E3 2011: Halo Combat Evolved Anniversary
Halo: Combat Evolved Anniversary brings the original console classic to the modern era with upgraded visuals, online co-op, and links to the newly announced Halo 4.
It may look different, but this is the same Silent Cartographer you remember from 2001.
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Xav de Matos posted a new article, E3 2011: Halo Combat Evolved Anniversary.
Halo: Combat Evolved Anniversary brings the original console classic to the modern era with upgraded visuals, online co-op, and links to the newly announced Halo 4.-
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I'm going to have to disagree. Played couple hours of Halo and didn't see anything special AI wise. Same old mindless cannon fodder, some of it with shield in front. Maybe I didn't play it enough but I hate fighting thumb sticks all the time trying to aim, so I space my shooters out on consoles. Next time I'm bored and feel like continuing Halo 1 I'll pay more attention to their AI.
Half Life AI though, and I'm talking specifically about squad AI (soldiers) was absolute blast to play against, if not a little frustrating. At the time when Half Life came out, it was highly praised for its AI. You try to hide behind some box so you can shoot it out from safety and you get flanked by two guys while other two will keep you under fire. If you try to get high ground advantage and they can't flank you, they will lob a grenade and flush you out, ect.
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What you said doesn't really contradict what he said. I quite like the Halo universe, but Halo 1 did have some segments that were repetitive to the point of annoyance.
It was a good game, yes, but by no means did it "reinvent" the FPS or much of the other BS that's been thrown around. What it did do was bring that to the consoles as hadn't been done before, and that's a solid achievement - there's no need to inflate it into something else.
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After Goldeneye, it redefined console FPS. The controls were great, much better than anything before, very close to mouse/keyboard (also because things like auto-aim and the use of vertical space was well tuned).
Outside of that, it had great AI and weapons, amazing co-op, tank/jeep/flying bits that were seamlessly integrated, mostly strong levels, an interesting story, and on top of it all a balanced, addictive and competitive multiplayer. Regenerating health (was it the first game to do this?) combined with the strong enemy AI made all encounters very intense and gave it a great flow. -
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I loved it. Played it at a friends and then immediately went out and bought an Xbox. It was so innovative and refreshing compared to anything I'd played before. The graphics were amazing, the AI, the blend of vehicular and on foot action, the weapon balance. I loved everything about it. It's basically what got me into console games having been a childish PC snob until that point.
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For those who've played it, does Halo Reach ever recapture some of the epic feeling from Halo 1?
I'm only a short way through Reach (to where you meet your first set of Hunters) and while the visuals are a great upgrade and everything has the Halo feel (which I felt was lost on what I played of Halo ODST), all of the battles/encounters have been ho-hum & less than epic.
The first time I met Hunters in the game was not met with a big surprise entrance or any tension.
The Hunters were just there, at the bottom of a long walkway, with their backs to me. There was no "oh shit!" moment. I played enough of Halo 1 to not really fear the Hunters anymore, but I always enjoyed battling them, and every new enemy in Halo 1 and 2 was always met with a cool/epic intro that you remember.
I'm not disliking Reach so far, but I'm hoping it becomes way more exciting. -
Ok. Online coop is good and to be expected. But can I match up with randoms? In other words, I need match making for coop or it's almost worthless. It's sad that it only supports 2 players in coop but it doesn't really surprise me if the engine hasn't been changed that much.
But the multiplayer deathmatch sounds like a real bummer. I wanted to play some old school blood gulch vehicle ctf. Doesn't sound like that's going to happen. Also I was hoping for matchmaking custom games or at least not having to suffer through playlists. It doesn't sound like that's there either. I won't hold my breath but it really sounds like it will be missing the old school deathmatch/ctf maps.
I have the pc version of Halo 1. It at least supported the ability to find a game mode you wanted and pick and choose a server that's playing the level you wanted. But I doubt there's enough players for it anymore and I don't really pc game anymore because of ergonomic reasons and other issues too (I prefer console gaming because it's much simpler to deal with and it's truly plug and play and no tweaking of graphic settings are required... etc...).
So it's sad. The magic experience of Halo 1's multiplayer is hard to recapture.
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