LA Noire credits missing 130, developers accuse
Over 130 developers are claiming to have been omitted in LA Noire's end-game credits. Having been snubbed by Rockstar and Team Bondi, they have launched a revised credits list.
Seven years and hundreds of developers later, LA Noire made it to store shelves, easily becoming one of the biggest games to come out of Australia. However, it appears that many contributors to the project have been omitted in the game's credits. In fact, over 130 people are claiming to have been snubbed by Sydney-based Team Bondi and the game's publisher, Rockstar.
A diverse group of people are seeking credit, from those that did work on the engine, to code and QA people, and more. One developer spoke to The Sydney Morning Herald, stating that he had to work 10-12 hours "almost every day and on weekends," and said that working for Team Bondi as--in similar fashion to other Rockstar studios--"inflexible and virtually praise-free." No wonder he, along with over a hundred others, feel particularly frustrated that "most of the people that worked on [the game] will never have proof of having worked there."
One theory that explains why some individuals were omitted from the game's closing credits is the fact that their work doesn't really appear in the final product. After such a lengthy development process, the project went under several revisions, undoubtedly rendering some work useless. "The nature of game development is that it's very iterative in the sense that obviously what comes out in the final product is built on a base of what happened at the very start," a source counter-argued. "Our work is in the game, we see it - we see our fingerprints on things we have done and finished and put in the game, but unfortunately we aren't credited."
For now, the developers have set up their own website on lanoirecredits.com that provides the "complete" list of individuals that worked on the game, as per "official" IGDA guidelines. These guidelines say that "any contractor or employee who has contributed to the production of a game for at least 30 days must be credited." However, the report notes that no studios have actually formally adopted these guidelines.
It's unlikely that other recognition in any official capacity will be offered, as some were told that "they would not be credited unless they stayed with the company until the game shipped." It may be unfair, but a spokesperson for the IGDA Melbourne told the Sydney newspaper that "it's important for individuals working in the industry to check their contracts before signing them so they are aware of how and where they will be credited for their work."
(via Develop)
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Andrew Yoon posted a new article, LA Noire credits missing 130, developers accuse.
Over 130 developers are claiming to have been omitted in LA Noire's end-game credits. Having been snubbed by Rockstar and Team Bondi, they have launched a revised credits list.-
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If you need to prove that to a potential employer, you don't need to show them the credits. It'd be more meaningful to give them references, call up your supervisor or a producer or somebody that you worked with, the higher up the better. If you can't or won't do that, you probably didn't maintain a good relationship with the company, in which case I'm not surprised they left your name out of the credits on some technicality.
And in this case, to come back and make a fuss about this without approaching Rockstar/Bondi first (or not being satisfied with what explanation they gave if they did) is just lame, IMO. Especially since they say some were given "Special Thanks," but that wasn't good enough, apparently. -
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A) Many games have an option to view the credits right from the main title screen.
B) That's hardly the only place the credits list would be available.
C) You'd be surprised at the balls some people have who will claim to have worked on a project even though they had nothing at all to do with it. I've seen people outright steal other peoples' work and put it on their demo reels as if it was their own.
I don't think it's unreasonable to assume that a game company can find out whether you've worked on a given title without having to play though the entire game first and I don't think it's unreasonable that they would check on it occasionally, especially for someone who's unknown.-
It's so odd the games industry does this when they should just be able to contact the company. Now I suppose the company could go out of business but it's not like I get my name in any of the web sites I've coded.
I'm not saying they are whiny at all by the way. It's more of an interesting thing when you work in other fields of development.
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No, its just a word of mouth network. Mobygames and Game credits have become too unreliable. Calling HR for employment verification or LinkedIn based on people who may know them is pretty much the norm. Its a small industry, so it'd be tough to balls out lie and I bet you'd get caught pretty quickly by doing that.
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that's one reason working at Telltale was sweet. I worked there for almost 2.5 years and I have my name in the credits of 16 games, though I should have been in the credits for episodes 2, 3 and 4 of Sam & Max season two (I'm only in episode 5 and I started work the day episode 1 was released). I also got into the credits of the first two episodes of season three even though I left before the first episode was released so I guess it evens out. either way I totally shipped sixteen games!
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Even if you disregard the need for it when looking for jobs and such, there's also the pride in something you've helped create. Games are a creative product and it's quite nice to see your name scroll past in the credit list, being able to show it to friends and family. I would probably feel quite bummed if I wrote a book or painted a painting and wasn't allowed to have my name on them.
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Yep. This is why it was disappointing to see the QA and Production staff taken out of the credits on several of the Vivendi titles we sold to other companies after the merger. That said, I have a lot of respect for THQ for leaving the Vivendi/Sierra credits in the finished version of 50 Cent: Blood on the Sand.
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Conversation with their corporate lawyer went like this:
Me: So you have the right to take my name off of the credits and say someone else did the work instead? Why would you possibly need that?
Her: Oh, that's just intended for artists. We don't do that for programmers.
Me: So you can take it out of the contract then.
Her: I'm afraid I can't do that.
Me: Who can?
Her: It would be me, but I'm afraid I can't do that.
Me: I'm afraid I can't take this job.-
Good for you, deep down I bet you knew that they exercise that clause every single time it becomes available as a retention mechanism. This has been going on in the industry for years. When people leave right before a project ships or is in submission, higher-ups modify the credits as a message to the development team to stay on or else you'll have trouble finding work in the future.
I've always managed to stay on board throughout the entirety of projects as network programmers tend to be the last ones laid off if a company is in turmoil. Many of us have seen people intentionally omitted, to the point where employees were told to strike someone's name from the credits. Game credits have been so mutilated since its inclusion that its a shame we'll never have a record of who worked on what. -
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So wait, DNF can have a website where anyone could have tried to prove that they had a hand in the game and get themselves in the credits, yet 130 people who I'm fairly sure have had some influence in the games development (even if something was omitted it still has a influence on the game as a whole) can't even get a head nod.
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