Kinect for Windows SDK now available
Microsoft has released an official Windows SDK for Kinect, allowing "researchers, developers and enthusiasts" the ability to create new Kinect hacks.
Microsoft promised an official Windows SDK for Kinect, and today it delivers.
A free SDK, including drivers, APIs, device interfaces, and resource materials is now available as a 100MB download on the Microsoft Research website. The company expects to see "another wave of creativity from academic researchers, developers and enthusiasts... in fields far beyond gaming and entertainment" using the tools. There are already thousands of videos of Kinect hacks on YouTube.
Microsoft calls today's release a "beta," noting that they're still working on a SDK for use commercially. Also, Microsoft notes that this release should "not be used to develop prototype applications with the intent of porting those applications to the Xbox 360 console. There are numerous architectural, performance, and behavioral differences between Xbox 360 and Windows. These differences affect how the Kinect technology is implemented for Windows 7." So, today's release may not spark a new era of homebrew Kinect games... but it is the next step of the robot takeover of our planet.
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Andrew Yoon posted a new article, Kinect for Windows SDK now available.
Microsoft has released an official Windows SDK for Kinect, allowing "researchers, developers and enthusiasts" the ability to create new Kinect hacks.-
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Looks like its just for C++ Win dev, well you can always make a wrapper for XNA if you really wanted to.
System specs interesting:
System requirements
Hardware
Kinect for Xbox 360 sensor
Computer with a dual-core, 2.66-GHz or faster processor
Windows 7–compatible graphics card that supports DirectX® 9.0c capabilities
2-GB RAM (4-GB RAM recommended)
Software
Windows 7 (x86 or x64)
Visual Studio 2010 Express (or other 2010 edition)
Microsoft .NET Framework 4.0
For additional requirements for samples, see the Readme file
Btw, thanks for the news.
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