From Dust PC won't use 'always online' DRM
While the PC edition of From Dust was delayed by a fortnight, we can at least be thankful that it won't have the terrible 'always online' DRM requirement Ubisoft has resurrected for Driver: Frisco.
While PC edition of From Dust was delayed for a fortnight without explanation, we can at least be thankful that it doesn't have the terrible 'always online' DRM requirement Ubisoft recently resurrected for Driver: San Francisco.
So what is Steam's listing regarding "Ubisoft Online Service" 3rd-party DRM all about?
"From Dust will not require a permanent online connection to play in single-player mode," Ubisoft confirmed to VG247. It'll still use Ubi's own proprietary DRM, but presumably in the more lenient form it rolled out earlier this year. This requires players to be online when launching the game, to authenticate with Ubisoft's servers, but won't pause or kick you back to a checkpoint should happen to go offline.
The publisher's DRM system has made for many disgruntled gamers. However, Ubisoft is happy with the always online requirement. The publisher told PC Gamer today that it has seen "a clear reduction in piracy of our titles which required a persistent online connection, and from that point of view the requirement is a success."
The PC edition is due to arrive on August 17, having previously been slated to launch alongside the Xbox Live Arcade edition yesterday. There's no firm date for the PlayStation Network version yet.
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Alice O'Connor posted a new article, From Dust PC won't use 'always online' DRM.
While the PC edition of From Dust was delayed by a fortnight, we can at least be thankful that it won't have the terrible 'always online' DRM requirement Ubisoft has resurrected for Driver: Frisco.-
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It'll still use Ubi's own proprietary DRM, but presumably in the more lenient form it rolled out earlier this year. This requires players to be online when launching the game, to authenticate with Ubisoft's servers, but won't pause or kick you back to a checkpoint should happen to go offline.
That still doesnt sound that great.-
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Indeed, though, counter intuitively, you usually have to be online to successfully switch to offline mode (presumably to save the cached authentication info).
When I was without reliable internet for 18 months, I found it easier to just stay in online mode. Sleep worked well on my laptop, so why not?-
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As long as your checked the box to save your credientials the last time you used Steam online, it'll switch to offline mode perfectly. But if you forget to check that box or you log in on a different computer and THEN your main machine is without Internet, you'll have trouble turning on offline mode.
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I think they meant "A clear reduction of piracy within the first few days." Actually, the more I think about their statement, the more it could mean any number of things. Fact is, DRM makes no difference any more. Crackers are so good at what they do now it's kind of foolish to think they can't break any DRM that anyone can throw at them. Heck, I think they love the challenge!
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