Report: Wii U uses last-gen Radeon GPU

Nintendo's Wii U sports a Radeon GPU similar to last-gen AMD cards, according to a new report. This puts it on par with PS3 and 360, but not vastly outpacing either one.

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Nintendo has been more than a little cagey about the power of the newly-announced Wii U console, only implying that it's comparable to current generation competition like the Xbox 360 and the PlayStation 3. But a set of reports are coming out that, if true, shed some light on what's under the hood.

Game Watch (via Engadget) reports that the console uses a Radeon GPU similar to the R770 that was in AMD's last-gen cards. Engadget claims that this gives it a slight graphical edge over the PS3 and 360, which are similar to the NVIDIA G70 and R520, respectively. The Wii U also reportedly supports Direct X 10.1, and multi-display for up to four SD video streams.

Meanwhile, Develop reports that Crytek is working to bring CryEngine software to the platform. CEO Cevat Yerli says the tech is almost fully running on the system, but isn't ready to show yet.

Shacknews has contacted Nintendo and will update as more information becomes available.

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  • reply
    June 14, 2011 4:00 PM

    Steve Watts posted a new article, Report: Wii U uses last-gen Radeon GPU.

    Nintendo's Wii U sports a Radeon GPU similar to last-gen AMD cards, according to a new report. This puts it on par with PS3 and 360, but not vastly outpacing either one.

    • reply
      June 14, 2011 4:07 PM

      how do you determine a generation for video cards?

    • reply
      June 14, 2011 4:09 PM

      R770 vs R520 is like day and night

      • reply
        June 14, 2011 4:14 PM

        R520 is lowend of X1000 series

        RV770 is (high-end) of HD 4000 series, therefore in HD4800 ranks

        It's a custom part, it will be overhauled for WiiU , the core is based on that technology since it's cheap enough but also powerful , 2 series of radeons are ahead,

        I don't like the sound of it though, RV770 were pretty hot ... and inefficent.

        This is more architectural word, since it's custom , they can add other features wich HD4800 didn't had ... like multi-display support (4)

    • reply
      June 14, 2011 4:11 PM

      It's supposedly an off-shoot of the juniper chip - i.e. 5770 and 5750. 5770 will be considered low end hardware performance wise by the time this comes out next year.

      • reply
        June 14, 2011 4:16 PM

        I've heard it's more in the 4800 series performance wise.

        • reply
          June 14, 2011 7:23 PM

          A 5770 is about equal to a 4870.

          • reply
            June 14, 2011 9:16 PM

            5xxx series is different in that it meets DX11 standards.

            • reply
              June 15, 2011 6:09 AM

              Basically, also seems to be more capable with multi-display tech, which is obviously useful in the Wii U situation.

            • reply
              June 15, 2011 8:00 AM

              and it won't use DX, so it doesn't matter in that regard.

              • reply
                June 15, 2011 10:31 AM

                No, but if something is, say, DX11 compliant, it will have a feature set a DX10.1 card would not. It might not be DX in name, but it will probably use many of the features.

    • reply
      June 14, 2011 4:14 PM

      [deleted]

      • reply
        June 14, 2011 4:15 PM

        What are you talking about ... comparable ?

        • reply
          June 14, 2011 4:20 PM

          A low-end RV770 isn't a huge improvement on the Xbox chip given what's available. Of course, a high-end RV770 is a huge improvement.

          • reply
            June 14, 2011 4:33 PM

            Man ... what are you talking about ... there is no high-end or low end RV770 ... RV700 is the HD4000 family , RV770 is the chip used in HD4800 sub-series.

            http://en.wikipedia.org/wiki/Radeon_R700#Architecture

            And by the way, we already said Xbox uses ancient RV520 , called ATI Xenos. Equivalent to X1800/X1950 series of Radeons.

            http://en.wikipedia.org/wiki/Xenos_%28graphics_chip%29


            ... But is still don't know what you wanted to say with the first part of the sentence... :P i know these things , i build custom PCs for living ;)

            • reply
              June 14, 2011 4:44 PM

              Dude, look at your own link. The RV770 is used in four cards with different numbers of stream processors enabled. A 4870 is a massive improvement over an X1950 and a 4730 isn't.

