Arma 3 system requirements are commanding
One lingering question following the announcement of Arma 3 was "do we need military-grade hardware to run the game's new engine?" The system requirements are now available to help answer that question.
Yesterday, developer Bohemia Interactive announced it will continue the Arma series (A.K.A. Armed Assault) with Arma 3, coming exclusively to the PC in 2012.
With the announcement out of the way--and a few screens thrown out to whet appetite for the title--Bohemia has revealed the game's system requirements [via PC Gamer]. At first glance the requirements look to command a military-grade computer upgrade; however, we're confident that the hardest of the hardcore will likely be able to answer the call to jump into the next installment of the highly advanced series.
- OS: Windows 7 / Vista
- CPU: Intel Core i5 or AMD Athlon Phenom X4 or faster
- GPU: Nvidia Geforce GTX 260 or ATI Radeon HD 5770, shader Model 3 and 896 MB VRAM, or faster
- RAM: 2 GB
- HDD: 15 GB free space
- DVD: Dual Layer compatible
- DirectX: 10
We hope to learn more (including advanced PC feature support) from the developer at E3 2011, which kicks off early next month.
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Xav de Matos posted a new article, Arma 3 system requirements are commanding.
One lingering question following the announcement of Arma 3 was "do we need military-grade hardware to run the game's new engine?" The system requirements are now available to help answer that question.-
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I'm glad they're going to give us more Armed Assault!! My whole team/clan loves this game!! While I love the screen shots, what I really hope they change is to polish up the interface and command structure a bit. I'd also like to see the mod support brought in line with current games. The way ArmAII's mod support is now it's easier to try and give yourself a kidney transplant than use a mod in an existing map. Want to use that new F15 you just downloaded? Don't want to make your own map for it? Then put it on an existing map! Just unpack the existing one, place the model, write the loadouts, edit the files for the inventory list, etc etc etc. Look I'm no programmer but there has to be an easier way!!
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