BioShock Infinite E3 2011 Preview
An early look at the BioShock Infinite E3 demo reveals much about the game's action and the relationship between the player character and the mysterious Elizabeth he's sent to rescue.
Citizens of Columbia have strong opinions regarding opposition parities in BioShock Infinite
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Garnett Lee posted a new article, BioShock Infinite E3 2011 Preview.
An early look at the BioShock Infinite E3 demo reveals much about the game's action and the relationship between the player character and the mysterious Elizabeth he's sent to rescue.-
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We've covered some of this in our first look at the game: http://www.shacknews.com/article/65099/bioshock-infinite-reveal-preview
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I'm slightly disturbed that they continue to say nothing about PC mouse and keyboard control quality. I understand why they choose to say nothing, but for a PC FPS, it's a huge dealbreaker if the mousecode is terrible, or if keybinds are similarly gimped.
They did mention commitment to the strength of various platforms (taking advantage of the PS3's multithreading, and carrying that over to PC to take advantage of multi-core CPU support), but haven't said anything on the mousecode, which is a pretty glaring weakness in Bioshock 1, Irrational's most recent release.
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This looks a little too good to be an in-game screenshot: http://www.shacknews.com/game/bioshock-infinite/screenshots?screen_id=420380
Compare to this, which IIRC was from either August or September 2010: http://cf.shacknews.com/images/sshots/Screenshot/16156/16156_4cc0c12b006e6.jpg
The top one is a lot "softer", and the hair looks a lot better. The eyes also look a little less insanely big, but maybe that's just the narrower eyelid opening.
What's going on? Tons of shaders? Or lots of Photoshop work?-
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I liked her theme before, but her head / face / eye proportions seemed goofy and doll-like, which was pretty much in line with the proportions of the characters in Bioshock. That was something I never could shake in that game: "I guess the reason why I don't get to look at moving characters so often is because they all look like animatronic dolls, and not humans." It was nice, and went with the theme, but it was always something weird that I'd stumble over during gameplay.
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