              • reply
                June 14, 2011 6:38 PM

                These comparisons are impossible to make on the information we have at the moment frankly.

      • reply
        June 14, 2011 4:33 PM

        i will be interested in knowing how much RAM this machine is going to have. if it has a significantly higher amount of RAM then that alone will put it pretty far ahead of the PS3/360.

        • reply
          June 14, 2011 4:39 PM

          Yah if it has 1-2GB of ram it would be a decent jump in visuals, especially texture detail.

        • reply
          June 15, 2011 1:53 AM

          RAM is one of the higher cost components in the ps3/360 so I dont believe Nintendo (who never sell at a loss and usually triple the price) will put more in then their competitors.

          No chance, in fact if this system comes out with a higher price point than the cheapest Xbox then anyone who buys it is a mug.

          The tech is going to be old and cheap.... better than wii hell yeah and maybe as good as 6 year old xboxs but they will charge a premium!

          • reply
            June 15, 2011 6:12 AM

            Given that it will be streaming a second screen it will probably have at least 768MB, now whether that's dedicated or not we'll have to see.

    • reply
      June 14, 2011 4:15 PM

      [deleted]

      • reply
        June 14, 2011 4:17 PM

        Something different. It worked with the DS & Wii, who knows what will happen this time though.

        • Ebu legacy 10 years legacy 20 years
          reply
          June 14, 2011 4:43 PM

          I do. I know.

          One controller per system? That's so anti-Nintendo that...that's something I'd expect Sony to pull.

          "They'll just buy a system for each family member!"

          • reply
            June 14, 2011 6:03 PM

            It's not "one controller per system" just one U controller. Everyone else can use wii classic or wiimote/nunchuck. This will make it a pain for devs though.... Or, on the other hand, the rumor that you can only have one U controller may be entirely false. It still has a while until it is released. We'll see.

            • reply
              June 15, 2011 1:55 AM

              latest we heard 2 controllers might possible.

              • reply
                June 15, 2011 6:13 AM

                Well, it's not possible yet but they're looking into it (which, IMO, would be bare minimum).

                • reply
                  June 15, 2011 12:42 PM

                  Unless they had two systems networked or were running off of a development PC the Ubisoft guys used 2 WiiU controllers when showing off their new FPS game at the E3 press conference.

      • reply
        June 14, 2011 4:18 PM

        Essentially controlling a market with no competitors.

        • reply
          June 14, 2011 4:36 PM

          I pretty much agree with you, it'll be interesting to see if microsoft keeps supporting the kinect for their next console.

          Also, I'm looking forward to see the handheld race when the Vita is 1 year into the market.

          Despite not owning a Wii, I'm fairly positive that nintendo will do excellent anyway.

        • reply
          June 14, 2011 8:57 PM

          I wonder whether people will fall for it a second time. I know an awful lot of people that rushed out to buy a wii / balance board because it was cooky and different, then have regretted the decision and left the Wii collecting dust in a cupboard.

          • reply
            June 15, 2011 7:15 AM

            I know an awful lot of fat people that want their games played for them with little to no challenge. Many of them are also stupid so chances are good they'll buy another device clearly not targeted for them.

      • reply
        June 14, 2011 4:21 PM

        last-gen and next-get are very confusing assertions

        you don't know about what anyways , GPUs , Consoles , what ... ? Stop using these stupid mainstream callsigns of nonsense.

        Speaking about GPUs, Nintendo will use HD4800 technology, coupled with upgrades, probably code based fixed and overhauls (they're not just converting a HD4800 into an console-grade part) , it's a custom part.

        Therefore "BASED ON" can only mean it's an arhictectural core of RV770, but in result it will be better than the original RV770. (in terms of support code,features , not in pure computing power)

        • reply
          June 14, 2011 4:23 PM

          It's not last-gen , because this gen didn't even evolved fully , which is HD6000 series, the last was HD5000 and nintendo uses pre-last 4000 series technology , it's not A COPY PASTE , it's based on it , but it will be better , so they will end up with something like 5770

          • reply
            June 14, 2011 4:26 PM

            "Based on" probably means massively undervolted to meet heat and power consumption requirements.

