Battlefield 3 multiplayer and other features to debut at E3
EA and DICE have detailed some of the features found in the multiplayer component for Battlefield 3, which will be on display and playable at E3 2011, next week.
EA is putting a big spotlight on Battlefield 3 during E3 2011, next week, with specific attention being placed on the game's multiplayer modes.
According to a post on the official Battlefield Blog, EA will have the multiplayer map "Operation Metro" available for press to play on the show floor at the LA Convention Center. The demo will feature a look at a number of features included in the game's mode, including going prone; mountable weaponry, situations allowing players to "lay down suppressive fire"; and the ability to temporarily disable vehicles--rather than simply destroying them.
DICE has also revealed that Team Deathmatch has been added to the game--which sounds like a strange addition based on the standard multiplayer component found throughout the Battlefield series.
As for the game's single-player mode, DICE announced Battlefield 3 will feature a co-op campaign mode; however, the total player count for the mode was not clarified. More information, including details of an upcoming online portal for friends list and progress management--dubbed the Battlelog--can be found on the game's official site.
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Xav de Matos posted a new article, Battlefield 3 multiplayer and other features to debut at E3.
EA and DICE have detailed some of the features found in the multiplayer component for Battlefield 3, which will be on display and playable at E3 2011, next week.-
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I can vouch from experience having lived in the Middle East 10 years ago and living there now, yet again, I've never, ever seen a single dog in a yard as a pet or anywhere other than as a feral stray (and even those are incredibly rare).
And (of course) I'm not saying the game is ruined or anything like that - it was just odd to see it in the trailer since you never see it around these parts.
Can't wait for this game either way, though...man this looks insane. Day 1 must buy.-
There were an epic shit load (thats metric) of stray dogs when I was in Fallujah. I don't have personal experience with the rest of Iraq or the region, but my friends that have been to other parts of Iraq say feral dogs are pretty common.
Maybe they started out as working dogs?
http://en.wikipedia.org/wiki/Islamor_and_animals#Dogs -
There were an epic shit load (thats metric) of stray dogs when I was in Fallujah. I don't have personal experience with the rest of Iraq or the region, but my friends that have been to other parts of Iraq say feral dogs are pretty common.
Maybe they started out as working dogs?
http://en.wikipedia.org/wiki/Islamor_and_animals#Dogs
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I said I was like 10, kind of a joke.
http://www.xfire.com/profile/demond4231/
Had 2 BF2 accounts, but one got stats erased because apparently I was stat padding.
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Yes small maps, go play BF2 then you will see how small those maps are. I can walk across the maps in 2 minutes, BF2 takes about 10 - 15 minutes to walk across.
No teamwork = less teamwork. Medics get friggen LMGs so they don't need help from anyone. Assault gets unlimited ammo with grenade launchers. Everyone has magical abilities to heal themselves. Recon gets a sniper and C4 so they don't need anyone help to kill tanks or infantry. -
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I've been getting into BC2 recently and it feels like its way easier for a team to get steamrolled for 1hr solid than previous versions, so I hope they change that in this one somehow.
I'm not sure if they don't limit switching to the winning team, or shuffle them enough or what (or maybe its just the japanese servers I'm playing on). Its rare you get the kind of stalemate or back and forth you used to get on maps like wake island.-
I think it's just modern map design and play mechanics. You get a squad that can run a chopper or something like that, steamrolling will be brutal. I agree better back-and-forth balance would be great but I haven't seen in any game in the last couple years. Devs are more worried about kids hooking up with their XBL party then the game playing out in a close way.
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Yeah I don't think they really know wtf, BF2 was totally filled with completely lopsided battles. Hell, I joined a game on the Euro Forces map Great Wall and was instantly killed by a spawn camping APC. I've lost so many rounds where I was the only player on my team who could make it out of our spawning area to try and capture points. The player re-balancing was purely based on the last players to join the server, it took no account of skill or rank.
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Disagree here, it's not like the defensive team can't spawn on their own squad members as well. Sure, if an entire squad dies on the attackers it's a much bigger loss as they have to run a lot further, but I think it keeps the flow of the gaming going much more nicely this way. I enjoyed being squad leader and giving out orders/having people spawn on me in BF2 but it also got old having to be the one who hides in the bushes to keep the pace going.
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Totally agree with this. You can't stem the flow when there are so many spawn points right on the front lines. All it takes is one guy and in a few tens of seconds you're facing the whole squad again, but since it's rare for an entire squad to die all at once, the respawns are staggered and people are just constantly spawning back in. It's like a constant flow with new leaks sprouting up here and there. It's a stupid mechanic and I hate it. DICE needs to put things back to the BF2 way. Only spawn on squad leaders.
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Same here. It really helps when you're actually working with people you know how to play with and everyone in your squad sticks together and supports each other and plays their kit.
F'ing hate it when some dumbass joins the squad and plays recon/medic just to play like it's deathmatch and there isn't an objective to complete.
My one wish is that they would change the points system to make kills worth say only 20 points and stuff like capping a point 100. -
If the squad leader is the only spawn point he learns real quick to play his role by directing the action while trying to stay alive. A squad leader that's always dying will soon find himself without a squad to lead. Like Medster says above, if you're changing your mind about who to back then you don't have much of a team dynamic going on but the real problem remains in that there are now double digit spawn points on the front line with players beaming down from the Enterprise all over the place.
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No commander makes it harder to coordinate the entire team so nobody is dedicated to keeping their eyes on the overhead thus nobody truly knows what's going on and where the break downs or pushes are happening. It's less important for Rush mode because you know where the attackers have to go but still...
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