E3 2011: The Legend of Zelda: Skyward Sword
We get some hands-on time with The Legend of Zelda: Skyward Sword at E3 2011.
You'll need to swing your sword in different ways to penetrate enemy defenses.
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Jeff Mattas posted a new article, E3 2011: The Legend of Zelda: Skyward Sword.
We get some hands-on time with The Legend of Zelda: Skyward Sword at E3 2011.-
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At this point in Zelda history it's just too formulaic; and if this one indeed doesn't try to reinvent the wheel it is very likely that many long time Zelda players will not be interested. :(
I know it doesn't absolutely nothing for me so far.
There have been 13 Zeldas.. Nintendo *needs* to reinvent the wheel. And updating (downgrading?) the gameplay with some motion-based flavor doesn't cut it; by a large margin.-
Totally agreed. If this game ends up having the same outdated, archaic bullshit, I'm just going to laugh:
* 15 second cut scene to open a chest with 15 rupees in it
* Characters that talk with adult Charlie Brown voices
* Endless unskippable dialogue bubbles
The design really hasn't evolved since 1998. -
I believe certain formulas can still be fun despite repetition and little innovation. Zelda could use some sprucing up, but it's the only series I enjoy playing with every release. I've loved them all--all the console versions, that is; I haven't played much in the way of portable games since the GB/GBC days--and I look forward to each new version. It's like visiting home: you know the lay of the land, you enjoy being there, and the furniture, while new, is in the same place as before and just as comfy.
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I kinda have to agree. I haven't felt like any of the recent ones have been making a serious attempt to create a new entry in the timeline or anything; they're fine enough games on their own (and maybe that's all they're going for) but I miss the awesomeness of realizing the connections in Link to the Past or Ocarina with the prior games.
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I'm against all motion controls that can be replaced by the touch of a button, or are better implemented by the touch of a button. For me, console games are to be enjoyed sitting on the couch, arms / hands relaxed. The only thing that should be moving about are thumbs and fingers.
Now if you want to add head tracking --- akin to what's being done with Track IR (see Arma I/II videos and Dirt 3 videos), plus what MSFT is trying to do with the Kinect for Forza 4. That's something new and interesting, but it should never be a requirement.
Additionally I found that the Wii-mote nunchuck to be the quite uncomfortable to hold / use for a considerable amount of time, especially in a game where waggling/pointing was required. -
I'm against all motion controls that can be replaced by the touch of a button, or are better implemented by the touch of a button. For me, console games are to be enjoyed sitting on the couch, arms / hands relaxed. The only thing that should be moving about are thumbs and fingers.
Now if you want to add head tracking --- akin to what's being done with Track IR (see Arma I/II videos and Dirt 3 videos), plus what MSFT is trying to do with the Kinect for Forza 4. That's something new and interesting, but it should never be a requirement.
Additionally I found that the Wii-mote nunchuck to be the quite uncomfortable to hold / use for a considerable amount of time, especially in a game where waggling/pointing was required.
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