            • reply
              June 14, 2011 4:37 PM

              I really don't know in what capacity "based on" would mean undervolted

              It's a custom mobile part, it's obviously not the same size as the PC parts, but based on means it is based on the RV770 CHIP (Graphics Processing Unit) it means what technology is it based on, the voltage information will not be possible to get until the console is released and some guy tests this ... they don't release these kind of detailed information.

            • reply
              June 14, 2011 5:27 PM

              That's no less of a silly assumption than what's he's been posting. Based on probably means it's got a different configuration than the retail parts - differences in onboard ram, shader units, etc. There's no reason to assume it's massively downclocked or something at this point.

          • reply
            June 14, 2011 5:25 PM

            *Citation needed

      • reply
        June 14, 2011 4:27 PM

        "what are they doing?"

        Thats what people asked 4-5 years ago. They are makin fucking bank. Next question.

      • reply
        June 14, 2011 4:31 PM

        sucking cock and incorporating the most random stuff into a controller possible to distract people from the fact they're going nowhere. it worked for the wii!

      • reply
        June 14, 2011 4:34 PM

        making money hand over fist.

      • reply
        June 14, 2011 6:08 PM

        [deleted]

      • reply
        June 14, 2011 6:11 PM

        Making games for people who don't normally play games and not caring about any of us

    • reply
      June 14, 2011 4:31 PM

      I don't understand. Wouldn't a superpowered HD4800 would run circles around the GeForce 7800 derived chip in the PS3 and the ATI Radeon X1900 derived GPU in the Xbox 360?

      • reply
        June 14, 2011 4:34 PM

        yes it should, but the CPU of the PS3 backs the GPU. but then agian we dont know the CPu of the Wii U

      • reply
        June 14, 2011 4:38 PM

        well verbatim yeah, but who knows what kind of system architecture it will have. the CELL is a powerful chip, but it was not really ideal for a game console, and the rest of the PS3 has a somewhat questionable design and makes it almost impossible to get anything like its potential in real world use. GPU's are alot easier to utilize at a high level though, so on paper it should be more capable.

        • reply
          June 14, 2011 4:43 PM

          Power 7 of some sort, and multi-core. Other than that and "lots of ram", we don't know much.

      • reply
        June 14, 2011 4:43 PM

        ofcourse it will , WiiU will totally own both PS3 and 360 , wiiU GPU is ... let me measure, i'll report back.

        look this in the meantime http://www.techpowerup.com/reviews/Diamond/HD_4870/6.html

        X1800/X1950 is off chart ... too old :P

    • reply
      June 14, 2011 4:33 PM

      PS3/360 hardware is already ancient. Reggie, you have failed me.

      • reply
        June 14, 2011 4:35 PM

        unless you plan to make a new TV that is higher then HD then it will be fine

        • reply
          June 14, 2011 4:40 PM

          uhm.. ok?

          • reply
            June 14, 2011 9:40 PM

            Seriously, lol to that. People are still willing to run 720p or lower to get better visuals at 30fps. When we are running 60-120fps at 1080p with AA and AF cranked up, and with art assets an order of magnitude better than they are today, then MAYBE we can start thinking about more resolution.

            • reply
              June 15, 2011 3:33 AM

              Is AA even worth it on consoles, at couch distance? Seems like more actual info (res) would be more useful.

              • reply
                June 15, 2011 4:14 AM

                It's noticeable most of the time, at least for me.

              • reply
                June 15, 2011 6:36 AM

                A level or two of AA is often cheaper (GPU wise) than increasing res so that's often what developers do.

              • reply
                June 15, 2011 8:37 AM

                Running Dirt 3 at 1080p with 8X FSAA looks wonderful... no jaggies at all. So yes it is worth it!

        • reply
          June 15, 2011 3:29 AM

          lol

        • reply
          June 15, 2011 3:31 AM

          wtf is this

      • reply
        June 14, 2011 4:43 PM

        What are you talking about , are you totally not seeing my posts.

