Kojima announces 'Transfarring' cross-platform saved-game system

Hideo Kojima announces a cross-platform saved-game sharing system called "Transfarrance" at Konami's pre-E3 event.

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It was widely reported before Konami's pre-E3 event yesterday that Metal Gear creator Hideo Kojima won't be appearing at this year's expo. While that still seems to be the case, Kojima did reveal some interesting information at the end of the presentation (via pre-recorded video) about a new cross-platform saved game sharing system called "Transfarring."

In a nutshell, "Transfarring" will initially allow players to transfer saved-game files back and forth between the PSP and PS3 consoles, enabling them to progress though games using a single save file. The process is quick and straightforward, simply requiring users to connect the two devices with a USB cable. The example of "Transfarring" shown in the presentational video only took about ten seconds to migrate a save file between a PSP and a PS3.

Once the service launches, Kojima revealed that the next steps would be to add PlayStation 2 and Sony's next-generation portable to the "Transfarring" loop. In the case of select Konami PlayStation 2 titles that have PlayStation 3 counterparts, players will be able to use "Transfarring" to transfer a save file from the original game and continue playing on PlayStation 3, and vice versa. Kojima said that the ultimate goal is to develop new PlayStation 3 titles specifically with "Transfarring" functionality in mind.

Sony has already launched cloud-based saves for PlayStation Plus subscribers on PlayStation 3. While Sony's cloud-based save system currently just allows players to easily transfer saved data between different PS3 consoles, it also seems like it would be a more convenient way to share saved-game data between multiple platforms than "Transfarring's" wired approach. For multi-platform gamers though, the real benefit of "Transfarring" will be how it will tie Sony's different consoles together by making save files act in a platform-agnostic way.

From The Chatty
  • reply
    June 3, 2011 2:00 PM

    Jeff Mattas posted a new article, Kojima announces 'Transfarrance' cross-platform saved-game system.

    Hideo Kojima announces a cross-platform saved-game sharing system called "Transfarrance" at Konami's pre-E3 event.

    • reply
      June 3, 2011 5:52 PM

      KOJIMA'S SECRET: http://www.youtube.com/watch?v=flK748GogoA

    • reply
      June 5, 2011 7:42 AM

      Come on, Sony. Think, McFly, think. If you did this wirelessly and as the default for PS3 and NGP, you could sell two versions of the same game to people who want to love on that game at home and then love on it again on the road.

      There ARE games we love so much we want to play them on the road AND at home. And this could be the ticket.

      Or, Sony, are you going to force Konami to make a silly connector cable, a la GBA to GC? For shame, Sony. Get up off your hands, password your damn servers, and then get to work making Universal Saves that go local, then go online, and get transferred automagically to all your systems that can play the game.

      You can bet this is where the rest of the gaming industry will be going very soon. Might as well look like you're the leader.

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        June 6, 2011 8:57 AM

        It really does seem strange that they should have all of this wireless and internet-connected tech, and then they want me to transfer save games using a cable. I don't know if this is Kojima, or Sony, or who that is the limiting factor, but why don't you just move all of the saves to the "cloud" and let us avoid cables altogether? Or, if the internet isn't an option (as it isn't for some people, and you need to take them into account), then let them do it wirelessly. At worst, make a cable option available for when everything else doesn't work for some reason. And maybe that is the plan. Start with the cable option, and make something better available for Plus users.

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