Rage producer thinks id ready for Quake and Wolfenstein
Rage senior producer Jason Kim talked about the changes at id and how he thinks they can freshen up Quake and Wolfenstein in my interview with him.
I recently spoke with Jason Kim, senior producer at id Software, currently working on Rage. In relating some of the higher level thinking behind the decision to do a new IP as the big game out of the gate for id tech 5, Kim talked about how the studio has evolved.
Our studio has grown a lot, not just in size but also in design and art process, and even a technology standpoint. John has admitted he can't do everything on his own. There are a lot of smart guys that are required to be able to make a game these days. He can't just lock himself up in a room, come out with an engine, and say okay, make a game with this.
With that change in philosophy and a larger studio, projects that previously went to outside studios could return to id.
We have Quake; we have Wolfenstein. If people want that, we have the IPs to deliver it. And we have a different approach now; we're forging a new path. I think we can freshen those things up...we don't have anything in the works right now but I think when we start talking about different things we can do with the other properties that we have I hope people are receptive to what we want to do and what we think would be fun for players to experience coming out of id Software.
With Rage coming out later this year, it wouldn't be out of the question that id could announce a new project at QuakeCon later this year.
Look for the full version of my conversation with Kim tomorrow here on Shack.
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Garnett Lee posted a new article, Rage producer thinks id ready for Quake and Wolfenstein.
Rage senior producer Jason Kim talked about the changes at id and how he thinks they can freshen up Quake and Wolfenstein in my interview with him.-
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I think Quake has run its course. Same with Doom after Doom 4. I'd like to see another id made Wolf, since RTCW was Grey Matter/Nerve and the last one was Raven, but I think one more is all that is left in that franchise too.
Another new IP would probably be the best option for them as they need to keep evolving their gameplay to avoid becoming obsolete.-
I don't agree about Quake. I think if they did a Quake more along the lines of the original with crazy ass monsters jumping at you.. Daemons and Shamblers etc... Sci-fi mixed with creepy horror stuff and medieval environments thrown in just for fun... that would be awesome for me. I'd pay money for that... twice even!
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Fat chance of that ever happening! Nintendo hasn't let too many Third-Party devs touch their big IPs. I gotta say though, Metroid on Id Tech 5 would be amazing. Maybe gear it towards the more "Mature" audiences with gore and blood and whatnot. That would be pretty awesome. I just hate to imagine how they would have Samus portrayed like though...
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Pretty sure they released the TF2 beta for preorders the same day ET:QW came out, which pretty much killed it. Sucks too; ET:QW was such an awesome game. The class based objective/xp stuff was so sweet, it was great to see people working towards objectives and whatnot instead of just playing TDM in the middle of the map.
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ETQW didn't have the level of scale of destructible environments and (ihmo) went too far with the class differences. I want to invade some planet as space marines to find and fight very similar classes. ETQW went with classes that really weren't comparable.
Loved ETQW, but I was always fighting against servers with bots -- no hoomans! -
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Not sure if that's as likely these days- QuakeLive hasn't been wildly successful, and I don't think there's much faith that a quake-like game would ever work on consoles.
Fact of the matter is, there isn't much to be gained by doing a quake3 like game with modern shaders/graphics- it already looks as good as it needs to.-
It's not wildly succesful because it isn't on steam. Sadly it's *one* reason I don't play it often. It's just not discoverable enough. There are just too many games on Steam vying for my attention. I love Quake and I think Quake Live is great. But I need it in my face and I need to see my friends joining a game while I'm in the middle of playing BC2 to remind me that I should be playing Quake Live.
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I'd like to see a new Quake 1. No Strogg; take it back to Quake, slipgates, runes, arcane traps, and so on. At times, make the level be the "boss". It could even be larger scale, like a quasi-open-world setup, with randomly seeded elements.
"An enemy codenamed Quake, is using his own slipgates to insert death squads inside our bases to kill, steal, and kidnap.
"The hell of it is we have no idea where he's from. Our top scientists think Quake's not from Earth, but another dimension. They say Quake's preparing to unleash his real army, whatever that is.