        • reply
          June 14, 2011 4:49 PM

          you build custom pc's for a living ;)

    • reply
      June 14, 2011 4:42 PM

      That's more than a "slight" improvement. Remember what's actually in the 360 and PS3.

      • reply
        June 14, 2011 4:46 PM

        Conan - there are so many asshats here, are they totally blind - ARE YOU SEEING WHAT AM I POSTING

        WiiU WILL TOTALLY SMASH EVEN IF YOU HOOK UP BOTH PS3 AND 360 TOGETHER

        WiiU = RADEON HD4800
        360 = RADEON X1800/X1950


        I said it in the first post of mine, it's DAY VS NIGHT.

        "Engadget claims that this gives it a slight graphical edge over the PS3 and 360, which are similar to the NVIDIA G70 and R520 "

        THIS ABOVE STATEMENT is TOTALLY misleading, ENDGADGET is OUT OF MIND.

        • reply
          June 14, 2011 4:48 PM

          The shack is really going down the tubes, rofl.

          • reply
            June 14, 2011 4:50 PM

            oh ... now for the stupid double post and a freaking lag .. meh bugs.

            ... i mean , im posting this for like 30 mins , and nobody sees that the article is TOTALLY out of reality, the WiiU has NOWHERE NEAR comparable hardware to PS3/360

            Endgadget is stupid.

            • reply
              June 14, 2011 4:51 PM

              Who the fuck thakes tips from endgadget anyways , come on shack.

          • reply
            June 14, 2011 5:41 PM

            [deleted]

        • reply
          June 14, 2011 4:56 PM

          Holy shit. Dude, stop and think for three seconds. How big is the goddamn heatsink on a 4870? That keeps it at like 90c. Go look at a picture of the Wii U. The thing is half mITX at best. Unless the entire damn console is a giant GPU cooler, the thing won't touch 4870 performance. It's entirely possible that it's a RV770 running at such low voltage that it barely beats out the Xbox or PS3.

          • reply
            June 14, 2011 7:20 PM

            [deleted]

            • reply
              June 15, 2011 6:26 AM

              It would be foolish not to run something based off of a 5770 instead of a 4870, it was cooler, quieter, less power hungry, and had a better feature set (as well as better multi-display tech, which would be important for the Wii-U in particular). I'm sure they could optimize it a bit to bring it down to whatever they need to hit for the console.

          • reply
            June 15, 2011 6:37 AM

            I'm running a mobile 4870 in my laptop (granted, it's not clocked the same as a normal one), and it never hits above 60c under full load.

        • reply
          June 14, 2011 5:00 PM

          Calm down there, man. Yes, it's misleading and honestly wrong, but until we know the exact specs you can't make any claims like that.

        • reply
          June 14, 2011 5:49 PM

          [deleted]

        • reply
          June 14, 2011 6:21 PM

          Is this post for real or is it sarcasm? Either way it's hilarious

      • reply
        June 14, 2011 4:48 PM

        Conan - I think im sorrounded by ignorants ... or they just don't click my posts.

        Again:

        WiiU WILL TOTALLY SMASH EVEN IF YOU HOOK UP BOTH PS3 AND 360 TOGETHER

        WiiU = RADEON HD4800
        360 = RADEON X1800/X1950


        I said it in the first post of mine, it's DAY VS NIGHT.

        "Engadget claims that this gives it a slight graphical edge over the PS3 and 360, which are similar to the NVIDIA G70 and R520 "

        THIS ABOVE STATEMENT is TOTALLY misleading, ENDGADGET is OUT OF MIND.

    • reply
      June 14, 2011 4:51 PM

      [deleted]

    • reply
      June 14, 2011 5:11 PM

      Report: Shacknews' misleading headlines get noobs' panties in a bunch

    • reply
      June 14, 2011 5:46 PM

      R770 huh? I personally use an ATi Radeon 4870 by Sapphire. The heatsink isn't THAT large and it runs all games at max, except for a select few that are poorly coded (Saints Row 2).

