From Dust PC won't use 'always online' DRM

While the PC edition of From Dust was delayed by a fortnight, we can at least be thankful that it won't have the terrible 'always online' DRM requirement Ubisoft has resurrected for Driver: Frisco.

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While PC edition of From Dust was delayed for a fortnight without explanation, we can at least be thankful that it doesn't have the terrible 'always online' DRM requirement Ubisoft recently resurrected for Driver: San Francisco.

So what is Steam's listing regarding "Ubisoft Online Service" 3rd-party DRM all about?

"From Dust will not require a permanent online connection to play in single-player mode," Ubisoft confirmed to VG247. It'll still use Ubi's own proprietary DRM, but presumably in the more lenient form it rolled out earlier this year. This requires players to be online when launching the game, to authenticate with Ubisoft's servers, but won't pause or kick you back to a checkpoint should happen to go offline.

The publisher's DRM system has made for many disgruntled gamers. However, Ubisoft is happy with the always online requirement. The publisher told PC Gamer today that it has seen "a clear reduction in piracy of our titles which required a persistent online connection, and from that point of view the requirement is a success."

The PC edition is due to arrive on August 17, having previously been slated to launch alongside the Xbox Live Arcade edition yesterday. There's no firm date for the PlayStation Network version yet.

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From The Chatty
  • reply
    July 28, 2011 12:15 PM

    Alice O'Connor posted a new article, From Dust PC won't use 'always online' DRM.

    While the PC edition of From Dust was delayed by a fortnight, we can at least be thankful that it won't have the terrible 'always online' DRM requirement Ubisoft has resurrected for Driver: Frisco.

    • reply
      July 28, 2011 12:20 PM

      that's good. because I was going to avoid if it did.

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        July 28, 2011 12:24 PM

        It'll still use Ubi's own proprietary DRM, but presumably in the more lenient form it rolled out earlier this year. This requires players to be online when launching the game, to authenticate with Ubisoft's servers, but won't pause or kick you back to a checkpoint should happen to go offline.

        That still doesnt sound that great.

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          July 28, 2011 1:30 PM

          Doesn't steam already do this? Why do we need two authenticators? Ubisoft is dumb.

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            July 28, 2011 2:12 PM

            Yeah, it does seem dumb.

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            July 28, 2011 3:15 PM

            Steam only checks the first time you launch on the computer. After that as long as Steam stays open, you can be disconnected for a month, and games will still run.

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              July 28, 2011 3:53 PM

              You don't even need to keep Steam open. Switch to offline mode and you can even reboot

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                July 28, 2011 4:01 PM

                Indeed, though, counter intuitively, you usually have to be online to successfully switch to offline mode (presumably to save the cached authentication info).

                When I was without reliable internet for 18 months, I found it easier to just stay in online mode. Sleep worked well on my laptop, so why not?

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                  July 28, 2011 4:12 PM

                  I've heard everyone complain about this but never actually had that issue. Whether offline or online, I've always been able to play Steam games without doing anything special.

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                    July 28, 2011 4:15 PM

                    When it came down to it, I always played it safe and swapped while online. I haven't tested it for about a year though.

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                  July 28, 2011 4:18 PM

                  As long as your checked the box to save your credientials the last time you used Steam online, it'll switch to offline mode perfectly. But if you forget to check that box or you log in on a different computer and THEN your main machine is without Internet, you'll have trouble turning on offline mode.

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            July 28, 2011 3:27 PM

            Depending on how involved it is, it might not make fiscal sense for them to spend the time removing their DRM and supporting a separate version just for steam?

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      July 28, 2011 12:24 PM

      "a clear reduction in piracy of our titles which required a persistent online connection, and from that point of view the requirement is a success." What a load of shit. Their shitty DRM system got cracked within a few days.

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        July 28, 2011 1:08 PM

        Most titles get cracked before they're even out.

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        July 28, 2011 1:11 PM

        Not only that, they don't have any means to check how much it gets pirated. And even if: It was already cracked, if nobody downloads the working, cracked game that would only mean that nobody wants their shit, even for free.

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        July 28, 2011 1:27 PM

        I think they meant "A clear reduction of piracy within the first few days." Actually, the more I think about their statement, the more it could mean any number of things. Fact is, DRM makes no difference any more. Crackers are so good at what they do now it's kind of foolish to think they can't break any DRM that anyone can throw at them. Heck, I think they love the challenge!

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        July 28, 2011 1:36 PM

        A clear reduction of sales too I imagine!

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        July 28, 2011 8:04 PM

        How much % is "clear" in biz talk? 4% ?

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      July 28, 2011 12:27 PM

      nice

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      July 28, 2011 2:18 PM

      UBISOFT! ... Wow... wait this just means it won't be released on the same date for PC, PS3, and Xbox. :D. Still mad.

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      July 30, 2011 2:30 PM

      I'll use my Dont Receveive (my) Money agaisn't this. XD

      Yea i know, worst joke ever xD.

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