EA focusing on 'hits,' releasing fewer games
EA plans to once again reduce the number of titles it releases over the coming year so it can focus on "hit" games.
Electronic Arts yesterday filed its annual 'Form 10-K' financial mega-report with the US Securities and Exchange Commission. As well as the usual sums of income and expenditure, the 119-page report offers a handful of little fact nuggets giving a wider view of what's going on at EA, including its future plans.
As we reported earlier this month, EA ended its 2011 fiscal year on March 31 with a loss of $267 million. This was a big improvement over the 2010 fiscal year, however, when the company lost $677 million. With things somewhat on the mend, what's EA's next step?
The developer and publisher reveals it plans to yet again cut the number of titles it releases. During the 2012 fiscal year, EA expects to only release "approximately" 22 "primary" titles. This is down from 36 in the last fiscal year, which itself was down from 54 in FY2010.
"In our industry, though many new products and services are regularly introduced, only a relatively small number of 'hit' titles accounts for a significant portion of total revenue for the industry," EA explained. "Publishing fewer titles means that we concentrate more of our development spending on each title, and driving 'hit' titles often requires large marketing budgets and media spend."
It's a double-edged sword, though, as EA notes that "The underperformance of a title may have a large adverse impact on our financial results. Also, hit products or services offered by our competitors may take a larger share of consumer spending."
EA also revealed which titles were the biggest across the world over the last fiscal year, saying North American revenue was "driven by" Madden NFL 11, Battlefield: Bad Company 2, and Medal of Honor. In Europe, however, FIFA Soccer 11, Medal of Honor and Need for Speed Hot Pursuit were in the driver's seat. Over in Asia, the top games were FIFA 11, Medal of Honor, and the free-to-play EA Sports FIFA Online 2.
Two last fun little fact nuggets for you--direct sales to GameStop accounted for 16% of EA's net revenue, while Walmart was 10%. That'll be why GameStop has so much bargaining power and gets so much special treatment.
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Alice O'Connor posted a new article, EA focusing on 'hits,' releasing fewer games.
EA plans to once again reduce the number of titles it releases over the coming year so it can focus on "hit" games.-
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...though in the context of music games, my favorite is http://www.penny-arcade.com/comic/2009/11/18/ .
"Maybe people just ran out of room for plastic crap." -
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They're reacting about as quickly as they can. They started trusting gamers with awesome games like Mirror's Edge and Dead Space after the new management came in, then the 2009-2010 earnings were horrible and they haven't had time to switch back to things that actually made them money. It's tragic, but I blame everyone that didn't buy the brilliant and gorgeous games they've been putting out in response to gamer demand.
(The recent entries in the CNC franchise are not included on the 'brilliant games' list.)-
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Dead Space 2 was more of a "in for a penny in for a pound" sort of deal. That game must have cost somewhere around 100m by the time they did all that advertising and bankrolled that shitty animated film. So when it took 3 months for it to reach 1.5 million copies sold, DS did not come out a big earner..
EA has had a few fuckups like this. The aforementioned mirrors edge and mire significantly the new moh and ranted inferno. All big plays that didn't convert.-
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Yup. You need to pay more attention, RumpleForeSkin. Battlefield is big but not CoD big. Still, it's the closest EA has to a sure thing other than Madden and apparently FIFA. I would be really worried about MoH2 sales. I don't think it will sell more than MoH1. I think it will do significantly less business.
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No I mean I played the demo and I thought it was okay I guess but it didn't seem great to me and it didn't seem to get people around me who play games and spend a lot of money on games talking. I think some of my friends even bought it and I didn't hear a peep from them about it being great and something I should by or any anecdotes about it or anything.
It may have been an original IP but I don't know that it was a good enough game to warrant a sequel?
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^^This is the correct answer.
It was basically as fun as you wanted it to make it be.
The gunplay wasn't good enough to be left in, yet they did, but it also made the game ludicrously easy, and when you got to bits where guns weren't available it could get really tricky (see: fighting the police ninjas) as you had gotten so used to having firepower available to you.
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Well. That came out harsher than even I expected*. I don't think marketing is crazy (I just don't get it because I'm ignorant) - and I'm just hating that there's no more 'middle class' of games, or that no one believes those games can be profitable anymore. Seems like everything is either 'omg blockbuster!' or 'cool indie weirdness' these days. If it falls between, it fails in the public consciousness. Games as 'srs bzns' will always scare and confuse me, I guess.
*I blame the fact that lately I constantly listen to stand up comedians and have started to unconsciously (and badly) ape the 'attitude' and I have to cram useless hyperbole into every statement, all the time (and not well).
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Sounds like they are doubling down. EA will also probably increase Project 10 Dollar to Project 20 Dollar. I am surprised to hear that Medal of Honor drove more revenue than Mass Effect over the last fiscal year; guess that would be the overseas MoH sales. Long term looks somewhat scary for EA because Madden, FIFA, and Battlefield are the only steady franchises I see.
Thanks for the note about GameStop's share of the pie. Important detail.-
No, as any investor who watched the last meeting while DLC is an important piece of strategy it will not be a perceived "mandatory" one as Online Pass type stuff. That project was successful but the long-term strategy is to understand customers better and to allow them to continue to purchase new content for their games and establish better relationships that can get them playing other EA games as well (cross-game promotions, etc).
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http://idleballad.com/
This seems like an appropriate place for the ballad of John Riccitello -
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EA will never "get it".
Stop releasing the same sports games every year with no changes other than a roster and new menues to make it appear new.
Stop buying development studios and then close them and lay off all the talented employees that made their games what they were. Eg. Westwood studios.
Stop treating your employees like low wage slaves and then give the executives outrageous salaries and bonuses for making these poor decisions in the first place.
And so on... there are so many...
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