Hellgate F2P relaunch this year
The North American free-to-play relaunch of Flagship's ill-fated Hellgate: London is on track for this year, with a beta test in June.
Back in January 2010, HanbitSoft announced that it had secured the worldwide publishing rights to Flagship's ill-fated action-RPG Hellgate: London and would be bringing it to North America. Until today, it hadn't had much more to say on the subject.
Hanbit confirmed today that Hellgate will be brought back to North America under a free-to-play MMO model later this year. A curiously short closed beta test will run from June 3 to June 5; details on how to enter are promised "soon." F2P MMOs are typically supported by optional microtransactions for in-game items and bonuses.
Hellgate: London shut down in North America in February 2009, having been kept alive by its publisher for several months following the closure of developer Flagship Studios.
However, Hanbit continued to develop and run Hellgate in South Korea, turning it free-to-play. Hellgate was in desperate need of more development time when it launched, so hopefully this extra time has made a meaningful difference.
Hellgate, if you missed it the first time around, was a largely first-person action-RPG set in a demon-infested near-future London. Launching in October 2007, it was developed by Flagship, the studio founded by Diablo veterans including Bill Roper, Max Schaefer, Erich Schaefer, and David Brevik.
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Alice O'Connor posted a new article, Hellgate F2P relaunch this year.
The North American free-to-play relaunch of Flagship's ill-fated Hellgate: London is on track for this year, with a beta test in June.-
Whatever happen to Hellgate Tokyo? http://www.youtube.com/watch?v=7TLULi90iWY
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DX10 had just come out and you couldn't use it because it ran so badly. I mean the DX9 engine would run at 100FPS but DX10 ran at less than 20FPS in the same scene. Also the DX10 engine had rendering bugs like the sky would clip through some, but not all objects... it was a wreck.
Many players, including myself, had show-stopping bugs that kept the game from even running, sometimes for the duration of a patch version, at one point for me it took them two patches to fix the problem.
During one patch I had to uninstall the game after playing it, delete a bunch of files left over from the old install, and then reinstall the game the next time I wanted to play it. If the game crashed I had to uninstall and then reinstall again.
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Hmm, yeah thought it would go this way, the orig had MP server base as well and you could SP the whole game.
I would just like to have a permanent copy of the new build like the original so that when the servers die I can re play it when ever I want.
Thats my beef with server based stuff, it will eventually die and you can never play it again. -
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Anyone who bought the game prior to Flagship closing should be exempt from microtransactions and have all the content. Otherwise, it's like having purchased a game, having it being taken away from you, and being told that if you want your game back, you have to pay for chunks of it at a time, at an inflated cost. I actually enjoyed HG:L, and didn't have any of those crashes, etc. that everyone seems to complain about. Not a single crash or memory leak, etc. Some parts of it needed to be completely reworked, I can't deny that, but overall, the game did have some elements that were plenty of fun.
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Loved the story line of this game.
Hated the implementation. 8-20 NPCs standing absolutely static in a tiny Subway outpost is not my idea of a cool atmosphere from which to imagine the survival of humanity vs. demon invasion.
Making those outposts bigger and more "city like" with people moving all over the place and some hub-bub going on would have moved the game from fairly lame up to good all by itself.
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