold letters amongst the loot that twirls out of a dying boss. Better still, of finding a randomly generated weapon whose stats put my current kit to shame.
I don’t mind that I’ll be able to sell that for real money in Diablo 3, but I mind that I could have just bought it in the first place. Not for some prohibitively huge some of in-game gold, but the spare change in my wallet.
I asked Jay if they saw this as a problem. “That’s not anything different than Diablo 2,” he says. “The best items that came through that game did come through trading, and came through interacting with other players.”
True for some, I guess, but one of the reasons they’re doing this is that there weren’t convenient ways to find and trade items in the previous Diablo games, and no safe way to do so for real money. By making it easy, legal and searchable, Blizzard have put the boring option temptingly close to the long and rewarding search for great loot. I don’t have to take it, of course, but I worry the search will seem that much longer and less rewarding with a Buy It Now button nestled right next to it." -
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Hrmm, good question. We could make it official for dramatization effect. I doubt it works anyhow. It's like the giant red sign over the cashier line of the express lane that says 12 items or less and the 15 people in front of you just don't care to see it. I guess I could have used the Lemming scenario it's really the same thing....
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I guarantee I will buy this. However, I am concerned it will affect my long-term enjoyment. D2 was fun because it was a loot-finding game. D3 could turn into an ebay-searching game.
I know you could buy items in D2 previously, I even bought some stuff myself from websites. However, it was pretty inconvenient and expensive to get really good stuff. I'm almost worried now it will be too convenient (and possibly cheaper if everyone is selling stuff) to get items. It might not affect how much I enjoy the game in the next year, but it might affect how much I'll enjoy it for the next 5+ years. -
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http://shacknews.com/laryn.x?id=26411901
Huge item foundries for D3, hahahaha. I'm fully expecting some Eve-style stories coming out of this game at some point
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Erm..not really. Being as it's mostly single-player and you can get all the drops BY YOURSELF if you had the time and patience. So there won't be any gold farmers in YOUR game.
I personally will be co-oping with 2 good friends of mine so no worries, as for buying items if it works like TF2 then fair play, you don't have to buy em if you don't want to.
The fact this bankrupts your interest in the game is a little more than silly.
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Unlike an MMO, I find that I just don't care whether this exists in Diablo 3.
Diablo 2's "Closed" economy was affected by RMT (and probably more-so by hacking) and I just ignored all of it by playing with friends in private games.
A potential upside of integrating RMT in-game is it will broaden the market beyond what it was in D2, making manipulation efforts more difficult. The average casual gamer doesn't involve themselves with RMT unless its an F2P game with the component integrated directly.
Ideally, Blizzard keeps an eye on SIGNIFICANT** efforts to manipulate the market and prevents them.
(**Emphasis on significant. Jimbob being clever and buying up today's offering of GoatBlade's to resell at a markup is not a significant market manipulation. IGE buying up 30% of items on the market to resell at a markup would be significant.) -
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But these things only have value because Blizzard polices the game. They create an artificial value for things that have no real world value.
I'm beginning to think they should go the other way with their games. Don't police the game, let people cheat. Then these digital items will have no value, and people can go back to just playing the game to have fun.
We don't need items in Diablo III to have real world value; It's a game, meant for entertainment not work.
Sure there will be tons of people who have the best items in the game, but who cares? Play online with friends, or with a community who doesn't cheat.
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I don't agree with speed hacking or aimbots, things that break the game for other users.
I'm just tried of virtual items having value.
I know lots of users think that spending obscene amounts of time acquiring virtual items is fun, but I'd argue that it isn't.
Watch this if you already haven't :
http://www.escapistmagazine.com/videos/view/extra-credits/2487-The-Skinner-Box
I'm just taking the "nuclear" option here, by saying if you allow cheating then virtual items wouldn't have value. Then people enjoy playing the game rather than hording virtual items.
There's probably a happy medium (which is probably closer to what was in D2).-
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I'd actually like if they did that.
I would play the game normally as well, but sometime it's fun to sandbox a game. Cheats allow a user to explore the entire breadth of the game without putting in the hundred or thousands of hours needed to see everything in a game.
Let the user define their commitment to game, not the other way around.-
The item's rarity makes it valuable which makes it exciting when it drops. If everything were to be had at the click of a button, it would not be exciting to have it finally drop from a boss. Sure, I could choose not to click the button that gives me the top gear, but its value is already diminished.
I want things made difficult for me. I don't want to be able to slay the dragon in one hit. I want to pull it off by the skin of my shiny teeth. -
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But the loot is only one aspect of the game.
I've always advocated the concept of allowing the user to define their experience. Cheat codes are a great way of allowing the user to control their experience. They are totally optional but can used to remove time barriers in the game, or allow the user to do something that is not within the confines of the game rules. -
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It'll get handled quickly. As I posted in the other Diablo 3 thread, this is tied into the content tracking system that WoW uses. Every item drop of every boss is recorded on the Battle.net servers. Every trade, auction, item sold, item bought or mail/message sent is stored by Blizzard.
If they detect duplication they can track down the duplicate item to the moment it was created, delete it, refund any money paid, and ban the user who created it.-
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Does desire to dupe somehow magically facilitate its feasibility? I'm not saying it isn't possible, but this isn't a matter of hex editing a couple files and walking off to the bank laughing.