      In terms of heatsink size, compared to vehicles. The super cars don't use a single heat sink, they cover the entire body of the car. If Nintendo does some ass-up overhaul, they will most likely have the entire body of the Wii-U be a gigantic heatsink, excluding the face plate so you can eject the disc.

      Looking at the 4870 personally, the Heatsink is the size of my fist if I could remove my thumb. I have the Vapor-X version, the only reason the heatsinks look large is because the plastic housing used for creating tunnels for wind.

      Going back to Heatsink design itself, They can just have a copper block the size of a quarter on top of the die and have 2 heatpipes on each side (if the Wii-U is standing up like a normal Wii) the top and bottom goes to the rear of the console go vertical and have a massive Slice'n'dice spiderweb aluminum heatsink, it will work.

      As for RAM, 1GB is overkill. The Xbox has much less than that. 512MB is well enough for RAM. If you compare it to computers, a computer requires multiple gigabytes of ram because it runs games AND the Operating system in conjunction with programs. The reason the console's can get away with using 64MB of ram is because it's 100% dedicated to the game, rather then the components surrounding the game like multi-tasking of an overlay or background program managing > 9000 drivers.

      Wrap it up in Bacon, even the 4830 can run games quite nicely. Hell I've run games on 4 different 4350's and they can run most games on low-medium, so the 4800 series can bulldoze any future game.

      The next Xbox and Playstation will most likely adopt the same tactic, picking up older, proven hardware. A few people raged when they found out the Playstation runs an Nvidia 7800 or whatever it was, because the 9K series was already out. Xbox ran a custom ATi card even though the HD3k series was already making way.

      I wouldn't be surprised if Nintendo went back on their word and used an Nvidia ION. "You are dead. Not big surprise."

      Or the Nvidia TEGRA

      or Viacom....

      /rant

      • reply
        June 14, 2011 5:49 PM

        Ram isn't overkill when you realize they have twice as many video outputs to deal with.

        • reply
          June 14, 2011 5:50 PM

          yup I'd expect it to have 1+GB, maybe 1GB dedicated video ram, 512mb system memory?

      • reply
        June 14, 2011 6:29 PM

        RAM is never overkill in a console. Developers slurp up RAM like the sweetest ejaculate from the most delectable penis in existence. One of the biggest bottlenecks in a game console is memory and its the most common complaint of console devs from what I have observed.

      • reply
        June 14, 2011 6:35 PM

        it needs as much as nintendo can afford to put in it. theres no max.

      • reply
        June 14, 2011 6:35 PM

        So, you run Crysis 2 at full detail at a high resolution on your 4870? That's funny, because I have the same card and there is no way I can do that.

        • reply
          June 14, 2011 8:02 PM

          [deleted]

        • reply
          June 14, 2011 8:32 PM

          I got 30+ fps at 1920x1200 on a 4850 once I used the custom config utility to turn off AA.

          Then I got rid of the annoying motion blur for gameplay purposes and enjoyed a 40-70 framerate. Some of the screenspace effects in crysis 2 are just not optimized well.

          Besides crysis 2 pc performance is hardly a predictor of how a custom hardware platform with roughly the same horsepower would run the game.

        • reply
          June 14, 2011 10:18 PM

          I can run Crysis 2 on ultra max + some extra settings in the config at 1920x1080 without vsync. I'm not sure what it is but my major bottleneck is my core, because I have a 5600+ which is a dual-core at 2.9Ghz. I have the 4870 and 8GB of RAM.

          Now that I think of it, 1GB ram on a console isn't that overkill. I say that because the PSP has 32MB (Slim-64MB). As long as they don't use some proprietary RAM like XDR or something, they can probably afford to put 1GB onboard. The controller is probably a big cost factor...

      • reply
        June 14, 2011 7:23 PM

        [deleted]

    • reply
      June 14, 2011 5:52 PM

      Have to remember this thing is still one year out as well. It will be a two generation old GPU by this time next year.

      • reply
        June 14, 2011 8:45 PM

        It's already two solid generations behind. Southern Islands will hit Q3-Q4 2011. So whenever Wii U is going to come out, it'll be based on a three to four generations old GPU.

