EVE Online clothing causes microtransaction debate
The spaceship MMO's long-overdue "walking in stations" update Incarna finally launched last week, but it's sparked the Internet's latest round of microtransactio outrage, fanned by leaked internal documents.
Look at the clothes you are currently wearing in real life. Do you have any specific brands? Did you choose it because it was better quality than a no-name brand? Assume for a short while that you are wearing a pair of $1,000 jeans from some exclusive Japanese boutique shop. Why would you want to wear a pair of $1,000 jeans when you can get perfectly similar jeans for under $50? What do other people think about you when they see you wearing them? For some you will look like the sad culmination of vainness while others will admire you and think you are the coolest thing since sliced bread. Whichever it is, it is clear that by wearing clothes you are expressing yourself and that the price is one of the many dimensions that clothes possess to do that in addition to style and fit.While one can see the logic, the analogy was perhaps not the best response to an already-irritated community. Virtual worlds have, by and large, been vaguely utopian places, with everyone able to get everything--if they have enough free time. While those pressed for time and money to spare might welcome an outlet for real-world capitalism, it's not necessarily the norm, and evidenced by the community's reaction, remains a controversial issue. Gylfason apologized for the post over the weekend. "I let my frustration take charge of me, fueled by emotions that had built up due to a breach of trust we at CCP have been experiencing over the past few days," he said. "I know that sounds ironic considering those are the exact same feelings you have been having towards CCP." He denied that premium ammo would be sold in EVE, reiterating, "In Fearless, people are arguing a point, which doesn't even have to be their view, they are debating an issue. This is another example of how information out of context is no information at all." "I see it's clear we need to strengthen the deep mutual trust and respect that's been so unique and descriptive of our relationship," Gylfason wrote. He revealed that EVE's Council of Stellar Management, a body of elected players, is now being summoned to Iceland for an "extraordinary" meeting at the end of June to discuss and address the past week's update, and to "assist us in defining and iterating on our virtual goods strategy." Council chair 'The Mittani' has already expressed his opinion in his latest Sins of a Solar Spymaster column, pointing the finger at short-sighted and blunt communication from CCP. (On a tangent, Fearless confirms that World of Darkness is still in pre-production and its gameplay not yet finalized. Bad news for those looking forward to the MMO.)
The notorious issue of Fearless
A balanced approach should acknowledge consumerism as a powerful game design tool (amongst others) that we need to get familiar with and that should be used carefully and with respect it create more enjoyable experiences and stronger identities for our players. If successful, this will result in their increased emotional attachment to our product and services for the benefit of all. If not, we run the risk of sucking our customers dry and leaving their shriveled corpses by the side of the road to the benefit of none.
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Alice O'Connor posted a new article, EVE Online clothing causes microtransaction debate.
The spaceship MMO's long-overdue "walking in stations" update Incarna finally launched last week, but it's sparked the Internet's latest round of microtransactio outrage, fanned by leaked internal documents.-
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I think the issue everyone has is that CCP is not denying the fact they they will implement pay2win down the road. They've been silent for days now, and to be fair, it's probably because their forums have been overrun by mobs of children throwing embarrassing fits, and what do we do with children that throw tantrums?
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I understand that and the mentality of buying PLEX to convert to ISK to buy bigger and better stuff buuuuuut they are saying if they buy aurum with cash those items and gear pop out of thin air. No one has farmed the minerals or made the ships or tech, just poof! new item injected into the game.
My thing is, even if they did go Pay2win and you could buy insane faction gear out of nowhere, COME ON, it's going to be so outrageous that no one except a very small percentage of the playerbase would want to spend that kind of money. I mean, a monocle costs $60 USD, imagine how much a ship would cost! O_O
I probably wouldn't unsub if this happened, but if the pricing dropped to where most folks could purchase better gear and immediately have an edge just to line CCP's pockets, then I might either stay completely away from PvP or just unsub.-
Yeah, seriously, not many people are willing to go PvP in faction or deadspace gear as it is. If anyone has the balls to do so with a ship they paid over $100 of cold, hard cash for, be my guest!
But like you said, if they DID drop the prices to something that resembles "micro" transactions, that would indeed be very good reason to leave. Immediately.
From the look of things, however, you can probably expect the cheapest exclusive "MT" non-vanity items to cost at least $50...
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To add some perspective: half of Eve is the player-driven economy, ranging from mining raw minerals to building star destroyers and moon bases. If any external source of resources is added, it unravels a complex set of supply chains. Unlike other MMO's, "the game" for much of the playerbase is the economy itself.
Instead of paying for a better weapon in a FPS mmo, it is more akin to directly paying for kills. Its not just an advantage for the wealthy, but it circumvents the underlying game.-
^^ this right here has been my worry. When this all exploded, I had already canceled my accounts for financial reasons, so I'm watching with amusement at the rage. With that said though, I completely understand the issue considering the player economy is a large part of the game.
For those that take anything said and smile and wonder why us vets get bent, CCP has a known habit of promising a 20" apple pie and delivering a 1/8th slice of blueberry pie instead. Look at some of the stuff in dire need of focus. Dominion and planetary interaction expansions were designed completely as the gateway for dust514. Planetary interaction has had one iteration, and then dropped. Dominion hasn't seen anything since launch. We have a sov system that is more convoluted than the old "whoever owns the most towers in a system wins." Planetary interaction needs atleast one more giant overhaul to account for the sector system for dust514 for map generation. Dominion needs some more love to help flesh out how dust marines will be part of helping 0.0 entities gain sov in a system. Dust is expected to be released next year and there isn't a peep from CCP on how the interaction is going to work other than a lot of "huur durr, we can't say yet."
There is no focus or goal for eve at this point. Think about the future of eve. What did we see? A guy telling some marines to do whatever, blah blah. There was nothing eve about it. The future of eve is apparently dust 514 with us staring at our avatar's tight ass doing nothing. That moros won't be shooting the ground. That was cleared up in the tournament. Besides, a Moros has a hard enough time ranging spaceships in the sub 100 meter range let alone a planet 300+k meters away. There was no mention on what the eve player was gaining in this fight other than to shoot some console players that probably won't happen. So what exactly are eve players getting out of this dust 514 link. Nothing at all has been said.
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I know this news has people who are looking forward to CCP's upcoming Vampire MMO a bit worried. I mean, ultimately what one's EVE avatar looks like isn't a particularly huge deal. However, the White Wolf Vampire setting is a lot more fashion conscious. People are concerned about having to pay through the nose if they want their character to look the way they desire. Its quite the turn off.
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Lately I've been thinking about resubbing to Eve (once again), but I'm going to hold off until I see some clear answers to this. I absolutely despise "pay2win" games. World of tanks was fun and I would have gladly paid a monthly fee for a level playing field, but it was not an option, and soon enough I got frustrated by having to hold myself from blowing purely stupid amounts of money into virtual tank parts, and I quit. On the other hand, I'm perfectly fine with paid vanity items. But the moment a player can buy something that effects their performance in the game world, it's a huge turn off. I don't want to have to think about spending real money when I play, or take guesses whether or not I was just beaten because the other guy spent a larger amount of money on the game than I did. It's not about the money spent, it's the way it's spent, and for me the concept of buying performance enhancements with real money will never ever be a functional one.
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