THQ to close Digital Warrington; Kaos shuttered
THQ announced today that it has shut down Kaos Studios in New York, and has started the process of shutting down THQ Digital Warrington in the UK.
THQ announced today that it has shut down Kaos in New York, and started the process of shutting down the UK's THQ Digital Warrington. Employees at both studios have already been informed, and the company says it is currently hiring at other internal studios in Vancouver, Canada, and Austin, Texas. No reason was given for the closure, other than mention of a "strategic realignment."
As was the case when Activision looked to close operations at Bizarre Creations, UK law requires a warning period for closures. Digital Warrington won't be shuttered for at least 30 days, giving employees some time to find new positions before the studio is closed.
Kaos is known most recently for Homefront, which was met with middling reviews but decent sales. THQ Warrington just released Red Faction: Battlegrounds, a downloadable tie-in game for Red Faction: Armageddon.
As part of the announcement, THQ mentioned that THQ Montreal will take over creative management for the Homefront franchise, implying that a sequel may be in the works.
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Steve Watts posted a new article, THQ to close Digital Warrington; Kaos shuttered.
THQ announced today that it has shut down Kaos Studios in New York, and has started the process of shutting down THQ Digital Warrington in the UK.-
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I would but for the most part my FPS MP days are over, I got so burned out from the doom/duke/Quake/HL/CS days that its pretty much the same thing over and over with these new games. Sure they add some features here and there but the core gameplay of a multiplayer FPS game has changed very little if at all over the years. I just recently started trying MW2 multiplayer because my friend kept bugging me to try it and although fun its the same old gameplay that I remember from years back that I frew tired of. I do however love anything coop.
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Kaos was pretty much "dead studio walking" after Homefront's release reception, not just from the quality standpoint, but from the expense of running a NYC studio. The rumor was that they'd either be moved to a cheaper city (like Montreal), or shuttered.
These guys got screwed by two major publishers: EA (as Trauma Studios, after making Desert Combat for BF1942, acquired by DICE, and then getting dumped from DICE shortly after EA acquired DICE), and now THQ.
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