        • reply
          June 14, 2011 8:47 PM

          [deleted]

          • reply
            June 14, 2011 8:52 PM

            [deleted]

          • reply
            June 14, 2011 9:05 PM

            It was brand spanking new. ATi's R520-based cards came out Oct 2005 and the Xbox 360, which had an in many ways more evolved GPU came out Nov 2005. ATi wouldn't follow up with a new PC GPU incorporating those features until R600 showed up in May 2007 (and disappointed many people as nVidia had seized the performance crown until then).

            • reply
              June 14, 2011 9:17 PM

              [deleted]

            • reply
              June 15, 2011 6:41 AM

              Performance wise it was about equal to the R580 while maintaining lower thermals and power draw due to the features included that wouldn't exist elsewhere till DX10.

          • reply
            June 14, 2011 10:21 PM

            Both times the Xbox has come out with a slightly more advanced GPU than what was available on the PC. Both times features from the Xbox came to the PC. Microsoft's bankrolling will net us another advancement of architecture hopefully.

            • reply
              June 15, 2011 6:31 AM

              Yeah, we'll probably see the HD 7000 (or maybe 8000 by then?) in the next Xbox, though I really don't know what it will do with all that power?

            • reply
              June 15, 2011 6:36 AM

              Well, more advanced in some ways. The unified shader stuff that later got integrated into R600. But that doesn't really mean it was better than what you could get on a PC at the time.

    • reply
      June 14, 2011 8:00 PM

      "Shacknews has contacted Nintendo and will update as more information becomes available."

      Great, Shacknews to the rescue! (duders, they aren't going to give you any info regarding internal specs. Jeeze)

      • reply
        June 14, 2011 8:59 PM

        God forbid they make a call that may elicit some information. It's called journalism.

    • reply
      June 14, 2011 8:58 PM

      It'll probably be a die-shrunk custom variant of the HD 4830 512MB as that's neither using expensive GDDR5 RAM nor the wide 512-bit memory interface. This would be able to completely stomp the Xbox 360 and PS3 at 720p and run Crysis 2-like visuals at 1080p (30fps of course).

    • reply
      June 14, 2011 10:04 PM

      WAIT, PS3 AND 360 ARE LAST GEN?!

      • reply
        June 14, 2011 10:33 PM

        Actually, last, last, last gen.

        • reply
          June 14, 2011 10:51 PM

          Actually, last, last, last, last, last gen.

      • reply
        June 14, 2011 11:22 PM

        order of magnitude behind pc in RAW POWER. at least.

      • reply
        June 15, 2011 12:50 AM

        my head is going to explode , the journalists have no idea, and people commenting even less

        360= LAST, LAST LAST LAST LAST GEN
        WiiU = LAST LAST GEN

        H. U. G. E. D. I. F: F. E. R. E. N. C. E.

        • reply
          June 15, 2011 12:51 AM

          WiiU: Day
          360: Night

          • reply
            June 15, 2011 12:52 AM

            The Shack's Title is misleading , as well as Engadget is a bad bad source to start with

            • reply
              June 15, 2011 12:52 AM

              WiiU: Elephant
              360: Fox

              • reply
                June 15, 2011 1:18 AM

                CURRENT GEN OF ATI GPUS: RADEON HD 6000 SERIES - NORTHEN ISLANDS - 40nm rehaul (nvidia terminator)

                LAST GEN: RADEON HD 5000 SERIES - 40nm introduction (nvidia killer)

                LAST LAST GEN: HD 4000 SERIES - (nvidia close up)

                LAST LAST LAST GEN: HD 3000 SERIES - ( no idea)

                LAST LAST LAST LAST GEN: HD 2000 SERIES - (no idea)

                LAST LAST LAST LAST LAST GEN: X1000 SERIES - (no idea)


                HD6000: Antilles (extreme), Cayman (high-end) , Barts (mid-end) , Caicos/Turks (Low-end)
                HD5000:
                HD4000:
                HD3000:
                HD2000:
                X1000:

                WiiU: HD4000: RV770: WiiU uses HIGH-END of the LAST LAST GEN. (HD4800 series)
                360: X1000: RV520: 360 uses LOW-END of LAST LAST LAST LAST LAST GEN. (comparable to X1800 in processing power .. but was not based on RV570 core for some reason)

                Earthshattering Difference
                Astronomical difference
                Jumbo sized difference
                How can i explain to you people to understand !!!!
                WiiU is extremely powerful. But obviously when new Xbox and PS4 comes they will be even more powerful ... let me guess , all over again ? .. .everyone will be busy with WiiU and those guys still left in the water :P

                WiiU needs to have enough ram to compete for long-run , RAM is the biggest issue for consoles.



