From Dust Steam pre-order includes Team Fortress 2 mask
A new mask for Team Fortress 2 is the prize for pre-ordering the Ubisoft-developed downloadable title From Dust on Steam.
Try as we might, we cannot get away from pre-order bonuses. Sometimes they include additional content for the very game you're ordering and sometimes, it adds a little something special to a completely different title.
Today, Steam revealed that pre-ordering Ubisoft's From Dust from its digital service will add an additional trinket to your growing Team Fortress 2 closet.
When pre-ordering the Ubisoft Montpellier-developed downloadable title via Steam, users will earn a free "Mask of the Shaman" item for use in (the now free-to-play shooter) Team Fortress 2.
The mask (a variation of which appears above) is yet another of Team Fortress 2's wardrobe accessories inspired by other titles. Previously released items inspired by other games include weapons inspired by Rift and multiple goodies from Total War: Shogun 2.
From Dust is currently available on the Xbox Live Arcade and is scheduled to land on PC at multiple digital distributors on August 17 for $15. A PlayStation Network version of the game is planned, but has yet to be dated.
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Xav de Matos posted a new article, From Dust Steam pre-order includes Team Fortress 2 mask.
A new mask for Team Fortress 2 is the prize for pre-ordering the Ubisoft-developed downloadable title From Dust on Steam.-
The in-game mask looks so horrible
http://tf2g.com/img/hats/painted/demoman/maskoftheshaman_none_4253.jpg
http://tf2g.com/img/hats/painted/demoman/maskoftheshaman_none_4249.jpg
Valve's not even trying anymore, haha-
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it doesn't fit the style of tf2, is weirdly misplaced and i'm not sure the particular one they picked is identical to the artwork and ingame stuff we saw. that one had feathers not tentacles
http://tf2g.com/img/hats/painted/demoman/maskoftheshaman_none_4253.jpg
in contrast to
http://fc03.deviantart.net/fs70/f/2010/253/2/f/from_dust_12_by_ced66-d2yeroo.jpg
http://geeksandgames.de/wp-content/uploads/from-dust-auch-goetter-muessen-online-sein.jpg
http://www.play3.de/wp-content/uploads/2010/10/from-dust-490x364.jpg
http://oyster.ignimgs.com/ignmedia/images/14/88/148898_from-dust-20110606055808866.png.jpg
http://www.play3.de/wp-content/uploads/2010/10/from-dust-490x364.jpg
http://games.germanblogs.de/wp-content/uploads/2010/08/project_dust_teaserartwork.jpg-
Most of the stuff in TF2 doesn't fit the artstyle anymore. How they went on about how it took them so long to give every character a distinct silhouette so you could see at a glance which class it was, and at the beginning of the hatocalypse they had a rule that it must fit the style... Now you can't see shit because everyone looks like a christmas tree or some dude who got covered in glue and rolled through a Toys R Us.
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The silhouettes haven't really changed. Have you ever really been confused about the difference between, say, a Demo and a Sniper based on their hats? All the body shapes are still extremely distinctive, even at a distance. I get that people think the hats are ugly (some are), but it doesn't really do anything to the game itself.
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