Take-Two CEO promises 'future Duke IP'
Take-Two CEO Strauss Zelnick has promised "future Duke IP" coming from the company, implying that another entry to the franchise is at least being planned.
Gearbox Software snatched up the rights to Duke Nukem and committed to finishing Duke Nukem Forever. It seemed likely that the developer was pushing that elephant out of the room so it could create its own Duke games, so it comes as no surprise that Stauss Zelnick, CEO of publisher Take-Two, is planning for more entries in the franchise.
"We don't really talk about it in detail but you will see future Duke IP coming from this company," Zelnick told Forbes. Though Gearbox officially owns the IP, Take-Two has a strong relationship with the developer, having published both DNF and Borderlands (through their 2K subsidiary).
Zelnick also addressed the adult content in Duke Nukem, saying products like it and Red Dead Redemption aren't marketed to children. "That said, when we put something out I stand behind it, I will not compromise," he said. "What is there left to be said? I'm sorry if you don't like it. Don't consume it."
If you want to see what this version of Duke hath wrought, a demo is available now. On the other hand, if you'd rather just read about the game, check out our review.
-
Steve Watts posted a new article, Take-Two CEO promises 'future Duke IP'.
Take-Two CEO Strauss Zelnick has promised "future Duke IP" coming from the company, implying that another entry to the franchise is at least being planned.-
-
-
-
-
-
-
they did duke3d and shadow warrior so people hoped that it would at least be fun. also 3drealm has a good track record as producers with terminal velocity,max payne and prey. so high hopes doesn't really apply but its not the collective groan or the lowest possible expectations associated like with gearbox.
-
-
-
-
-
-
Next time ... put an actual in-game model inside, and build upon that, instead of so many versions of different Duke faces
I think 3DR really didn't cared about the face at all,
1997 was the real duke
in 2007 it was bruce willis (die hard guy / yeepeekaye )
in 2011 it's like something completely different
That's just from what fans care, but it's definitely nothing that influences the game so don't worry about that ... it's more of a lore and tradition problem.
What if Mario had 20538693763 face version , i don't think the brand would sell well.
-
-
-
-
-
-
-
-
Did you know Gearbox was founded by former 3D Realms employees (Randy Pitchford included) after Duke 3D was released? Then many years later when DNF was stuck in development hell, there was an exodus of developers from 3D Realms and many of them went to Gearbox. The IP sort of stayed in the family that way.
-
-
-
-
-
-
-
-
-
-
-
-
-
With no games on the market for many years and then followed a critically mixed title, he has a point.
That said, it's worth their while to at least try it one more time.
I do find myself pining for the days when there were tons of Duke titles on the market. But then again we just saw a DS title that stunk, so who knows.
-
-
-
-
-
-
-
-
-
-
-
Too late: http://www.dukenukemreloaded.com/
-
-
-
-
-
that would be pretty funny. instead of everyone worshiping him, they're kind of awed that he's real and that he manages to kick ass while being incredibly cheesy and dated.
btw what are his credentials? does he have special forces or police training? why do all authorities implicitly trust him with high powered weapons and responsibilities?
-
I don't think Duke can be taken seriously anymore. It worked back in the day, and it worked when the game looks cartoony and bright, but throw the ridiculous personality and overblown masculinity into a semi realistic setting and it just feels awkward.
It's like trying to make a realistic CG looney tunes cartoon, it will be a big pile of fail (as I remember, it was).
Duke is such a hilarious characterization of the video game hero the only way to handle him anymore is as a complete mockery of himself and everything that used to be standard in FPS games. Make him much older, retired, and sitting around on his ass bitter about how the world around him has changed and when aliens invade he's the only hope we have because he's a crass, offensive force of unstoppable douchebaggery that can carry 50 rockets and do anything he goddamn well pleases.
It needs to be a commentary on how out of place he is in modern games and how over powered he would be. Duke needs to be that jerk nobody really wants to hang out with because he's a bit of an asshole but when it comes down to it, he'll get the job done. -
-
-
-
-
-
-
-
I get the impression Gearbox doesn't really know why people were excited for DNF. It was the idea of an FPS that really pushed the boundaries and did things that no one else was doing that got everybody worked up. On the 3dr forums the excited posts were from members who were looking forward to the possibility of technology and innovation being used in the game to separate it from everything else on the market. And in huge quantities. I think the character of Duke was pushed too much, even though the character you play actually has nothing to do with the gameplay itself.
All gearbox were talking about was ITS FUCKING DOUK AND DHERES TITS IN IT FUCK FUCK LOL SWEARING. Of course there was nothing in the game that would warrant hyping, so I guess that's all they had to go on. -
Reboot pitch: Pfc. Charles Jason Nukem, a wet-behind the ears greenhorn in the EDF's elite D.U.K.E. space marine quadron, dreams of returning home to his reasonably attractive wife, Becky. But aliens invade and she's killed, which makes Nukem all weepy and shit. Then his squadmates are mutilated and tortured, which makes Pfc. Nukem the sole survivor of the D.U.K.E. squadron. And he wants REVENGE. As generic as you please, bitter, moody REVENGE.
In this reboot, Duke wears full robotic armor instead of his trademark tanktop. He uses the standard selection of assault rifles and shotguns. The "devastator" is now a mounted gun operated by an elaborate series of QTEs. The shrink-ray and freeze-ray are still there, but they're not guns so much as metaphors for the turmoil in our hero's poor soul. Gameplay environments include warehouses, battlefields, space stations, more warehouses, an office building, and D-day, with maybe one or two outdoor driving sections to add a bullet point to the back of the box. Strippers and hookers have been replaced with an intricate, player-choice-driven love triangle that may result in a brief, tastefully done, sideboob-only sex scene. The one-liners have been replaced with a dynamic dialogue system that issues realistic battle commands and feedback based on the player's current situation. Regen health and two weapons at a time, of course. No beer this time.
What do you become...when you have nothing to lose?
2k Games and Gearbox Software present...
Nukem: Resurrection and Origin of Fate and Stuff
Rated T for Teen
Preorder now to receive a 5% discount on the "Conclusion" dlc, featuring the alternate, exciting ending!
-