                ORIGINAL Wii uses ATI Hollywood 90nm GPU clocked at 245 Mhz , the improvement between Wii and WiiU is measured in light-years.

                Like a 1995 porsche vs 2005 ferrari.

                When WiiU is released , it will have NO COMPETITION. That means it will blow everything else out by a long shot.

                • reply
                  June 15, 2011 1:19 AM

                  whoops i forgot to finish :P

                • reply
                  June 15, 2011 2:28 AM

                  Okay continued here ... click this !

                  Current gen already explained in above post ( HD 6000 series, >>NORTHEN ISLANDSEVERGREENR700R600R600

                  • reply
                    June 15, 2011 2:39 AM

                    Okay continued here ... click this !

                    Current gen already explained in above post ( HD 6000 series, >>NORTHEN ISLANDS , DX11, 40nm improvement, core overhaul)

                    LAST GEN: RADEON HD 5000 SERIES - >>EVERGREEN - 40nm introduction, DX11, (nvidia killer)

                    LAST LAST GEN: HD 4000 SERIES - >>R700 - DX10.1, 55nm (nvidia close up)

                    LAST LAST LAST GEN: HD 3000 SERIES - >>R600 - 55nm R600s ( no idea)

                    LAST LAST LAST LAST GEN: HD 2000 SERIES - >>R600 -65nm R600s (no idea)

                    LAST LAST LAST LAST LAST GEN: X1000 SERIES - >R520 - 90 nm (delayed release)


                    CORRRRRRECTION: IT APPEARS THAT 3000 SERIES ARE THE SAME GEN ... THAT MEANS ONE LESS GEN ... Technically we should remove one "LAST" - but it's not really it , R600 converted to 55nm process were the HD3000 series, it is an improvement normal people will notice without knowhing what was actually done , so , PRACTICALLY it's still another gen but maybe not fully technically.

                    Every one of these has PRO, LE, XT postfixes that further define the sub-series, but this is not comparable to WiiU custom designed part , when they release more info we will know to what it is comparable, when the console is released we will know even the smallest details.


                    HD6000: Antilles (extreme), Cayman (high-end) , Barts (mid-end) , Caicos/Turks (Low-end)
                    HD5000: Hemlock(extreme), Cypress (high-end), Juniper (Mid-end), Cedar & Redwood (low-end)
                    HD4000: RV790 (high-end rehaul) , RV770 (high-end), RV740 (mid-end 40nm post redesign, but not faster), RV730 & RV710 (low-end)
                    HD3000: 55nm Conversion (all)
                    HD2000: RV670 (wikipedia?80nm? High-end), RV630(mid-end) RV610 (Low-end)
                    X1000: R580(FIX - high-end; X1900 and X1950 series) R535 , R520(series) ... etc
                    X700 / X800: R400 ...
                    X300 / X600: R300 ...

                    NOTE: TIMELINE .... ATI Xenos was based on R520 core because R580 (X1900) came LATER for Desktops (i don't know why wikipedia uses R520 for the family name) ... for example HD4700 series also came HALF a year later with some redesigns and changes (40nm process) ..etc
                    These are called "SPRING REFRESH" cards .. usually come out in march/april

                    NOTES:
                    HD3000: R600 Technology on 55nm, "HALF-GENERATION" upgrade (PROCESS SHRINK and other code-based improvements)

                    NOTE: R500 FAMILY has some stupid naming .... for some reason it's called R520 ... but the same name shares is the flagship core's name "R520" ... 360 is just better than than X1800 , comparable to X1950 in processing power , but is NOT based on R580 core.

