Interview: Rage producer Jason Kim
Rage senior producer Jason Kim talks with Shacknews about the decision not to have an online shooter mode in the game, building AI, level design, and the evolution of Rage in general.
Rage Combat Rally online multiplayer
Bandits pose different threats in Rage
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Garnett Lee posted a new article, Interview: Rage producer Jason Kim.
Rage senior producer Jason Kim talks with Shacknews about the decision not to have an online shooter mode in the game, building AI, level design, and the evolution of Rage in general.-
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I meant quakeworld, yeah. But I loved QW, DOOM2, Quake3, even Quake2...I'd love to see id do a balls to the walls crazy MP game with movement tricks and poweful weapons (that's where I feel Q3A and to a greater extent QLive fall short...the weapons are fucking nerf guns). No one makes that kind of game anymore...and I think there's a audience for it...perhaps not enough to sink huuuuge amounts of money into making just that...but perhaps attached to a AAA single player game or perhaps as a smaller budget project.
I enjoy CoDBLOPS and BC2...but I they scratch certain itches and leave others unsatisfied. I've loved playing QW with shackers lately...and I love playing the occasional game of DOOM2 via skulltag. Hell I've been working on OpenGL code for the Generations Arena guys because I love oldschool deathmatch and Warsow and Nexuiz have given me a lot of fun.
It just makes me sad that a whole style of gameplay is pretty much forgotten and ignored because its not the new hotness. Old ideas and styles are still viable; otherwise we wouldn't see things like Street Fighter 4 or Starcraft 2 do well. The DOOMs and Quakes of the 90's are a similar thing...I'd love to see a return of that sort of fast fun and brutal deathmatch to brighten our lives! -
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Automobile combat's been done, but it hasn't been done all that well- possibly the reason people aren't thrilled to hear RAGEmp is deathrally. Borderlands vehicles were absolute trash, things like Motorstorm and Blur are great fun but pure racers.
There's a ton of great options out there for on-foot MP- BF3, CoD, Gears, hell QuakeLive. The rally racing stuff works really well for idTech5. Think about it- what's the best thing about id mp? Speed. You're simply not going to get a Quake-fast mp shooter in the age of consoles, but maybe Deathrally will manage to play like an id mp game in spirit.-
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No one plays much other than fucking 1v1 and instagib it seems. I like Warsow...though I prefer Nexuiz of the two. Warsow's weaponry is just a tiny bit weak (I think its mostly the whole fucked up ammo scheme where you have to get "strong" ammo or something to do decent damage)...then again I felt Q3's weapons were weak (don't get me started on the fucking 125 health respawn thing).
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I don't think anyone is looking for a Quake-style shooter out of RAGE but at the same time they could have done something unique using both vehicular AND on-foot MP.
Again, they're simply trying to justify a decision that was based on time and resources and NOT some sort of high-brow artistic gameplay ideals. IOW, they're full of shit. Just admit the truth and stand behind the decision, don't bullshit people.-
If there's any bullshit going on it's that RAGE isn't a good racer. The first video they showed was heavily racing oriented. Then people freaked out and they backpedaled on the racing in marketing. Fact is they've been playtesting the racing since 2007. It's not a time and resources problem if they just didn't want to do on foot mp. They've been heavily involved with Quake4 and ETQW, mp shooters that didn't really work out. Why not let them try something new?
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And due to the size of the world, vehicle based combat would have been in there as well. I had heard of rage before borderlands, and what I posted above was what I had always hoped for (until the gameplay news came out.) So when I heard of Borderlands, I had wished the same thing. They did co-op, but it's still only a handful of people in the Borderlands world. MMO would be much more fun.
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Holy shit. That alone is a game changer...one of the biggest problems in game development anymore is how expensive it is to create content...games require more and more labor to make content and that's something thats been a continuing trend and problem in terms of the price of development. Carmack himself has mentioned as much...if this is the case then he wasn't kidding about focusing on that problem.
TL;DR version: Content is hard...Carmack decided to fix that...way to go Carmack! -
But Crysis also used megatexture technology for creating environments. Given enough time, there's no reason a single artist couldn't have done the same for that game. You can check it out for yourself in the free level editor released with the game... four years ago. But yeah, it is very impressive.
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It sounded pretty interesting from Garnett's description on the latest Weekend Confirmed podcast.
More interesting than another boring MP mode from id, anyway. How many people actually played and liked Doom 3 online? If there's an SDK they won't be able to stop anyone from making their own MP mode, and they could always do one themselves after the fact if people aren't digging the Combat Rally. -
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I think it would be nice to see some different game modes available in the MP ie. a destruction derby that takes place in a large arena. Of course, the ability to exit your vehicle and climb the walls, nooks and crannies to set up traps for other drivers would be necessary. I'm sure id has considered this at some point.
Perhaps we'll see some form of ground combat (besides co-op) as DLC?
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I think it's a smart decision not to include classic multiplayer ("foot-based"). Rage obviously has a complete different focus. Today we have many excellent and polished multiplayer games - why waste ressources on creating something similar (which will most likely be not as good as the most popular multiplayer games today)?
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I respect their bravery on this one... they know that an amazing deathmatch mode is expected of an id game, but they stuck with what they felt was right instead of caving to expectations. This is one thing I like about id... they have always stuck to their beliefs and weren't afraid to say "screw the general opinion, we know what we want to make... and we know it will be fun.. so we are going to do it".
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Anyone remember Quake Rally - http://www.youtube.com/watch?v=uZvaVgmIUrc
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