Wii successor named 'Wii U'
At Nintendo's E3 press briefing, it revealed the Wii successor: the Wii U. The company confirmed the touch screen controller, HD functionality, and a variety of non-gaming functions.
A closer look at the Wii U
-
Steve Watts posted a new article, Wii successor named 'Wii U'.
At Nintendo's E3 press briefing, it revealed the Wii successor: the Wii U. The company confirmed the touch screen controller, HD functionality, and a variety of non-gaming functions.-
-
-
-
-
-
This is all I can think about when I read that name.
http://www.youtube.com/watch?v=0JElywbkSbY -
-
-
-
-
-
-
-
-
-
-
-
I think you're right up to a point. The PS3 benefited from the initial backwards compatibility. I mean the PS2 library was huge and good games were still coming out. The initial PS3 title launch...was less than stellar and the BC gave PS fans relief during the drought.
From a personal standpoint, I'm really glad the PS3 had backwards compatibility; however, since my original PS3 broke I'm not missing the PS2 features as much. -
I don't think that's true at all. The first year or so I was playing more PS2 games on my PS3 than actual PS3 games. Same for the Wii (in fact I didn't own a Gamecube of my own so this gave me the chance to play a ton of great GC games). Of course now that they don't really make games for those older platforms anymore it doesn't really matter for the current gen, but to push sales of a new system I think it helps quite a bit.
-
-
it's not about resolution , it's about graphics quality , it will probably upscale to resolution but ofcourse with the loss .... it was in a context of not being "native" 1080p so it's going to look inferor ofcourse , upscaling is just sophisticated streching basically ... doesn't improve any quality other than it looks better than it would if you just manually strecth it by hand (zoom) .... it's about GPU effects that enhance the image so it's not about hardware problem to upsale to 1080p ..you're not doing anything to the files or with the game code.
-
-
-
-
yes, but the consoles do it better (Better HDTVs have better hardware) = GPU acceleration = "few tricks" ...
for example, if you have 720p video source , you play it via USB onto the HDTV , while a neighbour would passthrought a computer with GPU output and all those settings enabled (ex. ATI catalyst) ... guess which picture would upscale better , since TV wouldn't not need to upscale , the GPU will enhance the image and output it to the TV .... the TV will see it as native signal, avoiding the onboard scaler.
-
-
-
-
-
-
-
-
While I'm iffy on that big honkin' controller thing I can understand why they limited it to the proximity of the Wii. Originally, I rather liked the PSP's attempt to stream games, movies, and such from the PS3. But even on an internal Wi-fi network (granted 802.11b), it was pretty laggy most of the time.
The technocrat in me wants it, but the gamer in me goes why? Still, like Apple I'm hesitant to call anything Nintendo does foolish. With the exception of the Vitality sensor foolishness often turns out to be brilliance in the end. -
-
-
-
WII AEIIIIOOOOUUUUU JOHN MADDEN JOHN MADDEN AEEEIIIIOOOOOUUUU
http://youtu.be/Hv6RbEOlqRo -
Part of me wonders if Nintendo lost the magic again for consoles. We all have to wait and see, but it would be un-Nintendo of them to up the price with some sweet graphics. Not to mention that you'd have to convince 3rd parties to support the textures.
But then the 360 and PS3 are old in tech terms. It may not be that expensive to exceed them and keep the price reasonable. But it's a very odd niche: You have to convince the gamer of 3rd party buy-in (plus make it more compelling than the PS3 or 360) and the casuals that the Wii isn't good enough anymore and that Kinect is a flash in the pan. Plus, the NGP looks like it'll scratch the transition console itch I've started to develop. -
-
-
-
I said it in another thread, but I think this is absolutely the best thing about it. Developers can make games that appeal to both the hardcore, and the casual audience on the same console. I think it's a pretty big step for gaming in general, and I'd wager the new console is going to sell heaps because of it.
-
-
-
Sigh. This will be the same as every single nintendo system since the gamecube for me, including the handhelds.
Basically, Ill buy one after 2 or 3 price drops and/or when a new Metroid comes out.... maybe. Depends on where they take the franchise. To be honest though, the GC had some great games and it most certainly was not simple a Metroid machine for me. The wii though, sigh. They are going to have to impress the hell out of me with software. -
-
Wiii U, Wii U, Pull Ovah! Pull Ovah!
http://www.youtube.com/watch?v=SQBLzotAn3M&t=45s -
-
-
-
This is all I can hear when I read "Wii U"
http://www.youtube.com/watch?v=0sYN5nzG_9Q
-
Why not evolve the Wii? You know, actual responsive motion controls, maybe a more clever IR tracking system (there has to be some way for my cursor to be where I'm pointing...), and advances in ergonomics (two analog sticks, buttons that are sensibly placed, something less ridiculous than the wiimote).
Instead, we get a huge-ass brick with questionable utility in games. Why is it questionable? Because it seems like most games will make it an optional mini-map or inventory screen so that you can disable that functionality to play it on the shitter. That, or so that you can use your wiimote-nunchuk combo instead. In other words, most games will put garbage on the mini display. Making the Nintendo Viewing Brick mandatory isn't very attractive if you want your game to be as versatile as possible.
I also think that it will be less funcredible than we'd like to believe. It's going to know where you're pointing it about as well as the wiimote does, because it uses the same sensors to gauge its position relative to your TV. Why not go all-in and have a shitty $5 backward facing camera that would know exactly where your TV is? It would then be able to do all that shit that we're wishing for: act as a magnifying glass, an xray viewer, a camera (Pokemon Snap!), a shield, a canvas for painting on surfaces in the larger world, etc etc. Instead, we're going to get games that try to use this functionality, but it will be hindered by limited functionality (especially if the sensors are only on the top and it just has to rely on motion sensing... hopefully that is not the case).
I know, it will sell like hotcakes, but ... Wii Fit. That's my response to that. -
-
Every time I hear the name "Wii U", I'm going to think of Kung Pow.
http://www.youtube.com/watch?v=0JElywbkSbY
I'll never be able to not hear it.-
-
haha I made this earlier http://i.imgur.com/SMHKZ.gif
-
-
-
-
-
"Whew" ...at least, that's what I'll be calling it. Not that it's a sigh of relief or anything.
The thing I'm wondering about is all of the downloadable/Virtual Console games. If I were to get this it would be to replace my Wii...and I stopped buying those and pretty much stopped using the Wii when I ran out of room. They did finally fix that by letting you run from the SD card, but it was too late for me. If they want me back, I'd want to be able to access all of that from the new console and not have to shell out for it all over again.
-