Portal 2 review
We take a look to see if a return trip to Aperture Science is worth your time in our Portal 2 review.
'Whatever you do, don't press that button!'
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Jeff Mattas posted a new article, Portal 2 review.
We take a look to see if a return trip to Aperture Science is worth your time in our Portal 2 review.-
I loved everything about Portal 2. I stayed away from all news articles or hype while it was in development. I knew if I read anything regarding Portal 2 it would begin to kill the game for me before it was even released. I always find that the games I adore are the ones that take me by surprise. More often than not I'm disappointed that I spent money on a single player experience because they are dull and awful but the Portal series so far has been well worth it for me.
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I actually didn't mind replaying the co-op levels from the beginning. I played with 3 different people, 2 of which never played the original, so being a helpful partner for their learning experience was actually kinda fun. I could see where it might get old the 20th+ time, but for showing someone new the awesome world of Portal, I think the co-op works perfectly.
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I can see it though.
Say Portal 2 and the upcoming Witcher 2 both cost $50. If I have only $50, I know (having played Portal 2) that I'd pick Witcher 2 every time. It's a much bigger game, and regardless of how determined everyone seems to be to divorce game value from play time, the fact of the matter is that a game which I can play and enjoy for 50 hours has more value to me than a game which I can play and enjoy for 10, assuming the price is equal.
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I don't like to think of enjoyment in terms of a scale. Either I'm enjoying a game and glad I bought it, or I'm not and wish I hadn't. The question for me is purely numeric...a game that I can enjoy for 50 hours is of more value to me than one I can enjoy for 10. And since that enjoyment will be the same whether I buy it today or a year from now for half the price, or even less, I'll always go for the better "value" games first.
The only exception to that is big MP games, where you want to have enough people interested so that you can have big team matches (like BF3, MMOs, etc)...those I tend to give priority over anything else.
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this is great, dont click spoilers
turret opera from the OST
http://www.youtube.com/watch?v=uq_xNxEGe8g -
Easily best game I've played in a very long time.
However, who here feels that the game play has slightly shifted from critically timed and placed portals to solving puzzles.
Don't get me wrong I love the game and it's a breath of fresh air among all the shit released now.
One of the most memorable moments from Portal 1 were those crazy jumping maps where you had to quickly place portals.
I quite miss those and I think the reason for that is the multi platform release strategy.-
Yes exactly. It was a bit painful re-watching the E3 video http://www.youtube.com/watch?v=JZD17pQSqUU where they were showing off those acrobatic type levels where you're flinging portals while flying through the air. The type of gameplay at 2:14 onwards gives me chub and it was definitely missed in Portal 2. It just has to be due to it being a more mainstream game and allowing casual console tards a chance to finish the game. C'mon DLC!!! We need levels like that and more.
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Does anyone have any links to Valve discussing taking out content that was perceived as too hard? I think I saw someone mention it the other day. I'd love to read what Valve have to say about this if it exists.. Probably a bunch of dumb play testers having a lot of sway over what made it into the game :(
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I did an interview with project lead Joshua Weier that covers some of it:
http://www.gamereactor.eu/articles/7179/Valve+on+Portal+2+%28part+1%29/
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