Hideo Kojima reveals new multiplatform 'Fox Engine,' powers new project
Legendary game director Hideo Kojima has revealed his company--Kojima Productions--is working on an unannounced multiplatform title which utilizes a new proprietary engine. Details on the "Fox Engine" were slim; however, more is expected at E3.
There was a serious lack of Metal Gear Solid: Rising action during Konami's pre-E3 conference today; however, Kojima Productions did offer one new announcement: a new development engine, powering a new Kojima-directed game.
Hideo Kojima dropped a few hints on a future project being developed at his internal Konami studio, explaining that the unannounced title will run on the team's brand new technology--aptly named the "Fox Engine." The engine is a multiplatform development tool that Kojima Productions will use in-house. Though platforms were not explicitly stated, Kojima teased demoing the tech by picking from a line-up of control options for PC, Xbox 360, and PS3 [via GameTrailers].
According to Kojima, the engine has been in development internally since just after the completion of Metal Gear Solid 4: Guns of the Patriots. Being multiplatform will allow Kojima Productions the luxury to develop more games across a broader scope of platforms. However, it's interesting that a new engine is being introduced as a time saver this late into this generation's console cycle.
Shacknews will be at E3 2011 next week and will hunt down more details on the new unannounced game and the new engine. Perhaps they will both be hiding under a cardboard box.
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Xav de Matos posted a new article, Hideo Kojima reveals new multiplatform 'Fox Engine,' powers new project.
Legendary game director Hideo Kojima has revealed his company--Kojima Productions--is working on an unannounced multiplatform title which utilizes a new proprietary engine. Details on the "Fox Engine" were slim; however, it appears it will focus on the Xb-
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The Japanese Transfarring site implies NGP support for the Fox Engine as well. http://ngp.gamerblahhhg.com/2011/06/kojima-productions-teases-new-multiplatform-fox-engine/
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This is what Capcom does and I think it should be a general practice for cross-platform console developers because in Capcom's case the games have translated very well across platforms since they were developed in a single environment that runs on the most popular platforms. No more crappy Capcom PC ports because the games are essentially developed on a PC with console limitations in mind.
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1) Clearly, a reference to MGS. The engine is most likely powering yet ANOTHER Metal Gear Solid game with a Fox. Fine by me. Hopefully, it'll have a story where the main character isn't saying the name, "Rose," more times than it's uttered in Titanic in almost the same whiny tone. Take a shot every time you hear the name "Rose" yelled in a heavily emotional state in Titanic and see if you aren't dead by the end...
2) Sounds a lot like the engine that Capcom built to power their ports. I suspect its purpose is the same and the end result may wind up being the same, too. Easy PC ports that make it profitable to pursue while narrowing the differences between 360 and PS3.
3) Perhaps this will give us a MGS out of the gate for PC, preferably Steam.
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