Also lol@ your assumption that it isn't a huge problem in WoW because it's "hard to monetize". It's not a huge problem in WoW because it's fucking hard to do, period. The concept of duping for profit is identical for both D3 and WoW. You dupe items and sell. In WoW there is the middle man step of turning the items into gold, but those are easily liquified into cash through the right channels.-
The rewards (cash payments) are now very easy to get once completed. Real money provides the incentive to have more people looking for these types of exploits.
There are certainly people in WoW that look for this, but the only thing you can really monetize is the gold since the majority of useful items are not allowed to be traded.
In Diablo 3, you presumably can trade all (or most at least) items and any dupe exploit would be quite disruptive.-
A dupe exploit is found, and the second an item is found twice by people willing to dupe it is the very same second the price is driven down to a single penny.
Or someone buys the item for a decent amount, dupes it, then initiates the price war.
The end-state for any of these is the same -- the market gets flooded, and the price hits the minimum. -
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There's a real money economy for WoW, it is significant enough that there are large companies whose only job is to make money in WoW.
Duplication will not be an issue for the reasons I mention above. I'm not kidding when I say every single transaction of every type is recorded. They record and store everything. They record: Every drop from every enemy in every game world, every coin drop, every player-to-player trade, every auction created, every auction completed and money transfer, every item sold/bought from a vendor.
They even have the ability to record all of the raid/instance data for any guild or player if they need to. (They do this to balance after major content releases).-
This, BTW, is how the account specialists recover items for accounts that are hacked. They can pull up the transaction history for any player (though it takes time if that data occurred after a 'patch day' since part of that process is compression and off-loading of that transaction data) including every item acquired, used, enchanted and sold/sharded. They can recover the inventory to the exact state before the hack.
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But you can only realistically make money off gold selling via whatever method you do to generate that gold (account stealing, farming, whatever).
This would be every single item.
The only way that this would not be a problem if there is some sort of automatic way to detect and remove duplicates within moments of their appearance. As soon as it goes for sale and someone buys it you can't delete it without some serious problems because now someone has paid real money for an item that just disappeared.
I don't know how practical it is to instantly detect and remove, but there will likely be holes in the detection methods that will be found.-
WoW already does this. On drop every item has a unique identifier and is created server-side only. The database does not allow duplicates to occur because the client has no 'items' or ownership. This is why loot lag used to be so bad in WoW. When you 'picked up' an item the client was waiting for the server to indicate that the item had been transferred.
This is different from things like Minecraft where the inventory is client-side. This is why you don't see item hacks on WoW, only account hacks/farming/sharding.-
In addition (a change from D2) WoW's item list (an oracle database) is kept separate from the server (character/mob) storage. Items are requested (when a mob is killed) by the server, the items are generated and handed to the server to allow client interaction.
Should the server crash, the item server still knows where all the items are located. Items that were never picked up are pruned during the next maintenance day.
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They can and do do this. In dupe bug cases in the past, they tracked back the item ID information to the sellers and banned them and any associated accounts. If the end buyer was determined to not be linked to the seller, items/gold were not removed.
It's an issue that has been solved in the MMO space; it just takes money to handle the bandwith/storage requirements and some incentive to actually go to that effort. Blizzard has plenty of money and incentive, so they've become very good at it.
In general, duping isn't and has never been the best way to generate gold for gold selling. It raises red flags even quicker than exploits. There's far easier and more stable ways for gold sellers to conduct their business. I recommend taking a look at this video for a bit of insight on how they generate their income. http://www.youtube.com/watch?v=PWvHcoqru7I -
In Diablo1, when the original dupe bug was found, they didn't have dupe detection in place, and duping was extremely rampant. But duping in there literally made a copy (same unique ID per item).
Once they added dupe detection, if you logged into a game with dupes in your inventory, it would delete them. It's pretty easy to detect and fix. That was around the Diablo1 days, I imagine they are much better at this now. I've never seen a dupe in WoW, that I recall. I'm sure it's been found at some point, but I never remember hearing about a way to do it.
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So, basically the farmers will take over both AH's. They'll buy the uber items off of the gold AH and re-list for cash. The gold prices for the best items will get incredibly inflated. Players like me will do things the old-fashioned way - grab a couple friends and run bosses oursevles - but we won't be able to compete in PvP with anyone willing to open up their wallet.
I am a self-described Blizzard fanboy but this kinda sucks, guys! I feel like the ability to spend a few bucks to gear up really cheapens the entire experience. I'm obviously still buying the game, but I'm a little less excited than I was yesterday.-
The same thing already exists in Diablo 2. The only way to be competitive in pvp is to spend $$$ on high end runewords since you'll never, ever, ever find a Jah and Ber on your own.
In any event, it's a moot point because Blizzard has said the pvp in D3 will match players by their gear. So it doesn't matter if you're wearing Godly Armor of Godliness or Low Quality Cracked Cloth Armor, it'll still be a level playing field. -
This would also allow Blizzard to recognize and limit (if they so desired) purchased items in PVP.
You could end up with servers where the reason people buy high-end high-cost items is for the bonus it gives them on loot runs in SP an Co-op but not directly against other players.
I imagine Blizzard will provide options that meet the needs of various sub-demographics of Blizzard fans.
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