Minecraft 1.7 'adventure update' incoming
The indie sandbox dig 'em up is to get some actual goals with update 1.7, which developer Mojang is calling the "adventure update."
Indie sandbox dig 'em up Minecraft is famous for letting players create their own fun, but if you like goals in your video game, the next patch is for you. Referring to it as the "adventure update," on his blog, creator Markus 'Notch' Persson teased a little of what we can expect from update 1.7.
"We're keeping the details secret so people can get surprises. The idea with this update is to flesh out the game a bit, making it reward exploration and combat more," Persson said. Doubtless it'll all be optional, for you to dabble in if you fancy a little structure.
Minecraft's official mod support will also arrive soon, with the source code going out to "a very VERY small group of people" before 1.7 launches. "We'll use those experiences to work out the final details, then we'll get the modding API out as soon as possible after 1.7 has been released," Persson explained.
On top of all that, 1.7 might bring pistons too, "assuming we like them in play testing."
Persson also said a little more about the Kinect-supporting Xbox 360 edition of Minecraft, which was announced at E3 last week for a winter launch. "It will be a new version of the game, designed specifically for console play," Persson explained.
As previously announced, Minecraft is also coming to Android via Sony's Xperia Play phone, which it'll be exclusive to for a while. Minecraft's coming to iPhone too.
While Persson is serving as game designer on the Xbox 360 and Android versions, he notes that "I won't be involved in the programming as I'm focused on the PC version of Minecraft."
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Alice O'Connor posted a new article, Minecraft 1.7 'adventure update' incoming.
The indie sandbox dig 'em up is to get some actual goals with update 1.7, which developer Mojang is calling the "adventure update."-
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Your goal is to craft items. But to craft you need resources, so you need to hunt for them.
Eventually, once you understand what you can do in the game world, your list of goals and projects becomes ridiculously long. While hunting for resources, you'll inevitably create tunnels, which you'll get caught up in shaping into something, and then you'll want to build something with all the stone you've collected. Then it's all downhill from there.
Granted, if you don't play long enough then you'll never make it to that point.
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So much potential for Minecraft. I played the game with a friend and my girlfriend a few weeks back and it was an amazing experience, building bases and traps and then huge monuments and temples. It's just after a very short while it becomes tedious and simply boring.
I have so many ideas that appear do-able that would just tip the game over to incredible status. I wish I had the know how to program and such :( -
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I am not a programmer, so I could be off base here, but could that lead to the situation where 5 or 6 modding APIs are created and mod Z will only work with API "A" and mod Y will only work with API "B" so if you wanted to run mods Z and Y at the same time you are screwed?
Or what about individual mods that don't use any kind of API? If you have a mod that changes some part of code, but there's another one that requires that part to be unmodified is that going to cause issues too?-
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Without any kind of official direction, I'm still worried the mod community is going to fracture itself and mod compatibility is going to suffer as a result. It's debatable that Bukkit will be any kind of "de-facto" standard once the source is out, or even that they are now. Are modders even going to want to use an API and have to wait for it to update every time a new version is out, when they have the source available to them?
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I lost interest in this game as soon as I reached the limit to what I could create. I want to make a massive building that's a mile in the sky. No-can-do. There's a height limit. With nearly unlimited space on the X and Z axis, you'd think I'd be happy. But I can't shake the Y limitation. Why do all of my buildings have to be squat? It's creatively suffocating.
This game needs to be entirely re-written from the ground up in order to be optimized. I've read that even empty space takes up memory. Why? These guys need a compression algorithm (or whatever) that will only count the spaces used by the player or filled with an object.
It would be awesome if you could build a ladder into space, even. Maybe even be able to craft space suits, oxygen masks, and rockets/ thrusters for space flight. Or how about other planets that you can fly to.
I want MineCraft meets Infinity: The Quest For Earth! -
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We probably have everything done already by modders, and we have the modders API already done, too. All we need is Notch to stop messing with Minecraft, so all the current mods and plugins will work without needing to be rewrite to accomodate a cake. Or a wolf. Or a stupid map where you cannot put tags. Notch, leave the damn thing alone.
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It just bothers me on principle. I want Notch to hire a coder or two to re-write the bloody thing from the ground up, add proper mod-support, and remove the world-height limitations.
Then Notch can create random official-mods for adventures, achievements and ponies to his hearts content, but without borking the code-base for everyone. I guess I really just want him to have to pay one or two guys a fair wage to fix MC properly instead of this route.
But, the mod-makers aren't forced to do anything, so it's not like they're being abused. I guess in the end I'd just be happy with mod-makers being given proper credit for any contributions that end up in Minecraft's codebase -- which Notch seems to have done already with the file-format improvement!
TLDR: Ignore me, I'm a whiney internet-forum-poster.-
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I see it more as an offering to the community. You want more/different things? Here, build it yourself. Support worthwhile sub-projects, or don't.
I can understand why he doesn't just hire more people: the community will never, ever be satisfied and say "ok, the game is now done, thank you." The community wants all kinds of different things, and they will keep demanding. It becomes unreasonable for Notch having to support each and every of those itches.
So he lets the community do it, on their own time and money. It makes sense to me, as long as he delivers a solid base and doesn't just throw a buggy mess out there that no-one can reasonably work with. Indicators are that he isn't doing that, and that all will be well.
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