"You're our best man. This is Operation Counterstrike and you're in charge. Find Quake, and stop him ... or it ... You have full authority to requisition anything you need. If the eggheads are right, all our lives are expendable."-
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Yes, yes to both of you. I want a true sequel to Quake 1. Quake 2 was very cool for its engine and what it could do (colored lighting, interpolated animations which didn't look so jerky, openGL texture filtering etc right out of the box... ) but it was a departure from the crazy creatures and wacky medieval stuff from the original Quake which made the single player in that game so much fun.
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The main problem with the Quake IP is they will never ever make another Quake game that has multiplayer that makes people happy... it will either piss off the old Quake fans, or alienate everyone else.
Singleplayer-wise though, yeah, I would love something even vaguely similar to the tone of the most memorable parts of Quake 1.-
I think level design is just too different these days.. things are so much more about realistic sprawling expansive levels.
Quake levels were clever tricks lots of enemies and well confusing layouts. Plus the difficulty was never right. Who knows what a redone quake would like like
Bottome line though... Quake doesnt' need fresh ideas. Quake multipalyer was some of the best ever made.. and well has the best MP maps ever... DM3 (TDM) and DM6 (Duel)
too bad we'll never get back the extremely fast control oriented MP play. -
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Why would they show Doom4 off when RAGE's biggest selling point is the graphics? They've already said they're dropping two or three times as much detail into D4, there's no way they'll show it next to RAGE before it comes out. What they should do is put a DOOM4 demo on the RAGE disc- that'd sell moneybags.
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Where is are Heretic and Hexen fanboys? I'd love a remake of both of those, or a sequel to Heretic 2...loved those games to death, I'd die for a reboot of both series on modern gaming engines. They'd have to do a reboot anyways instead of continuing the storyline due to all of the contradictions, etc.
I miss D'sparil :(-
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It would be quite awesome. There's a significant lack of high fantasy fps games in North America in general. I don't play modern fps games anymore...and haven't for years. They're much too cliche and dime a dozen these days because everyone thinks they can make a quick buck due to the success of Modern Warfare and whatnot.
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If RAGE sells like hotcakes and there's a vocal demand, I could see them doing on-foot quake style deathmatch as DLC. I'd drop $15 on that.
If not,, I hope it's one of the first substantial mods. From what I've heard of their focus on framerate and input latency, the engine is up to snuff. I think they got their ass kicked pretty hard with idTech4 out of the box, but they did put some effort into Quake4 post-release to get the netcode and input 'right'. Unfortunately people had already formed opinions and it didn't save the mp.
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Another Quake II universe Quake sequel is something I can live without, but I'd love to see a return to the Lovecraftian world of the original Quake done with modern technology.
I don't know how the levels are designed in Rage, but something a little removed from the typical A-B linear progression of most modern shooters would be nice for a new Quake game, since the original somehow felt this way, whilst still giving the player a fairly clear route through the level. I certainly wouldn't mind a return to the old school mechanics of find the key to open the door, because this approach to design, whilst simplistic, encourages exploration, which is something missing from many modern action games.
I should play the last Wolfenstein game. I really enjoyed RTCW, but after Quake IV (which I thought was very average) I didn't feel it was worth bothering with. I'd much rather see a return to the dark world of Quake I, with Fiends and Shamblers wandering about than more of the sci-fi WW2 world of Wolfenstein.-
If Nintendo can push out a New Super Mario Brothers 25 (?) years later and have the same game play be successful then so can Quake. Certain game play is timeless. It just needs to be modernized tastefully and more socially integrated.
QuakeLive almost did this. However it failed (IMO) because even though it auto updates it doesn't auto update in the background like Steam games. It updates right in my face. I don't play QL often but when I do it seems to *always* need to steal 5 minutes of my time (and require me to exit Chrome, with a dozen tabs open? No thanks!). Put the damn game on Steam so it auto updates and make the game launcher just fire up a URL to quakelive.com.
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