                    Now i saw the naming scheme ,... CORRECTION , 360 does NOT use LOW END X1000 .... 360 uses the best X1000 technology , it is even better than X1800/X1950 feature wise , but it has comparable processing power like those, R4XX and R5XX have weird naming scheme.

                    THEREFORE: if 360 was a BASED ON R520 then but it was actually better than the original X1000 series, then we can say WiiU is going to be no different, based on RV770 we will get a better one and will probably range into something like HD4890 or even HD5770 ... just as i thought originally , it's a CUSTOM PART and they do not just copy paste the HD4800 series , it will be EVEN BETTER !!!! But the CORE technologies such as DirectX and nanometer process will probably REMAIN that's why it's said "based on" .. they will probably upgrade code-wise and HDMI versions , as well as OPEN GL support ... there will be a number of upgrades , yeah , it will be even better !

                    Because 360 GPU was designed as ATI Xenos .... ATI then made RV600 based on Xenos (not a real based on, but just Xenos was the last high-end part they made, speaking about core architectural context)


                    But the point is .... 360 used the best AT THE TIME ... (better)
                    But WiiU will use like pre-last gen at release.

                    No worries ... hardware is so much ahead of software , it's just not comparable because of moore's law and for nintendo it's okay , enoguh for HD and also cheap enouhg ... nintendo can make great games only because they profit from the consoles too ;)

                  • reply
                    June 15, 2011 8:43 AM

                    [deleted]

                    • reply
                      June 15, 2011 9:02 AM

                      ulillillia finally gave up on proving that bubsy 3d was the greatest game ever made

              • reply
                June 15, 2011 1:19 AM

                We're getting closer to solving this riddle!

              • reply
                June 15, 2011 2:26 PM

                The first part of the thread just didn't get it !

                WiiU: Shark
                360: Tuna

    • reply
      June 15, 2011 1:49 AM

      Colour me unimpressed.... and unsurprised

    • reply
      June 15, 2011 5:53 AM

      Gotta love consoles. New generation already obsolete.

    • reply
      June 15, 2011 7:50 AM

      [deleted]

      • reply
        June 15, 2011 8:10 AM

        [deleted]

      • Zek legacy 10 years legacy 20 years
        reply
        June 15, 2011 8:20 AM

        I agree, this system sounds plenty powerful enough for me. I just hope that they get the games this time around. The Wii failed in that regard because not only did it fall short of the HD gap, but it forced a control scheme that didn't work well for conventional games. The WiiU addresses both of those complaints so hopefully it will get good core games even if the hardware is a half-gen behind or whatever.

    • reply
      June 15, 2011 8:08 AM

      It might not vastly outpace them, but the viaode and system memory should make quite a big difference IMO.

    • reply
      June 15, 2011 8:29 AM

      perhaps Nintendo is moving to a model of less expensive hardware that's updated more frequently?

      • reply
        June 15, 2011 8:37 AM

        I think the ideal situtation for Nintendo would be to release something more powerful than 360/PS3 but less powerful than 720/PS4 for $299 in June 2012 (immediately post-E3) IF Sony + MS don't release 720/PS4 until winter 2014-spring 2015.

        This would give them ~2.5-3 years of getting superior 3rd party versions of everything, and downports of 720/PS4 games until they can release a system more powerful than 720/PS4 for $299 in 2017.

        • reply
          June 15, 2011 2:28 PM

          Yes it is, it's already light years more powerful than what $ony and M$ have.

    • reply
      June 15, 2011 10:59 AM

      Now you're playing with MAXIMUM POWER.

      • reply
        June 15, 2011 2:28 PM

        I hope WiiU will have Crysis !

        • reply
          June 15, 2011 2:53 PM

          re-release shouldn't be off the list, it could prove good , like a Crytek Nintendo Pack - Crysis ; Warhead and Crysis 2 for 50$ ... sold

    • reply
      June 15, 2011 2:49 PM

      I just want to make one thing clear to developers... Graphics don't make the game, I'll take game play quality over graphics every time.

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