Battlefield 3 multiplayer classes detailed
DICE has explained a little more about Battlefield 3's revamped multiplayer classes, including the returning Support class. Plus, it's shared more on the shooter's bipod and suppressive fire mechanics.
More Battlefield 3 fact crumbs have dripped from the info-mouth of DICE, with a new blog post explaining the shooter's revamped multiplayer classes.
Battlefield 3 only has four classes, down from seven in Battlefield 2. However, roles have been combined, rather than outright eliminated. The Assault class picks up the eliminated Medic's healing abilities, although DICE insists it's still the same old "frontline run and gun class" and players needn't equip life-giving gear if they want more death-dealing tools instead. "It makes sense that the class on the frontline will be able to revive fallen team mates," DICE explains.
Engineers are largely the same as ever, able to repair vehicles, and armed with carbines and RPGs.
The Recon class is still a snipe-o-man, though he's picking up some new toys and tricks DICE isn't willing to reveal just yet. "Recon traditionally has been seen as just a sniper," senior mulitplayer designer Alan Kertz said. "We wanted to change that perception, so we've built several completely new teamplay oriented gadgets specifically for the Recon class so he can be a team player, even if he's sitting on the top of Wookie Mountain."
The light machine gun-wielding Support class, ditched in Battlefield: Bad Company 2, returns with some new mechanics. LMGs can deploy bipods when you're prone or crouched behind suitable waist-high cover, stabilizing the gun to boost accuracy and lessen recoil.
LMGs will also be handy for laying down suppressive fire, a new mechanic usable by all classes, but perhaps most powerful with machine guns. "When you lay down fire in close vicinity to an enemy, the incoming barrage will show up as a graphical blur effect on his screen to stress him and let him know it's not safe to pop out from behind cover," DICE explains. "Just as importantly, this mechanic also affects his character's in-game firing accuracy, making him less of a threat by using real world tactics. Better yet? You get team play experience points for doing so!"
"Supported shooting with Bipods and Suppressive Fire finally allows us to achieve an obvious difference between Assault and Support, since the heavy LMGs are not terribly mobile," Kertz said. "When deployed with a Bipod, they become an incredibly powerful force. Suppressive Fire forces the enemy to keep their head down and lets the Support gunner pin his enemies in place so teammates can flank."
Battlefield 3 is scheduled for release on PC, Xbox 360 and PlayStation 3 on October 25, published by EA. PC is the lead platform, but sadly it won't be getting mod tools.
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Alice O'Connor posted a new article, Battlefield 3 multiplayer classes detailed.
DICE has explained a little more about Battlefield 3's revamped multiplayer classes, including the returning Support class. Plus, it's shared more on the shooter's bipod and suppressive fire mechanics.-
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Now days I believe we run a shack game every Thursday. You can check the shackbattle calendar, it'll have all the information including TeamSpeak server, server PW and address :)
We also post it in the chatty on Thursday. That's the 'chatty' link on the top of the page here, all the way to the right. That's where all of the shackbattles get a dedicated post. -
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I really like this. Every time I try to flank in Bad company 2 I get there only to find out everyone jumped over their cover and charged each other anyways and I'm just there to mop up. I know I certainly don't fear death in Bad Company 2, but I would fear a goddamn blurry screen and crappy aim. I think this will work.
Makes Support class something entirely different. They can set up, and suppress while making a resupply point for their team and supplying themselves with replenishing ammo.
Bad company 2 suffered from medics and assaults both being front line classes, they kind of played the same game. Now it sounds like you can outfit an assault class as a combat medic or a pure assault while giving support a more specialized role a bit behind the assault but still not as far back on the field as a recon. -
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I dont think it's really dumbing it down but more along giving someone the choice on how to gear his class to be effective at his job. Specialized or well rounded. You can have 2 assault classes and not feel like you have too much of something.
Regenerating health and the overall lack of a medic with other games is what I think is dumbing down games. This at least makes everyone try to be more team players.