Sony investing $20 million for PSN exclusives
Sony Computer Entertainment is making an even more aggressive effort to secure exclusives for its PlayStation Network platform by pledging $20 million of support over the next three years.
What's the best way to get into an indie dev's heart? Money.
Sony Computer Entertainment is making an even more aggressive effort to secure exclusives for its PlayStation Network platform by pledging $20 million of support over the next three years. Through its Pub Fund program, PS3 has become home to titles like Joe Danger and Critter Crunch.
Microsoft also negotiates exclusivity deals with indies. However, as evidenced by Braid, Castle Crashers, and most recently, Limbo, it appears those contracts allow developers to re-release their games on competing platforms after a period of time. Most PSN exclusives remain exactly that, with the occasional iOS and Steam port.
"We continually strive to make PlayStation Network the most innovative console game and entertainment service and that’s why we’re thrilled to announce a three-year, $20 million dollar investment plan to develop PSN exclusive games," Brandon Stander, Director of Marketing for PlayStation Network said in a recent blog post. "Under this investment, we’re committed to delivering titles that have innovative gameplay mechanics, vibrant visuals, interesting storylines and an artistic element to interactive entertainment that can only be found on PlayStation Network."
The first set of titles that are part of Sony's new "three-year plan" include Eufloria, Okabu, and Papo & Yo.
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Andrew Yoon posted a new article, Sony investing $20 million for PSN exclusives.
Sony Computer Entertainment is making an even more aggressive effort to secure exclusives for its PlayStation Network platform by pledging $20 million of support over the next three years.-
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Tiger Woods PGA Tour 12: The Masters remains the top golf sim for virtual swingers. Even though the series embraces the Move motion controller in its PlayStation 3 edition this year, superior controls in the Wii version of the game still make it the best way to play video game golf. This year's sequel builds on the outstanding Wii remote controls from the last two years, which show the MotionPlus attachment at its best, making for lifelike drives for show and putts for dough.
http://www.gamespot.com/wii/sports/tiger-woods-pga-tour-12-the-masters/review.html?tag=summary%3Bread-review
That surprised me.
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they also said the PS3 will be offer "4D". http://www.psu.com/4D-Graphics--A-Reality-Only-For-PlayStation-3--a1063-p1.php
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They need to convince publishers/developers to start putting established niche series on PSN rather than not developing the game at all due to cost concerns. I'm talking stuff like Wild Arms, Suikoden, Breath of Fire and other titles that haven't made an appearance this generation and don't need a AAA budget and release to do the series justice.
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it appears those contracts allow developers to re-release their games on competing platforms after a period of time.
They don't allow the developers anything ,developers demand that, they wouldn't sign a contract without this , both parties make up a contract, it's not like microsoft goes out on friday night with papers and gets a load of signing fish , ... only a really dumb developer would sign very strict contracts. -
Exclusives are long term bad business for developers and poor customer service.
Say Sony and Xbox get 10 exclusive titles each. For every gamer that owns only one of those consoles that is 10 games they will never play. And for people like me who don't own any consoles that is 20 games that will never be played. Developers lose out on building the widest consumer base for their companies growth and consumers lose out as well.
It would seem to me if Sony wants to sell a few extra PS3's to roll out free services that appeal to customers instead of making it an exclusive club to have to pay to get in.