Mad Catz forms game dev studio ThunderHawk
Not content with merely making peripherals for others' games, Mad Catz has formed a game development studio of its own. ThunderHawk Studios will focus on flight sims, expecting to launch its first in 2012.
Not content with merely making peripherals for others' games, Mad Catz has formed its own internal game development studio. ThunderHawk Studios, as it's called, is set to develop a series of MMO flight simulators, with the first game expected to launch in 2012.
"The addition of flight simulation games should leverage the market share leadership and global distribution enjoyed by our flight simulation hardware products," said Mad Catz CEO Darren Richardson in the announcement. "The formation of ThunderHawk Studios is an important milestone as we pursue our longer term goal of expanding our participation in developing, publishing and distributing games."
There's a certain visible logic in a seller of flight simulator accessories making its own flight sims. Mad Catz produces a wide range of peripherals across a number of brands. Its offerings include joysticks, gamepads, Rock Band controllers, the official Street Fighter IV fight stick, keyboards, mice, headsets, and mouse mats, not forgetting sticks, controllers and panels for flight sims.
-
Alice O'Connor posted a new article, Mad Catz forms game dev studio ThunderHawk.
Not content with merely making peripherals for others' games, Mad Catz has formed a game development studio of its own. ThunderHawk Studios will focus on flight sims, expecting to launch its first in 2012.-
-
...that or expect their games to not work on certain hardware revisions of consoles.
I had a memory card and I couldn't save any data from ANY Square game made for the PSX. EVER. I could save all other kinds of data just not Square games. GFG Mad Catz, cuz I never bought any of their shit ever again.
-
-
-
Great. Hopefully they'll focus on gameplay and interaction with controls. IMO too many games come out with great graphics or whatever and somehow forget to spend any time on the actual gameplay. I would have appreciated Bioshock a hell of alot more if anyone who was making it noticed the mouse input wasn't precise, and the enemies were boring as hell to shoot.
-