L.A. Noire coddles rookies
Rockstar announces that L.A. Noire will allow casual players to skip challenging action sequences.
As reported back in December, L.A. Noire was selected as the first videogame to be screened at the Tribeca Film Festival. The festival was held last night, and in addition to showing off a previously unseen case from the game, Rockstar revealed that the game will include a system that lets casual players skip some of the more action-based sequences. (via MTV Multiplayer)
Art Director Rob Nelson explained that upon failing a particular action sequence two or three times, the player will be prompted with the option to skip over the sequence entirely. While variable difficulties had been largely absent in Rockstar games until Red Dead Redemption, this new system could help bring the world of L.A. Noire to a larger audience. "You can skip those action elements and still experience the bulk of the narrative," said Nelson.
Only twenty percent of L.A. Noire is estimated to be action-based, with the lion's share of the game dedicated to sleuthing and interrogating. Case and point: during the hour-long presentation, MTV reported that only about five minutes of the demonstration was devoted to action-based gameplay. If the buzz is to be believed, L.A. Noire will end up being spiritually closer to an adventure game (like Heavy Rain) more than it will be like another Grand Theft Auto.
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Jeff Mattas posted a new article, L.A. Noire coddles rookies.
Rockstar announces that L.A. Noire will allow casual players to skip challenging action sequences.-
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People may want to play all the detective stuff which is most of the game and suddenly your playing an action game which you may dislike playing or have a hard time doing and you make fun of those people?
Cant wait till these complainers about options end up with arthritis and such and complain there isn't options for them. -
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I like the "optional easy mode after 2 or 3 deaths" idea; that would've been awesome for the damned Dam level in Far Cry, which I only beat legitimately about once or twice, and otherwise either noclip'd to the next checkpoint trigger, or just didn't play the game past the Swamp level.
If you're hardcore, just keep slogging away... wait, no, if you're truly hardcore, you won't need this option anyway, so stop whining. -
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I would have used the button a few times in Portal 2... which I ultimately would have regretted. But just having the button available tempts the player too much.
I never got through God of War 1... but regardless, after dying a few times against a particularly tough room with baddies, I got offered to reduce the difficulty to 'easy' and I eventually caved in.
I think this is the better option... as opposed to just pushing the 'skip' button and potentially missing out on some plot points. -
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Well this is a whole lot of complaining over nothing. If anything you hardcore folks should be pleased, since it means they won't have to water down the action to appeal to casual gamers, since they can just skip difficult sections. If you want a challenge, then just don't skip the section, it's that easy.
Anyone complaining about this either has no self control or is just an outright idiot.
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