Carmack remembers Quake on 15th anniversary
id sister company Bethesda's celebrated the fifteenth anniversary of Quake's launch with some thoughts from id techno-wizard John Carmack, and by digging up a documentary about the launch of QuakeWorld.
Yesterday tolled the fifteenth anniversary of the launch of Quake, id Software's seminal 3D first-person shooter. Celebrating the event, id's sister company Bethesda has dug up Quake treasures to share with the world.
John Carmack, id co-founder and technical wizard, offered a few thoughts on Quake. He recalls struggles with developing the 3D engine, the novelty of free mouse movement, online multiplayer, 3D acceleration, and the importance and impact of modding. Notably, one of his defining Quake memories is quite unexpected, approached with Carmack's characteristic criticism:
My defining memory of the game was fairly early in development, when I no-clipped up into a ceiling corner and looked down as a Shambler walked through the world with its feet firmly planted on the ground. This looked like nothing I had ever seen before; it really did seem like I had a window into another world. Of course, as soon as he had to turn, the feet started to slide around because we didn't have pivot points and individual joint modifications back then, but it was still pretty magical.
QuakeWorld is the version of Quake that made the Internet a genuinely viable way to enjoy multiplayer, thanks to revamped netcode client-side prediction. As well as being thoroughly excellent in its own right, QuakeWorld supported a thriving mod community, including the hugely influential Team Fortress. Bethesda managed to rustle up a documentary about the classic:
Quake spawned a whole franchise, with four numbered Quake games, multiple expansions, spin-off Enemy Territory: Quake Wars, and, most recently, Xbox Live Arcade and free-to-play versions of Quake III: Arena.
Carmack recently commented that "strong factions internally" at id Software fancied returning the Quake series to its Lovecraftian roots. While no such game is currently being made (or even planned), we live in hope.
Finally, the Quake community has organized its own celebration for Quake's anniversary with the Quake Expo 2011. Festivities include new mod releases, contests, tournaments, and some very angry midgets.
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Alice O'Connor posted a new article, Carmack remembers Quake on 15th anniversary.
id sister company Bethesda's celebrated the fifteenth anniversary of Quake's launch with some thoughts from id techno-wizard John Carmack, and by digging up a documentary about the launch of QuakeWorld.-
wow yea. this brings back some good ol memories.
its crazy he was already thinking about how the dependancy on hardware acceleration was going to be a requirement down the line.
hilarious how they're trying to stuff mmx down his throat. looks like he's been asked that question a million times and just flat out says it aint for us. -
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ditto, where do i sign up.
Forget a big AAA Quake game costing millions of dollars. Just have Carmack optimize the hell out of the id Tech 5 engine for a raw Quake competitive experience. Then get a dozen artists and coders to create some retro Quake 1 flavored levels and weapons and game play. Perhaps borrow the boys from Quake Live and create some persistent stats, clans, and laddering. And leave it open for modders. Take my money. Take it.
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I seem to recall that the very first version of the Quake shareware, like 1.00, had no joystick support. Enough people complained that they patched it in with 1.01 (which was the version number of the first release on CD). Their comments were something to the effect of "it never occurred to us that someone would even want to use a joystick with this"
Good times. -
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Awesome Video!! Brings me back to the old days of ALL beige PC components, big bulky flickering CRTs, bad hairdo's, stonewash jean-shorts (really john? lol), and of course QW! I played it on a P90 with 64MB ram and a 1MB vidcard and it was great. Even if they do make a Quake1/QW remake it will be very difficult to capture the original greatness of those games. We can only hope.
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